Class AttackAnimationId
java.lang.Object
org.rspeer.game.service.combat.AttackAnimationId
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Constructor Summary
Constructors -
Method Summary
-
Field Details
-
DM_ATTACK
public static final int DM_ATTACK- See Also:
-
BDRAG_ATTACK
public static final int BDRAG_ATTACK- See Also:
-
BAT_ATTACK
public static final int BAT_ATTACK- See Also:
-
BEAR_ATTACK
public static final int BEAR_ATTACK- See Also:
-
CAMEL_ATTACK
public static final int CAMEL_ATTACK- See Also:
-
CHICKEN_ATTACK
public static final int CHICKEN_ATTACK- See Also:
-
COW_ATTACK
public static final int COW_ATTACK- See Also:
-
DEMON_ATTACK
public static final int DEMON_ATTACK- See Also:
-
DEMON_PORTALEND
public static final int DEMON_PORTALEND- See Also:
-
DEMON_PORTALEND_REVERSE
public static final int DEMON_PORTALEND_REVERSE- See Also:
-
DEADTREE_ATTACK
public static final int DEADTREE_ATTACK- See Also:
-
DOG_ATTACK
public static final int DOG_ATTACK- See Also:
-
DRAGON_ATTACK
public static final int DRAGON_ATTACK- See Also:
-
DRAGON_FIREBREATH_ALL_ATTACK
public static final int DRAGON_FIREBREATH_ALL_ATTACK- See Also:
-
DRAGON_FIREBREATH_LEFT_ATTACK
public static final int DRAGON_FIREBREATH_LEFT_ATTACK- See Also:
-
DRAGON_FIREBREATH_RIGHT_ATTACK
public static final int DRAGON_FIREBREATH_RIGHT_ATTACK- See Also:
-
DRAGON_FIREBREATH_MIDDLE_ATTACK
public static final int DRAGON_FIREBREATH_MIDDLE_ATTACK- See Also:
-
DRAGON_FIREBREATH_ATTACK
public static final int DRAGON_FIREBREATH_ATTACK- See Also:
-
DRAGON_HEAD_ATTACK
public static final int DRAGON_HEAD_ATTACK- See Also:
-
DRYHAD_ATTACK
public static final int DRYHAD_ATTACK- See Also:
-
DWARF_ATTACK
public static final int DWARF_ATTACK- See Also:
-
FAIRY_ATTACK
public static final int FAIRY_ATTACK- See Also:
-
FIREBIRD_ATTACK
public static final int FIREBIRD_ATTACK- See Also:
-
GHOST_ATTACK
public static final int GHOST_ATTACK- See Also:
-
GIANT_ATTACK
public static final int GIANT_ATTACK- See Also:
-
GIANTRAT_ATTACK
public static final int GIANTRAT_ATTACK- See Also:
-
GIANTSPIDER_ATTACK
public static final int GIANTSPIDER_ATTACK- See Also:
-
GOLEM_ATTACK
public static final int GOLEM_ATTACK- See Also:
-
HELL_ATTACK
public static final int HELL_ATTACK- See Also:
-
HOBGOBLIN_ATTACK
public static final int HOBGOBLIN_ATTACK- See Also:
-
HOBGOBLIN_ATTACKUNARMED
public static final int HOBGOBLIN_ATTACKUNARMED- See Also:
-
IMP_ATTACK
public static final int IMP_ATTACK- See Also:
-
HUMAN_PRAY_LOOP
public static final int HUMAN_PRAY_LOOP- See Also:
-
MAGICAXE_ATTACK
public static final int MAGICAXE_ATTACK- See Also:
-
MONKEY_ATTACK
public static final int MONKEY_ATTACK- See Also:
-
CRAWLER_ATTACK
public static final int CRAWLER_ATTACK- See Also:
-
PENGUIN_ATTACK
public static final int PENGUIN_ATTACK- See Also:
-
RAT_ATTACK
public static final int RAT_ATTACK- See Also:
-
WILD_CAVE_CHAINMACE_CRUSH
public static final int WILD_CAVE_CHAINMACE_CRUSH- See Also:
-
WILD_CAVE_CHAINMACE_STAB
public static final int WILD_CAVE_CHAINMACE_STAB- See Also:
-
SHEEP_ATTACK
public static final int SHEEP_ATTACK- See Also:
-
SKAVID_ATTACK
public static final int SKAVID_ATTACK- See Also:
-
SKELETON_ATTACK
public static final int SKELETON_ATTACK- See Also:
-
SKELETON_TRANS_ATTACK
public static final int SKELETON_TRANS_ATTACK- See Also:
-
SMALLSCORPION_ATTACK
public static final int SMALLSCORPION_ATTACK- See Also:
-
SNAKE_ATTACK
public static final int SNAKE_ATTACK- See Also:
-
SPIDER_ATTACK
public static final int SPIDER_ATTACK- See Also:
-
TROLL_ATTACK
public static final int TROLL_ATTACK- See Also:
-
UNICORN_ATTACK
public static final int UNICORN_ATTACK- See Also:
-
YETI_ATTACK
public static final int YETI_ATTACK- See Also:
-
ZOMBIE_ATTACK
public static final int ZOMBIE_ATTACK- See Also:
-
MAMMOTH_ATTACK
public static final int MAMMOTH_ATTACK- See Also:
-
GOBLIN_ATTACK_UNARMED
public static final int GOBLIN_ATTACK_UNARMED- See Also:
-
GOBLIN_ATTACK_ARMED
public static final int GOBLIN_ATTACK_ARMED- See Also:
-
CAT_ATTACK
public static final int CAT_ATTACK- See Also:
-
TERRORBIRD_ATTACK
public static final int TERRORBIRD_ATTACK- See Also:
-
TERRORBIRD_MOUNTED_ATTACK
public static final int TERRORBIRD_MOUNTED_ATTACK- See Also:
-
TERRORBIRD_MOUNTED_ATTACK_SPEAR
public static final int TERRORBIRD_MOUNTED_ATTACK_SPEAR- See Also:
-
ROCKKNOCKER_PRETTY
public static final int ROCKKNOCKER_PRETTY- See Also:
-
SOULESS_ATTACK
public static final int SOULESS_ATTACK- See Also:
-
TRIFFID_ANGRY_ATTACK
public static final int TRIFFID_ANGRY_ATTACK- See Also:
-
HUMAN_BLOWN_MIDDLE_PRIORITY
public static final int HUMAN_BLOWN_MIDDLE_PRIORITY- See Also:
-
HUMAN_DDAGGER_LUNGE
public static final int HUMAN_DDAGGER_LUNGE- See Also:
-
HUMAN_DDAGGER_HACK
public static final int HUMAN_DDAGGER_HACK- See Also:
-
HUMAN_DSPEAR_SLASH
public static final int HUMAN_DSPEAR_SLASH- See Also:
-
HUMAN_DSPEAR_STAB
public static final int HUMAN_DSPEAR_STAB- See Also:
-
HUMAN_DSPEAR_LUNGE
public static final int HUMAN_DSPEAR_LUNGE- See Also:
-
HUMAN_THROW
public static final int HUMAN_THROW- See Also:
-
HUMAN_SWORD_STAB
public static final int HUMAN_SWORD_STAB- See Also:
-
HUMAN_SWORD_SLASH
public static final int HUMAN_SWORD_SLASH- See Also:
-
HUMAN_SWORD_TRANSSLASH
public static final int HUMAN_SWORD_TRANSSLASH- See Also:
-
HUMAN_SWORD_LUNGE
public static final int HUMAN_SWORD_LUNGE- See Also:
-
HUMAN_AXE_CHOP
public static final int HUMAN_AXE_CHOP- See Also:
-
HUMAN_TRANS_AXE_CHOP
public static final int HUMAN_TRANS_AXE_CHOP- See Also:
-
HUMAN_AXE_HACK
public static final int HUMAN_AXE_HACK- See Also:
-
HUMAN_AXE_SMASH
public static final int HUMAN_AXE_SMASH- See Also:
-
HUMAN_BLUNT_SPIKE
public static final int HUMAN_BLUNT_SPIKE- See Also:
-
HUMAN_BLUNT_POUND
public static final int HUMAN_BLUNT_POUND- See Also:
-
HUMAN_BLUNT_PUMMEL
public static final int HUMAN_BLUNT_PUMMEL- See Also:
-
HUMAN_DHSWORD_STAB
public static final int HUMAN_DHSWORD_STAB- See Also:
-
HUMAN_DHSWORD_CHOP
public static final int HUMAN_DHSWORD_CHOP- See Also:
-
HUMAN_DHSWORD_SLASH
public static final int HUMAN_DHSWORD_SLASH- See Also:
-
HUMAN_DHSWORD_LUNGE
public static final int HUMAN_DHSWORD_LUNGE- See Also:
-
HUMAN_DHSWORD_SPIN
public static final int HUMAN_DHSWORD_SPIN- See Also:
-
HUMAN_STAFF_SPIKE
public static final int HUMAN_STAFF_SPIKE- See Also:
-
HUMAN_STAFF_POUND
public static final int HUMAN_STAFF_POUND- See Also:
-
HUMAN_STAFF_PUMMEL
public static final int HUMAN_STAFF_PUMMEL- See Also:
-
HUMAN_STAFFORB_SPIKE
public static final int HUMAN_STAFFORB_SPIKE- See Also:
-
HUMAN_STAFFORB_POUND
public static final int HUMAN_STAFFORB_POUND- See Also:
-
HUMAN_STAFFORB_PUMMEL
public static final int HUMAN_STAFFORB_PUMMEL- See Also:
-
HUMAN_UNARMEDPUNCH
public static final int HUMAN_UNARMEDPUNCH- See Also:
-
HUMAN_UNARMEDKICK
public static final int HUMAN_UNARMEDKICK- See Also:
-
HUMAN_BOW
public static final int HUMAN_BOW- See Also:
-
HUMAN_CROSSBOW
public static final int HUMAN_CROSSBOW- See Also:
-
HUMAN_SPEAR_SPIKE
public static final int HUMAN_SPEAR_SPIKE- See Also:
-
HUMAN_SPEAR_LUNGE
public static final int HUMAN_SPEAR_LUNGE- See Also:
-
HUMAN_SPEAR_THROW
public static final int HUMAN_SPEAR_THROW- See Also:
-
HUMAN_FARMERSFORK_STAB
public static final int HUMAN_FARMERSFORK_STAB- See Also:
-
HUMAN_SCYTHE_SLASH
public static final int HUMAN_SCYTHE_SLASH- See Also:
-
HUMAN_SCYTHE_LUNGE
public static final int HUMAN_SCYTHE_LUNGE- See Also:
-
HUMAN_SCYTHE_SPIN
public static final int HUMAN_SCYTHE_SPIN- See Also:
-
HUMAN_SCYTHE_SWEEP
public static final int HUMAN_SCYTHE_SWEEP- See Also:
-
HUMAN_PRAY
public static final int HUMAN_PRAY- See Also:
-
HUMAN_CASTZAP
public static final int HUMAN_CASTZAP- See Also:
-
HUMAN_CASTIBANBLAST
public static final int HUMAN_CASTIBANBLAST- See Also:
-
HUMAN_CASTHEAL
public static final int HUMAN_CASTHEAL- See Also:
-
HUMAN_CASTENTANGLE
public static final int HUMAN_CASTENTANGLE- See Also:
-
HUMAN_CASTSTRIKE
public static final int HUMAN_CASTSTRIKE- See Also:
-
HUMAN_CASTCONFUSE
public static final int HUMAN_CASTCONFUSE- See Also:
-
HUMAN_CASTWEAKEN
public static final int HUMAN_CASTWEAKEN- See Also:
-
HUMAN_CASTCURSE
public static final int HUMAN_CASTCURSE- See Also:
-
HUMAN_CASTCRUMBLEUNDEAD
public static final int HUMAN_CASTCRUMBLEUNDEAD- See Also:
-
HUMAN_CASTWAVE
public static final int HUMAN_CASTWAVE- See Also:
-
HUMAN_CASTENFEEBLE
public static final int HUMAN_CASTENFEEBLE- See Also:
-
HUMAN_CASTSTUN
public static final int HUMAN_CASTSTUN- See Also:
-
HUMAN_FALLING
public static final int HUMAN_FALLING- See Also:
-
HUMAN_BLOWN_END_GETUP_PRIORITY
public static final int HUMAN_BLOWN_END_GETUP_PRIORITY- See Also:
-
HUMAN_SMOKEPUFF_TELE_APPEAR
public static final int HUMAN_SMOKEPUFF_TELE_APPEAR- See Also:
-
HUMAN_STAKE
public static final int HUMAN_STAKE- See Also:
-
HUMAN_MACHETTE_CHOP
public static final int HUMAN_MACHETTE_CHOP- See Also:
-
HUMAN_KNIFE_CHOP
public static final int HUMAN_KNIFE_CHOP- See Also:
-
IMPALE
public static final int IMPALE- See Also:
-
DWARF_STONE_LAUNCH
public static final int DWARF_STONE_LAUNCH- See Also:
-
HUMAN_STAKE2
public static final int HUMAN_STAKE2- See Also:
-
RAMPAGE
public static final int RAMPAGE- See Also:
-
SANCTUARY
public static final int SANCTUARY- See Also:
-
CLEAVE
public static final int CLEAVE- See Also:
-
SHATTER
public static final int SHATTER- See Also:
-
PUNCTURE
public static final int PUNCTURE- See Also:
-
SHOVE
public static final int SHOVE- See Also:
-
D_CLAWS_PUNCH
public static final int D_CLAWS_PUNCH- See Also:
-
CHAINHIT
public static final int CHAINHIT- See Also:
-
SNAPSHOT
public static final int SNAPSHOT- See Also:
-
SUROK_SUROK_SPELL_CASTING
public static final int SUROK_SUROK_SPELL_CASTING- See Also:
-
GHAST_ATTACK
public static final int GHAST_ATTACK- See Also:
-
INV_GHAST_ATTACK
public static final int INV_GHAST_ATTACK- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM
public static final int DRUIDICSPIRIT_HUMAN_BLOOM- See Also:
-
SARADOMIN_SWORD_SPECIAL_PLAYER
public static final int SARADOMIN_SWORD_SPECIAL_PLAYER- See Also:
-
BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER
public static final int BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER- See Also:
-
WOUNDED_SITTING
public static final int WOUNDED_SITTING- See Also:
-
TROLL_TREETRUNK_ATTACK
public static final int TROLL_TREETRUNK_ATTACK- See Also:
-
HUMAN_CASTENTANGLE_STAFF
public static final int HUMAN_CASTENTANGLE_STAFF- See Also:
-
HUMAN_CASTSTRIKE_STAFF
public static final int HUMAN_CASTSTRIKE_STAFF- See Also:
-
HUMAN_CASTCONFUSE_STAFF
public static final int HUMAN_CASTCONFUSE_STAFF- See Also:
-
HUMAN_CASTWEAKEN_STAFF
public static final int HUMAN_CASTWEAKEN_STAFF- See Also:
-
HUMAN_CASTCURSE_STAFF
public static final int HUMAN_CASTCURSE_STAFF- See Also:
-
HUMAN_CASTCRUMBLEUNDEAD_STAFF
public static final int HUMAN_CASTCRUMBLEUNDEAD_STAFF- See Also:
-
HUMAN_CASTWAVE_STAFF
public static final int HUMAN_CASTWAVE_STAFF- See Also:
-
HUMAN_CASTENFEEBLE_STAFF
public static final int HUMAN_CASTENFEEBLE_STAFF- See Also:
-
HUMAN_CASTSTUN_STAFF
public static final int HUMAN_CASTSTUN_STAFF- See Also:
-
KALPHITE_LIGHTNING
public static final int KALPHITE_LIGHTNING- See Also:
-
DRAGON_HALBERD_SPECIAL_ATTACK
public static final int DRAGON_HALBERD_SPECIAL_ATTACK- See Also:
-
FLYTRAP_ATTACK
public static final int FLYTRAP_ATTACK- See Also:
-
EADGAR_TROLL_AXETHROW
public static final int EADGAR_TROLL_AXETHROW- See Also:
-
VAMP_BITE
public static final int VAMP_BITE- See Also:
-
VAMP_CLAW
public static final int VAMP_CLAW- See Also:
-
VAMP_LIFEDRAIN
public static final int VAMP_LIFEDRAIN- See Also:
-
LEECHATTACK
public static final int LEECHATTACK- See Also:
-
SHADE_ATTACK
public static final int SHADE_ATTACK- See Also:
-
SHADE_ATTACK_WALL
public static final int SHADE_ATTACK_WALL- See Also:
-
HORROR_DAGANNOTH_ATTACK
public static final int HORROR_DAGANNOTH_ATTACK- See Also:
-
HORROR_DAGANNOTH_RANGEATTACK
public static final int HORROR_DAGANNOTH_RANGEATTACK- See Also:
-
DRAGON_WARHAMMER_SA_PLAYER
public static final int DRAGON_WARHAMMER_SA_PLAYER- See Also:
-
HUMAN_MM_FLYBACK
public static final int HUMAN_MM_FLYBACK- See Also:
-
M_ZOMBIE_ATTACK
public static final int M_ZOMBIE_ATTACK- See Also:
-
M_MONKEY_ATTACK_SCIMITAR
public static final int M_MONKEY_ATTACK_SCIMITAR- See Also:
-
M_MONKEY_ATTACK_BOW
public static final int M_MONKEY_ATTACK_BOW- See Also:
-
M_MONKEY_ATTACK_DOUBLESCIMITAR
public static final int M_MONKEY_ATTACK_DOUBLESCIMITAR- See Also:
-
M_GORILLA_ATTACK
public static final int M_GORILLA_ATTACK- See Also:
-
M_GORILLA_POUNDCHEST
public static final int M_GORILLA_POUNDCHEST- See Also:
-
M_GORILLA_GUARD_ATTACK
public static final int M_GORILLA_GUARD_ATTACK- See Also:
-
M_MAGE_ATTACK
public static final int M_MAGE_ATTACK- See Also:
-
HUMAN_BANNER_SPIKE
public static final int HUMAN_BANNER_SPIKE- See Also:
-
BOSSGHOST_ATTACK
public static final int BOSSGHOST_ATTACK- See Also:
-
SKELETON_HOUND_ATTACK
public static final int SKELETON_HOUND_ATTACK- See Also:
-
SPECTER_ATTACK
public static final int SPECTER_ATTACK- See Also:
-
KURSK_ATTACK
public static final int KURSK_ATTACK- See Also:
-
GARGOYLE_ATTACK
public static final int GARGOYLE_ATTACK- See Also:
-
BANSHEE_ATTACK
public static final int BANSHEE_ATTACK- See Also:
-
DEMONS_ATTACK
public static final int DEMONS_ATTACK- See Also:
-
DEMONS_BRINGDEAD
public static final int DEMONS_BRINGDEAD- See Also:
-
ABYSSAL_ATTACK
public static final int ABYSSAL_ATTACK- See Also:
-
DEMON_SPAWN_ATTACK
public static final int DEMON_SPAWN_ATTACK- See Also:
-
BASILISK_ATTACK
public static final int BASILISK_ATTACK- See Also:
-
BLOODVELD_ATTACK
public static final int BLOODVELD_ATTACK- See Also:
-
DUSTDEVIL_ATTACK
public static final int DUSTDEVIL_ATTACK- See Also:
-
COCKATRICE_ATTACK
public static final int COCKATRICE_ATTACK- See Also:
-
ROCKSLUG_ATTACK
public static final int ROCKSLUG_ATTACK- See Also:
-
SONIC_ATTACK
public static final int SONIC_ATTACK- See Also:
-
SLAYER_SALT_SPRINKLE
public static final int SLAYER_SALT_SPRINKLE- See Also:
-
PYREFIEND_ATTACK
public static final int PYREFIEND_ATTACK- See Also:
-
JELLY_ATTACK
public static final int JELLY_ATTACK- See Also:
-
CRAWLINGHAND_ATTACK
public static final int CRAWLINGHAND_ATTACK- See Also:
-
TUROTH_ATTACK
public static final int TUROTH_ATTACK- See Also:
-
SLAYER_ABYSSAL_WHIP_ATTACK
public static final int SLAYER_ABYSSAL_WHIP_ATTACK- See Also:
-
SLAYER_GRANITE_MAUL_ATTACK
public static final int SLAYER_GRANITE_MAUL_ATTACK- See Also:
-
SLAYER_GRANITE_MAUL_SPECIAL_ATTACK
public static final int SLAYER_GRANITE_MAUL_SPECIAL_ATTACK- See Also:
-
CORPBEAST_SPRITE_SHOOT_1
public static final int CORPBEAST_SPRITE_SHOOT_1- See Also:
-
CORPBEAST_SPRITE_SHOOT_2
public static final int CORPBEAST_SPRITE_SHOOT_2- See Also:
-
CORPBEAST_SPRITE_SHOOT_3
public static final int CORPBEAST_SPRITE_SHOOT_3- See Also:
-
CORPBEAST_STOMP_ATTACK
public static final int CORPBEAST_STOMP_ATTACK- See Also:
-
CORPBEAST_SWIPING_ATTACK
public static final int CORPBEAST_SWIPING_ATTACK- See Also:
-
CORP_DOUBLE_STOMP
public static final int CORP_DOUBLE_STOMP- See Also:
-
HUMAN_ZAMORAKSPEAR_LUNGE
public static final int HUMAN_ZAMORAKSPEAR_LUNGE- See Also:
-
HUMAN_ZAMORAKSPEAR_STAB
public static final int HUMAN_ZAMORAKSPEAR_STAB- See Also:
-
SOTD_SPECIAL_TOXIC_UNCHARGED
public static final int SOTD_SPECIAL_TOXIC_UNCHARGED- See Also:
-
SOTD_SPECIAL_TOXIC_CHARGED
public static final int SOTD_SPECIAL_TOXIC_CHARGED- See Also:
-
SNAKEBOSS_PET_ATTACK
public static final int SNAKEBOSS_PET_ATTACK- See Also:
-
ROCK_ATTACK
public static final int ROCK_ATTACK- See Also:
-
HUMAN_HAMMER_HIT
public static final int HUMAN_HAMMER_HIT- See Also:
-
CAVE_GOBLIN_ATTACK
public static final int CAVE_GOBLIN_ATTACK- See Also:
-
GIANT_FROG_ATTACK
public static final int GIANT_FROG_ATTACK- See Also:
-
HUMAN_CASTING_TELE_BLOCK
public static final int HUMAN_CASTING_TELE_BLOCK- See Also:
-
HUMAN_CASTING_TELE_BLOCK_STAFF
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF- See Also:
-
HUMAN_RUBBER_CHICKEN_ATTACK
public static final int HUMAN_RUBBER_CHICKEN_ATTACK- See Also:
-
SP_ATTACK_DRAGON_SCIMITAR
public static final int SP_ATTACK_DRAGON_SCIMITAR- See Also:
-
DESERTTREASURE_MUMMY_ATTACK
public static final int DESERTTREASURE_MUMMY_ATTACK- See Also:
-
DRAGON_RANGED_ATTACKS
public static final int DRAGON_RANGED_ATTACKS- See Also:
-
BARROW_GUTHAN_CRUSH
public static final int BARROW_GUTHAN_CRUSH- See Also:
-
BARROW_DHAROK_SLASH
public static final int BARROW_DHAROK_SLASH- See Also:
-
BARROW_DHAROK_CRUSH
public static final int BARROW_DHAROK_CRUSH- See Also:
-
BARROW_TORAG_CRUSH
public static final int BARROW_TORAG_CRUSH- See Also:
-
BLOODWORM_ATTACK
public static final int BLOODWORM_ATTACK- See Also:
-
BARROWS_REPEATING_CROSSBOW_FIRE
public static final int BARROWS_REPEATING_CROSSBOW_FIRE- See Also:
-
BARROWS_QUARTERSTAFF_ATTACK
public static final int BARROWS_QUARTERSTAFF_ATTACK- See Also:
-
BARROWS_WAR_SPEAR_STAB
public static final int BARROWS_WAR_SPEAR_STAB- See Also:
-
BARROWS_WAR_SPEAR_SLASH
public static final int BARROWS_WAR_SPEAR_SLASH- See Also:
-
BARROWS_WAR_SPEAR_CRUSH
public static final int BARROWS_WAR_SPEAR_CRUSH- See Also:
-
ROOSTERATTACK
public static final int ROOSTERATTACK- See Also:
-
BEAR_HEADLESS_BEAST_WALK
public static final int BEAR_HEADLESS_BEAST_WALK- See Also:
-
SLAYER_INFERNALMAGE_CASTSTRIKE
public static final int SLAYER_INFERNALMAGE_CASTSTRIKE- See Also:
-
COW_ATTACK_DEAD
public static final int COW_ATTACK_DEAD- See Also:
-
HUMAN_TOADCANNON_ATTACK
public static final int HUMAN_TOADCANNON_ATTACK- See Also:
-
WOM_KUNG_FU_ATTACK
public static final int WOM_KUNG_FU_ATTACK- See Also:
-
WOM_RECOIL
public static final int WOM_RECOIL- See Also:
-
THZAAR_UNARMED_ATTACK
public static final int THZAAR_UNARMED_ATTACK- See Also:
-
THZAAR_ARMED_ATTACK
public static final int THZAAR_ARMED_ATTACK- See Also:
-
THZAAR_RING_ATTACK
public static final int THZAAR_RING_ATTACK- See Also:
-
THZAAR_STAFF_ATTACK
public static final int THZAAR_STAFF_ATTACK- See Also:
-
THZAAR_MAGIC_ATTACK
public static final int THZAAR_MAGIC_ATTACK- See Also:
-
THZARR_RING_CHUCK
public static final int THZARR_RING_CHUCK- See Also:
-
TZHAAR_FIREBREATH_ATTACK
public static final int TZHAAR_FIREBREATH_ATTACK- See Also:
-
FIREBAT_ATTACK
public static final int FIREBAT_ATTACK- See Also:
-
LAVABEAST_ATTACK
public static final int LAVABEAST_ATTACK- See Also:
-
MAGMAQURIS_PUNCH
public static final int MAGMAQURIS_PUNCH- See Also:
-
MAGMAQURIS_SPINE_ATTACK
public static final int MAGMAQURIS_SPINE_ATTACK- See Also:
-
LIZARD_CLERIC_ATTACK
public static final int LIZARD_CLERIC_ATTACK- See Also:
-
LIZARD_CLERIC_HEAL
public static final int LIZARD_CLERIC_HEAL- See Also:
-
IGNIFERUM_ATTACK
public static final int IGNIFERUM_ATTACK- See Also:
-
IGNIFERUM_RANGED
public static final int IGNIFERUM_RANGED- See Also:
-
WANTED_CRYSTAL_BALL_SCAN
public static final int WANTED_CRYSTAL_BALL_SCAN- See Also:
-
DARK_BEAST_UPDATE_ATTACK
public static final int DARK_BEAST_UPDATE_ATTACK- See Also:
-
SPIRIT_ATTACK
public static final int SPIRIT_ATTACK- See Also:
-
DEAL_SMITE_CONTROL
public static final int DEAL_SMITE_CONTROL- See Also:
-
GG_DUSK_FLY_TRANSITION
public static final int GG_DUSK_FLY_TRANSITION- See Also:
-
DAGANNOTH_MEGANOTH_ATTACK_MELEE
public static final int DAGANNOTH_MEGANOTH_ATTACK_MELEE- See Also:
-
DAGANNOTH_MEGANOTH_ATTACK_MAGE
public static final int DAGANNOTH_MEGANOTH_ATTACK_MAGE- See Also:
-
DAGANNOTH_MEGANOTH_ATTACK_RANGE
public static final int DAGANNOTH_MEGANOTH_ATTACK_RANGE- See Also:
-
DAGANNOTH_WATER_CREATURE_ATTACK
public static final int DAGANNOTH_WATER_CREATURE_ATTACK- See Also:
-
DRAGON_SMALLAXE_ANIM
public static final int DRAGON_SMALLAXE_ANIM- See Also:
-
DENATH_LEAVE
public static final int DENATH_LEAVE- See Also:
-
DARK_SPEC_PLAYER
public static final int DARK_SPEC_PLAYER- See Also:
-
CHAMPIONS_ZOMBIE_CATCRUSH
public static final int CHAMPIONS_ZOMBIE_CATCRUSH- See Also:
-
CHAMPIONS_JOGRE_ATTACK
public static final int CHAMPIONS_JOGRE_ATTACK- See Also:
-
CHAMPIONS_GIANT_ATTACK_VERTICAL
public static final int CHAMPIONS_GIANT_ATTACK_VERTICAL- See Also:
-
CHAMPIONS_GIANT_ATTACK_HORIZONTAL
public static final int CHAMPIONS_GIANT_ATTACK_HORIZONTAL- See Also:
-
EARTHWARRIOR_CHOP
public static final int EARTHWARRIOR_CHOP- See Also:
-
CHAMPIONS_IMP_STAB
public static final int CHAMPIONS_IMP_STAB- See Also:
-
CHAMPIONS_IMP_THROW
public static final int CHAMPIONS_IMP_THROW- See Also:
-
CHAMPIONS_HOBGOBLIN_RANGE
public static final int CHAMPIONS_HOBGOBLIN_RANGE- See Also:
-
CHAMPIONS_HOBGOBLIN_DRAIN
public static final int CHAMPIONS_HOBGOBLIN_DRAIN- See Also:
-
CHAMPIONS_GOBLIN_DRAIN
public static final int CHAMPIONS_GOBLIN_DRAIN- See Also:
-
CHAMPIONS_GOBLIN_SPELLCAST
public static final int CHAMPIONS_GOBLIN_SPELLCAST- See Also:
-
CHAMPIONS_GHOUL_CLUB
public static final int CHAMPIONS_GHOUL_CLUB- See Also:
-
CHAMPIONS_GHOUL_THROW
public static final int CHAMPIONS_GHOUL_THROW- See Also:
-
CHAMPIONS_LESSERDEMON_SLASH
public static final int CHAMPIONS_LESSERDEMON_SLASH- See Also:
-
CHAMPIONS_LESSERDEMON_FIRE_CAST
public static final int CHAMPIONS_LESSERDEMON_FIRE_CAST- See Also:
-
CHAMPION_LESSERDEMON_SLASH
public static final int CHAMPION_LESSERDEMON_SLASH- See Also:
-
CHAMPION_LESSERDEMON_FIRE_CAST
public static final int CHAMPION_LESSERDEMON_FIRE_CAST- See Also:
-
WYVERN_SKELETON_BITE
public static final int WYVERN_SKELETON_BITE- See Also:
-
WYVERN_SKELETON_TAIL_SWIPE
public static final int WYVERN_SKELETON_TAIL_SWIPE- See Also:
-
WYVERN_SKELETON_ICE_BREATH
public static final int WYVERN_SKELETON_ICE_BREATH- See Also:
-
HUMAN_BALL_ATTACK
public static final int HUMAN_BALL_ATTACK- See Also:
-
HUMAN_BALL_KICK_ATTACK
public static final int HUMAN_BALL_KICK_ATTACK- See Also:
-
SLAYER_TOTS_I_CHARGE
public static final int SLAYER_TOTS_I_CHARGE- See Also:
-
HUMAN_SHRINK
public static final int HUMAN_SHRINK- See Also:
-
MACRO_SANDWICH_LADY_DEATH
public static final int MACRO_SANDWICH_LADY_DEATH- See Also:
-
ENAKH_BONEGUARD_ATTACK
public static final int ENAKH_BONEGUARD_ATTACK- See Also:
-
SNP_FIRE_BOSS_WALK
public static final int SNP_FIRE_BOSS_WALK- See Also:
-
CHAOSELEMENTAL_ATTACK
public static final int CHAOSELEMENTAL_ATTACK- See Also:
-
CHAOSELEMENTAL_DISCORD
public static final int CHAOSELEMENTAL_DISCORD- See Also:
-
CHAOSELEMENTAL_CASTING
public static final int CHAOSELEMENTAL_CASTING- See Also:
-
DRAGON_TWO_HANDED_SWORD
public static final int DRAGON_TWO_HANDED_SWORD- See Also:
-
KILLERWATT_BIPED_ATTACK
public static final int KILLERWATT_BIPED_ATTACK- See Also:
-
KILLERWATT_BIPED_CAST
public static final int KILLERWATT_BIPED_CAST- See Also:
-
FAI_FALADOR_UNICORN_ATTACK
public static final int FAI_FALADOR_UNICORN_ATTACK- See Also:
-
TANGLEFOOT_ATTACK
public static final int TANGLEFOOT_ATTACK- See Also:
-
HUMAN_FAIRY_APPEAR
public static final int HUMAN_FAIRY_APPEAR- See Also:
-
ABYSSAL_DAGGER_HACK
public static final int ABYSSAL_DAGGER_HACK- See Also:
-
ABYSSAL_DAGGER_LUNGE
public static final int ABYSSAL_DAGGER_LUNGE- See Also:
-
ABYSSAL_BLUDGEON_CRUSH
public static final int ABYSSAL_BLUDGEON_CRUSH- See Also:
-
ABYSSAL_BLUDGEON_SPECIAL_ATTACK
public static final int ABYSSAL_BLUDGEON_SPECIAL_ATTACK- See Also:
-
ABYSSAL_DAGGER_SPECIAL
public static final int ABYSSAL_DAGGER_SPECIAL- See Also:
-
MOLE_ATTACK
public static final int MOLE_ATTACK- See Also:
-
ZYGOMITE_ATTACK
public static final int ZYGOMITE_ATTACK- See Also:
-
HUMAN_FUNGICIDE_PUMP_ATTACK
public static final int HUMAN_FUNGICIDE_PUMP_ATTACK- See Also:
-
ROCKKNOCKER_INFERNAL
public static final int ROCKKNOCKER_INFERNAL- See Also:
-
SEAGULL_ATTACK
public static final int SEAGULL_ATTACK- See Also:
-
_100_MEAT_TENDERISER
public static final int _100_MEAT_TENDERISER- See Also:
-
_100_EGG_WHISK
public static final int _100_EGG_WHISK- See Also:
-
TENTACLE_MONSTER_ATTACK
public static final int TENTACLE_MONSTER_ATTACK- See Also:
-
STAFF_OF_BALANCE_SPECIAL
public static final int STAFF_OF_BALANCE_SPECIAL- See Also:
-
OUB_MONSTER1_ATTACK
public static final int OUB_MONSTER1_ATTACK- See Also:
-
TEMPLETREK_GIANT_SNAIL_ATTACK
public static final int TEMPLETREK_GIANT_SNAIL_ATTACK- See Also:
-
TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK
public static final int TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK- See Also:
-
TEMPLETREK_TENTACLE_HEAD_ATTACK
public static final int TEMPLETREK_TENTACLE_HEAD_ATTACK- See Also:
-
TEMPLETREK_SWAMP_SNAKE_ATTACK
public static final int TEMPLETREK_SWAMP_SNAKE_ATTACK- See Also:
-
TREK_HEALING_SPELL
public static final int TREK_HEALING_SPELL- See Also:
-
HUMAN_KNIFE_SLASH
public static final int HUMAN_KNIFE_SLASH- See Also:
-
ANGER_SPECIAL_PLAY
public static final int ANGER_SPECIAL_PLAY- See Also:
-
CONFATTACK
public static final int CONFATTACK- See Also:
-
CONFPOISEN
public static final int CONFPOISEN- See Also:
-
CONFRANGE
public static final int CONFRANGE- See Also:
-
LESSATTACK
public static final int LESSATTACK- See Also:
-
LESSPOISEN
public static final int LESSPOISEN- See Also:
-
NECKATTACK
public static final int NECKATTACK- See Also:
-
NECKPOISEN
public static final int NECKPOISEN- See Also:
-
NECKRANGE
public static final int NECKRANGE- See Also:
-
LORE_DUST_DEVIL_ATTACK
public static final int LORE_DUST_DEVIL_ATTACK- See Also:
-
BATTLEAXE_CRUSH
public static final int BATTLEAXE_CRUSH- See Also:
-
RC_ZMI_LIZARD_ATTACK
public static final int RC_ZMI_LIZARD_ATTACK- See Also:
-
SLAYER_TOTS_CHARGE_TOXIC
public static final int SLAYER_TOTS_CHARGE_TOXIC- See Also:
-
TENTACLE_MONSTER_SPAWN
public static final int TENTACLE_MONSTER_SPAWN- See Also:
-
ARCEUUS_NECROMANCY_ANIM
public static final int ARCEUUS_NECROMANCY_ANIM- See Also:
-
TORCHER_ATTACK
public static final int TORCHER_ATTACK- See Also:
-
SPLATTER_ATTACK
public static final int SPLATTER_ATTACK- See Also:
-
BRAWLER_SUPER_ATTACK
public static final int BRAWLER_SUPER_ATTACK- See Also:
-
BRAWLER_ATTACK
public static final int BRAWLER_ATTACK- See Also:
-
SHIFTER_ATTACK
public static final int SHIFTER_ATTACK- See Also:
-
SPINNER_ATTACK
public static final int SPINNER_ATTACK- See Also:
-
RAVAGER_ATTACK
public static final int RAVAGER_ATTACK- See Also:
-
DEFILER_ATTACK
public static final int DEFILER_ATTACK- See Also:
-
SWAN_GENERAL_ATTACK
public static final int SWAN_GENERAL_ATTACK- See Also:
-
SWAN_QUEEN_ATTACK
public static final int SWAN_QUEEN_ATTACK- See Also:
-
SWAN_QUEEN_SPELLCAST
public static final int SWAN_QUEEN_SPELLCAST- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_ATTACK
public static final int ROYAL_SEA_SNAKE_MOTHER_ATTACK- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK
public static final int ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK- See Also:
-
ROYAL_SEA_SNAKE_MOTHER_EMERGE
public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGE- See Also:
-
XBOWS_HUMAN_FIRE_AND_RELOAD
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD- See Also:
-
MINO_ATTACK
public static final int MINO_ATTACK- See Also:
-
CATPON_ATTACK
public static final int CATPON_ATTACK- See Also:
-
CATPON_ATTACK_BREATH
public static final int CATPON_ATTACK_BREATH- See Also:
-
GORAK_ATTACK
public static final int GORAK_ATTACK- See Also:
-
COSMIC_ENTITY_ATTACK
public static final int COSMIC_ENTITY_ATTACK- See Also:
-
ORK_UPDATE_DOUBLE_GRIP_ATTACK
public static final int ORK_UPDATE_DOUBLE_GRIP_ATTACK- See Also:
-
COSMIC_ENITY_BEIGN_WALK
public static final int COSMIC_ENITY_BEIGN_WALK- See Also:
-
TEMPLETREK_GIRL_UNARMED_ATTACK
public static final int TEMPLETREK_GIRL_UNARMED_ATTACK- See Also:
-
CERBERUS_ATTACK_RANGE
public static final int CERBERUS_ATTACK_RANGE- See Also:
-
CERBERUS_BITE
public static final int CERBERUS_BITE- See Also:
-
CERBERUS_FIRE_BREATH
public static final int CERBERUS_FIRE_BREATH- See Also:
-
CERBERUS_SPECIAL_ATTACK_SPRAY
public static final int CERBERUS_SPECIAL_ATTACK_SPRAY- See Also:
-
HUMAN_INQUISITORS_MACE_CRUSH
public static final int HUMAN_INQUISITORS_MACE_CRUSH- See Also:
-
HUMAN_NIGHTMARE_STAFF_READY
public static final int HUMAN_NIGHTMARE_STAFF_READY- See Also:
-
HUMAN_NIGHTMARE_STAFF_CRUSH
public static final int HUMAN_NIGHTMARE_STAFF_CRUSH- See Also:
-
ABYSSAL_SPAWN_ATTACK
public static final int ABYSSAL_SPAWN_ATTACK- See Also:
-
SIRE_ATTACK_SPAWNS
public static final int SIRE_ATTACK_SPAWNS- See Also:
-
SIRE_ATTACK_MIASMA
public static final int SIRE_ATTACK_MIASMA- See Also:
-
DEMON_UPDATE_SWIPE
public static final int DEMON_UPDATE_SWIPE- See Also:
-
DEMON_UPDATE_FIREBALL_CAST
public static final int DEMON_UPDATE_FIREBALL_CAST- See Also:
-
GIANT_UPDATE_BASIC_ATTACK
public static final int GIANT_UPDATE_BASIC_ATTACK- See Also:
-
GIANT_UPDATE_MOSS_ATTACK
public static final int GIANT_UPDATE_MOSS_ATTACK- See Also:
-
GIANT_UPDATE_FIRE_ATTACK
public static final int GIANT_UPDATE_FIRE_ATTACK- See Also:
-
GIANT_UPDATE_FIRE_SWORD_ATTACK
public static final int GIANT_UPDATE_FIRE_SWORD_ATTACK- See Also:
-
GIANT_UPDATE_ICE_ATTACK
public static final int GIANT_UPDATE_ICE_ATTACK- See Also:
-
DEMON_UPDATE_ATTACK_GREATER
public static final int DEMON_UPDATE_ATTACK_GREATER- See Also:
-
DEMON_UPDATE_ATTACK_LESSER
public static final int DEMON_UPDATE_ATTACK_LESSER- See Also:
-
STRAYDOG_ATTACK
public static final int STRAYDOG_ATTACK- See Also:
-
HOBGOBLIN_SPEAR_ATTACK
public static final int HOBGOBLIN_SPEAR_ATTACK- See Also:
-
SLUG2_CRYSTAL_BALL_SCAN
public static final int SLUG2_CRYSTAL_BALL_SCAN- See Also:
-
EARTH_ELEMENTAL_REWORK_ATTACK
public static final int EARTH_ELEMENTAL_REWORK_ATTACK- See Also:
-
BAT_REWORK_ATTACK
public static final int BAT_REWORK_ATTACK- See Also:
-
BEAR_REWORK_ATTACK
public static final int BEAR_REWORK_ATTACK- See Also:
-
BEAR_REWORK_CUB_ATTACK
public static final int BEAR_REWORK_CUB_ATTACK- See Also:
-
GIANT_RAT_UPDATE_ATTACK
public static final int GIANT_RAT_UPDATE_ATTACK- See Also:
-
DESERT_GOAT_ATTACK
public static final int DESERT_GOAT_ATTACK- See Also:
-
MYARM_TROLL_ATTACK
public static final int MYARM_TROLL_ATTACK- See Also:
-
MYARM_TROLL_DEATH
public static final int MYARM_TROLL_DEATH- See Also:
-
MYARM_ROC_FLAP_ATTACK
public static final int MYARM_ROC_FLAP_ATTACK- See Also:
-
MYARM_ROC_PECK_ATTACK
public static final int MYARM_ROC_PECK_ATTACK- See Also:
-
MYARM_ROC_ROCK_ATTACK
public static final int MYARM_ROC_ROCK_ATTACK- See Also:
-
MYARM_ROC_BABY_ATTACK
public static final int MYARM_ROC_BABY_ATTACK- See Also:
-
SHOVE_1H
public static final int SHOVE_1H- See Also:
-
SNAKEBOSS_BLOWPIPE_ATTACK
public static final int SNAKEBOSS_BLOWPIPE_ATTACK- See Also:
-
GUB_XMAS_HUMAN_SNOWBALL_THROW
public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW- See Also:
-
SNAKEBOSS_ATTACK_ACIDX3
public static final int SNAKEBOSS_ATTACK_ACIDX3- See Also:
-
SNAKEBOSS_ATTACK_ACIDX1
public static final int SNAKEBOSS_ATTACK_ACIDX1- See Also:
-
BARBASSAULT_PENANCE_QUEEN_ATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_ATTACK- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGEATTACK
public static final int BARBASSAULT_PENANCE_QUEEN_RANGEATTACK- See Also:
-
BARBASSAULT_PENANCE_FIGHTER_ATTACK
public static final int BARBASSAULT_PENANCE_FIGHTER_ATTACK- See Also:
-
HUMAN_PRIORITY_STUMBLE_BACK
public static final int HUMAN_PRIORITY_STUMBLE_BACK- See Also:
-
HUMAN_BUTTERFLYNET_SWING
public static final int HUMAN_BUTTERFLYNET_SWING- See Also:
-
HUNTER_BIG_CAT_BITE
public static final int HUNTER_BIG_CAT_BITE- See Also:
-
HUNTER_BIG_CAT_BUTT
public static final int HUNTER_BIG_CAT_BUTT- See Also:
-
HUMAN_ATTACK_SALAMANDER
public static final int HUMAN_ATTACK_SALAMANDER- See Also:
-
IMP_UPDATE_CHAMPION_ATTACK
public static final int IMP_UPDATE_CHAMPION_ATTACK- See Also:
-
UBER_KEBBIT_ATTACK
public static final int UBER_KEBBIT_ATTACK- See Also:
-
SPIDER_UPDATE_ATTACK_LARGE
public static final int SPIDER_UPDATE_ATTACK_LARGE- See Also:
-
SPIDER_UPDATE_ATTACK
public static final int SPIDER_UPDATE_ATTACK- See Also:
-
SHEEP_UPDATE_ATTACK
public static final int SHEEP_UPDATE_ATTACK- See Also:
-
GOAT_UPDATE_ATTACK
public static final int GOAT_UPDATE_ATTACK- See Also:
-
QIP_WATCHTOWER_POUR_VIAL
public static final int QIP_WATCHTOWER_POUR_VIAL- See Also:
-
SIRE_RIGHT_HOOK
public static final int SIRE_RIGHT_HOOK- See Also:
-
SIRE_ATTACK_MIASMA_TWO
public static final int SIRE_ATTACK_MIASMA_TWO- See Also:
-
SIRE_ATTACK_RIGHT_WHIP
public static final int SIRE_ATTACK_RIGHT_WHIP- See Also:
-
LORE_CHICKEN_ATTACK
public static final int LORE_CHICKEN_ATTACK- See Also:
-
CONTACT_EXTINGUISH_LIGHT
public static final int CONTACT_EXTINGUISH_LIGHT- See Also:
-
CONTACT_OFFENSIVE_SPELL
public static final int CONTACT_OFFENSIVE_SPELL- See Also:
-
CONTACT_SUMMON_SWARM
public static final int CONTACT_SUMMON_SWARM- See Also:
-
CONTACT_LOCUST_LANCE_ATTACK
public static final int CONTACT_LOCUST_LANCE_ATTACK- See Also:
-
CONTACT_LOCUST_BOW_ATTACK
public static final int CONTACT_LOCUST_BOW_ATTACK- See Also:
-
CONTACT_BOSS_ATTACK
public static final int CONTACT_BOSS_ATTACK- See Also:
-
SKELETON_UPDATE_ATTACK_WEAPON
public static final int SKELETON_UPDATE_ATTACK_WEAPON- See Also:
-
SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT
public static final int SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT- See Also:
-
SKELETON_UPDATE_ATTACK_SWORD
public static final int SKELETON_UPDATE_ATTACK_SWORD- See Also:
-
SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT
public static final int SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT- See Also:
-
SKELETON_UPDATE_MAGE_CASTING
public static final int SKELETON_UPDATE_MAGE_CASTING- See Also:
-
GHOST_UPDATE_NORMAL_ATTACK
public static final int GHOST_UPDATE_NORMAL_ATTACK- See Also:
-
GHOST_UPDATE_NAZASTAROOL_ATTACK
public static final int GHOST_UPDATE_NAZASTAROOL_ATTACK- See Also:
-
GHOST_UPDATE_TENDRILL_ATTACK
public static final int GHOST_UPDATE_TENDRILL_ATTACK- See Also:
-
MUMMY_UPDATE_CIVILLIAN_ATTACK
public static final int MUMMY_UPDATE_CIVILLIAN_ATTACK- See Also:
-
MUMMY_UPDATE_SWORD_ATTACK
public static final int MUMMY_UPDATE_SWORD_ATTACK- See Also:
-
ZOMBIE_UPDATE_ATTACK_NORMAL
public static final int ZOMBIE_UPDATE_ATTACK_NORMAL- See Also:
-
ZOMBIE_UPDATE_ATTACK_WEAPON
public static final int ZOMBIE_UPDATE_ATTACK_WEAPON- See Also:
-
ZOMBIE_UPDATE_ATTACK_DRAGGING
public static final int ZOMBIE_UPDATE_ATTACK_DRAGGING- See Also:
-
ZOMBIE_UPDATE_ATTACK_CHAMPION
public static final int ZOMBIE_UPDATE_ATTACK_CHAMPION- See Also:
-
LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL
public static final int LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_ATTACK
public static final int LOTR_TARN_RAZORLOR_MUTANT_ATTACK- See Also:
-
LOTR_TERROR_DOG_ATTACK
public static final int LOTR_TERROR_DOG_ATTACK- See Also:
-
LOTR_TERROR_DOG_ATTACK_LARGE
public static final int LOTR_TERROR_DOG_ATTACK_LARGE- See Also:
-
SUROK_ZAFF_SPELL_CASTING
public static final int SUROK_ZAFF_SPELL_CASTING- See Also:
-
BRAIN_SAWBONES_ATTACK
public static final int BRAIN_SAWBONES_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK- See Also:
-
PENG_GENTOO_ATTACK
public static final int PENG_GENTOO_ATTACK- See Also:
-
PENG_ICELORD_ATTACK
public static final int PENG_ICELORD_ATTACK- See Also:
-
PENG_ICELORD_RANGED_ATTACK
public static final int PENG_ICELORD_RANGED_ATTACK- See Also:
-
SIRE_ATTACK_DOUBLE_HOOK
public static final int SIRE_ATTACK_DOUBLE_HOOK- See Also:
-
SIRE_ATTACK_DOUBLE_WHIPS
public static final int SIRE_ATTACK_DOUBLE_WHIPS- See Also:
-
YAK_UPDATE_ATTACK
public static final int YAK_UPDATE_ATTACK- See Also:
-
_100_OSMAN_SEASONS_ELEMENTAL_POINT
public static final int _100_OSMAN_SEASONS_ELEMENTAL_POINT- See Also:
-
SNAKEBOSS_ATTACK_TAIL_LEFT
public static final int SNAKEBOSS_ATTACK_TAIL_LEFT- See Also:
-
SNAKEBOSS_ATTACK_TAIL_RIGHT
public static final int SNAKEBOSS_ATTACK_TAIL_RIGHT- See Also:
-
TOL_FROGEEL_ATTACK
public static final int TOL_FROGEEL_ATTACK- See Also:
-
COW_UPDATE_ATTACK
public static final int COW_UPDATE_ATTACK- See Also:
-
BRAIN_PLAYER_ANCHOR_ATTACK
public static final int BRAIN_PLAYER_ANCHOR_ATTACK- See Also:
-
BRAIN_PLAYER_ANCHOR_READY
public static final int BRAIN_PLAYER_ANCHOR_READY- See Also:
-
BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK
public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK- See Also:
-
BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK
public static final int BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK- See Also:
-
BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK
public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK- See Also:
-
BRAIN_BARRELCHEST_NORMAL_ATTACK
public static final int BRAIN_BARRELCHEST_NORMAL_ATTACK- See Also:
-
BRAIN_BARRELCHEST_SPECIAL_ATTACK
public static final int BRAIN_BARRELCHEST_SPECIAL_ATTACK- See Also:
-
RAMBLE_ZOMBIE_ATTACK
public static final int RAMBLE_ZOMBIE_ATTACK- See Also:
-
MOLANISK_PLAYER_RING_BELL
public static final int MOLANISK_PLAYER_RING_BELL- See Also:
-
TBW_CLEANUP_PLAYER_HACK_OPAL
public static final int TBW_CLEANUP_PLAYER_HACK_OPAL- See Also:
-
TBW_CLEANUP_PLAYER_HACK_JADE
public static final int TBW_CLEANUP_PLAYER_HACK_JADE- See Also:
-
TBW_CLEANUP_PLAYER_HACK_REDTOPAZ
public static final int TBW_CLEANUP_PLAYER_HACK_REDTOPAZ- See Also:
-
STAB_WOLBANEDAGGER
public static final int STAB_WOLBANEDAGGER- See Also:
-
SUROK_KING_ROALD_ATTACK
public static final int SUROK_KING_ROALD_ATTACK- See Also:
-
OLAF2_UNDEAD_SWORD_LUNGE
public static final int OLAF2_UNDEAD_SWORD_LUNGE- See Also:
-
GOBLIN_UPDATE_CHAMPION_CASTING
public static final int GOBLIN_UPDATE_CHAMPION_CASTING- See Also:
-
SLICE_PLAYER_MACE_SPECIAL_ATTACK
public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK- See Also:
-
SLICE_SURFACE_GOBLIN_SERGENT_ATTACK
public static final int SLICE_SURFACE_GOBLIN_SERGENT_ATTACK- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK
public static final int SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK- See Also:
-
SLICE_SURFACE_GOBLIN_ARMED_ATTACK
public static final int SLICE_SURFACE_GOBLIN_ARMED_ATTACK- See Also:
-
SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR
public static final int SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR- See Also:
-
SMALL_SPIDER_UPDATE_ATTACK
public static final int SMALL_SPIDER_UPDATE_ATTACK- See Also:
-
SCORPION_UPDATE_ATTACK_TAIL
public static final int SCORPION_UPDATE_ATTACK_TAIL- See Also:
-
SMALL_SCORPION_UPDATE_ATTACK
public static final int SMALL_SCORPION_UPDATE_ATTACK- See Also:
-
LOBSTER_UPDATE_ATTACK
public static final int LOBSTER_UPDATE_ATTACK- See Also:
-
HUMAN_APE_ATTACK
public static final int HUMAN_APE_ATTACK- See Also:
-
DREAM_ILLUSIVE_ATTACK
public static final int DREAM_ILLUSIVE_ATTACK- See Also:
-
DREAM_EVERLASTING_ATTACK
public static final int DREAM_EVERLASTING_ATTACK- See Also:
-
GIANT_CHAMPION_ATTACK
public static final int GIANT_CHAMPION_ATTACK- See Also:
-
UNICORN_REWORK_ATTACK
public static final int UNICORN_REWORK_ATTACK- See Also:
-
VARROCK_HEAVYBAG_ATTACK
public static final int VARROCK_HEAVYBAG_ATTACK- See Also:
-
FAI_VARROCK_GUARD_ATTACK
public static final int FAI_VARROCK_GUARD_ATTACK- See Also:
-
GRIM_GIANT_ATTACK
public static final int GRIM_GIANT_ATTACK- See Also:
-
DOG_UPDATE_WOLF_ATTACK
public static final int DOG_UPDATE_WOLF_ATTACK- See Also:
-
DOG_UPDATE_SMALL_DOG_ATTACK
public static final int DOG_UPDATE_SMALL_DOG_ATTACK- See Also:
-
DOG_UPDATE_MEDIUM_DOG_ATTACK
public static final int DOG_UPDATE_MEDIUM_DOG_ATTACK- See Also:
-
DOG_UPDATE_JACKAL_ATTACK
public static final int DOG_UPDATE_JACKAL_ATTACK- See Also:
-
DOG_UPDATE_FIGHT_ARENA_ATTACK
public static final int DOG_UPDATE_FIGHT_ARENA_ATTACK- See Also:
-
DOG_UPDATE_SKELETON_HELLHOUND_ATTACK
public static final int DOG_UPDATE_SKELETON_HELLHOUND_ATTACK- See Also:
-
DOG_UPDATE_HELLHOUND_GODWARS_ATTACK
public static final int DOG_UPDATE_HELLHOUND_GODWARS_ATTACK- See Also:
-
GRIM_FARMING_SEED_DIBBING
public static final int GRIM_FARMING_SEED_DIBBING- See Also:
-
II_HUMAN_DART_THROW
public static final int II_HUMAN_DART_THROW- See Also:
-
BRUT_DRAGON_CASTING
public static final int BRUT_DRAGON_CASTING- See Also:
-
BRUT_ANGRY_SPIRIT_ATTACK
public static final int BRUT_ANGRY_SPIRIT_ATTACK- See Also:
-
CHOMPY_UPDATE_ATTACK
public static final int CHOMPY_UPDATE_ATTACK- See Also:
-
BIRD_FLYING_UPDATE_ATTACK
public static final int BIRD_FLYING_UPDATE_ATTACK- See Also:
-
MOUNTED_TERRORBIRD_ATTACK
public static final int MOUNTED_TERRORBIRD_ATTACK- See Also:
-
JUBBLY_UPDATE_ATTACK
public static final int JUBBLY_UPDATE_ATTACK- See Also:
-
FIREBIRD_UPDATE_ATTACK
public static final int FIREBIRD_UPDATE_ATTACK- See Also:
-
PEST_PORTAL_SHIELD_READY
public static final int PEST_PORTAL_SHIELD_READY- See Also:
-
PEST_PORTAL_SHIELD_READY_EAST
public static final int PEST_PORTAL_SHIELD_READY_EAST- See Also:
-
PEST_PORTAL_SHIELD_READY_WEST
public static final int PEST_PORTAL_SHIELD_READY_WEST- See Also:
-
CASTLEWARS_PRAY_END
public static final int CASTLEWARS_PRAY_END- See Also:
-
GODWARS_ZAMORAK_ATTACK
public static final int GODWARS_ZAMORAK_ATTACK- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK- See Also:
-
GODWARS_ARMADYL_CANNON_ATTACK
public static final int GODWARS_ARMADYL_CANNON_ATTACK- See Also:
-
GODWARS_ARMADYL_SPEAR_ATTACK
public static final int GODWARS_ARMADYL_SPEAR_ATTACK- See Also:
-
GODWARS_ARMADYL_SWORD_ATTACK
public static final int GODWARS_ARMADYL_SWORD_ATTACK- See Also:
-
GODWARS_SARADOMIN_ATTACK
public static final int GODWARS_SARADOMIN_ATTACK- See Also:
-
GODWARS_SARADOMIN_MAGIC_ATTACK
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK- See Also:
-
GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK
public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK- See Also:
-
GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC
public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC- See Also:
-
GODWARS_ARMADYL_AVATAR_WIND_ATTACK
public static final int GODWARS_ARMADYL_AVATAR_WIND_ATTACK- See Also:
-
GODWARS_ARMADYL_AVATAR_CLAW_ATTACK
public static final int GODWARS_ARMADYL_AVATAR_CLAW_ATTACK- See Also:
-
GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK
public static final int GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK- See Also:
-
GODWARS_IMP_MAGI_ATTACK
public static final int GODWARS_IMP_MAGI_ATTACK- See Also:
-
SUPERIOR_HYDRA_ATTACK_RANGED
public static final int SUPERIOR_HYDRA_ATTACK_RANGED- See Also:
-
SUPERIOR_HYDRA_ATTACK_MAGIC
public static final int SUPERIOR_HYDRA_ATTACK_MAGIC- See Also:
-
GODWARS_BANDOS_ATTACK
public static final int GODWARS_BANDOS_ATTACK- See Also:
-
GODWARS_BANDOS_RANGED
public static final int GODWARS_BANDOS_RANGED- See Also:
-
GODWARS_CENTAUR_ATTACK_RANGED
public static final int GODWARS_CENTAUR_ATTACK_RANGED- See Also:
-
GODWARS_LION_ATTACK
public static final int GODWARS_LION_ATTACK- See Also:
-
GODWARS_LION_MAGIC_ATTACK
public static final int GODWARS_LION_MAGIC_ATTACK- See Also:
-
DH_SWORD_UPDATE_SLASH
public static final int DH_SWORD_UPDATE_SLASH- See Also:
-
DH_SWORD_UPDATE_CHOP
public static final int DH_SWORD_UPDATE_CHOP- See Also:
-
DH_SWORD_UPDATE_SMASH
public static final int DH_SWORD_UPDATE_SMASH- See Also:
-
DH_SWORD_UPDATE_BLOCK
public static final int DH_SWORD_UPDATE_BLOCK- See Also:
-
DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER
public static final int DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER- See Also:
-
GODWARS_SERGEANT_GOBLIN2_SONIC
public static final int GODWARS_SERGEANT_GOBLIN2_SONIC- See Also:
-
GODWARS_SERGEANT_GOBLIN3_RANGED
public static final int GODWARS_SERGEANT_GOBLIN3_RANGED- See Also:
-
GODWARS_ZAMORAK_BDYGRD_RANGED
public static final int GODWARS_ZAMORAK_BDYGRD_RANGED- See Also:
-
SOTD_SPECIAL
public static final int SOTD_SPECIAL- See Also:
-
SIRE_ATTACK_SPAWNS_TWO
public static final int SIRE_ATTACK_SPAWNS_TWO- See Also:
-
LUNAR_HUMAN_MAGIC_GEOMANCY
public static final int LUNAR_HUMAN_MAGIC_GEOMANCY- See Also:
-
SLAYER_TOTS_CHARGE
public static final int SLAYER_TOTS_CHARGE- See Also:
-
ROCKKNOCKER
public static final int ROCKKNOCKER- See Also:
-
LORE_ENT_ATTACK
public static final int LORE_ENT_ATTACK- See Also:
-
SHAYZIEN_LIZARD_BOSS_MINION_SUMMON
public static final int SHAYZIEN_LIZARD_BOSS_MINION_SUMMON- See Also:
-
SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE
public static final int SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE- See Also:
-
GIANT_BASIC_STAMP
public static final int GIANT_BASIC_STAMP- See Also:
-
SHAY_LIZARD_WARRIOR_ATTACK_MELEE
public static final int SHAY_LIZARD_WARRIOR_ATTACK_MELEE- See Also:
-
SHAY_LIZARD_WARRIOR_ATTACK_RANGED
public static final int SHAY_LIZARD_WARRIOR_ATTACK_RANGED- See Also:
-
ARCEUUS_NECROMANCY_PLAYERANIM
public static final int ARCEUUS_NECROMANCY_PLAYERANIM- See Also:
-
HUMAN_LEVITATE
public static final int HUMAN_LEVITATE- See Also:
-
HUMAN_KNOCKDOWN
public static final int HUMAN_KNOCKDOWN- See Also:
-
GODWARS_HAMMER_GONG_HAMMER
public static final int GODWARS_HAMMER_GONG_HAMMER- See Also:
-
GODWARS_HAMMER_GONG_DWH
public static final int GODWARS_HAMMER_GONG_DWH- See Also:
-
BALLISTA_ATTACK
public static final int BALLISTA_ATTACK- See Also:
-
BALLISTA_SPECIAL_ATTACK
public static final int BALLISTA_SPECIAL_ATTACK- See Also:
-
DEMONIC_GORILLA_MAGIC
public static final int DEMONIC_GORILLA_MAGIC- See Also:
-
DEMONIC_GORILLA_PUNCH
public static final int DEMONIC_GORILLA_PUNCH- See Also:
-
DEMONIC_GORILLA_RANGE
public static final int DEMONIC_GORILLA_RANGE- See Also:
-
DEMONIC_GORILLA_SMASH_CHEST
public static final int DEMONIC_GORILLA_SMASH_CHEST- See Also:
-
KRUK_TORTURED_APE_MAGIC
public static final int KRUK_TORTURED_APE_MAGIC- See Also:
-
KRUK_TORTURED_APE_PUNCH
public static final int KRUK_TORTURED_APE_PUNCH- See Also:
-
KRUK_TORTURED_APE_RANGE
public static final int KRUK_TORTURED_APE_RANGE- See Also:
-
KRUK_TORTURED_APE_SMASH_CHEST
public static final int KRUK_TORTURED_APE_SMASH_CHEST- See Also:
-
ROCKKNOCKER_3A
public static final int ROCKKNOCKER_3A- See Also:
-
ATTACKING_CASKET
public static final int ATTACKING_CASKET- See Also:
-
HWEEN16_SLASH
public static final int HWEEN16_SLASH- See Also:
-
OLM_HEAD_TURN_RIGHT
public static final int OLM_HEAD_TURN_RIGHT- See Also:
-
OLM_HEAD_TURN_RIGHT_REVERSE
public static final int OLM_HEAD_TURN_RIGHT_REVERSE- See Also:
-
OLM_HEAD_TURN_LEFT
public static final int OLM_HEAD_TURN_LEFT- See Also:
-
OLM_HEAD_ATTACK_FRONT_ENRAGED
public static final int OLM_HEAD_ATTACK_FRONT_ENRAGED- See Also:
-
OLM_HEAD_ATTACK_LEFT_ENRAGED
public static final int OLM_HEAD_ATTACK_LEFT_ENRAGED- See Also:
-
OLM_HEAD_ATTACK_RIGHT_ENRAGED
public static final int OLM_HEAD_ATTACK_RIGHT_ENRAGED- See Also:
-
HUMAN_ROCKHAMMER_HIT
public static final int HUMAN_ROCKHAMMER_HIT- See Also:
-
HUMAN_ROCKPICK_HIT
public static final int HUMAN_ROCKPICK_HIT- See Also:
-
FISHSTABBER
public static final int FISHSTABBER- See Also:
-
FISHSTABBER_INFERNAL
public static final int FISHSTABBER_INFERNAL- See Also:
-
OLM_PET_ATTACK
public static final int OLM_PET_ATTACK- See Also:
-
SMOUDERSTONE_CHARGE_HARPOON
public static final int SMOUDERSTONE_CHARGE_HARPOON- See Also:
-
VASA_SPAWN
public static final int VASA_SPAWN- See Also:
-
VASA_STUN_SPAWN
public static final int VASA_STUN_SPAWN- See Also:
-
VASA_ATTACK
public static final int VASA_ATTACK- See Also:
-
DOHGADYLE_BITE
public static final int DOHGADYLE_BITE- See Also:
-
DOHGADYLE_BARK
public static final int DOHGADYLE_BARK- See Also:
-
DOHGADYLE_LAZOR
public static final int DOHGADYLE_LAZOR- See Also:
-
DOHGADYLE_SLAM
public static final int DOHGADYLE_SLAM- See Also:
-
VANGUARD_SPAWN
public static final int VANGUARD_SPAWN- See Also:
-
VANGUARD_HEAL
public static final int VANGUARD_HEAL- See Also:
-
VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION- See Also:
-
VANGUARD_ATTACK_MAGIC
public static final int VANGUARD_ATTACK_MAGIC- See Also:
-
VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION- See Also:
-
VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION- See Also:
-
VANGUARD_ATTACK_MELEE
public static final int VANGUARD_ATTACK_MELEE- See Also:
-
VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION- See Also:
-
VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION
public static final int VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION- See Also:
-
VANGUARD_ATTACK_RANGED
public static final int VANGUARD_ATTACK_RANGED- See Also:
-
VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION
public static final int VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION- See Also:
-
VESPULA_ATTACK_RANGED
public static final int VESPULA_ATTACK_RANGED- See Also:
-
VESPULA_ATTACK_MELEE_FLYING
public static final int VESPULA_ATTACK_MELEE_FLYING- See Also:
-
VESPULA_ATTACK_RANGED_FLYING
public static final int VESPULA_ATTACK_RANGED_FLYING- See Also:
-
TEKTON_AVIL_TRANSITION_TO_IDLE
public static final int TEKTON_AVIL_TRANSITION_TO_IDLE- See Also:
-
TEKTON_IDLE_TRANSITION_TO_ANVIL
public static final int TEKTON_IDLE_TRANSITION_TO_ANVIL- See Also:
-
TEKTON_IDLE_TRANSITION_TO_READY
public static final int TEKTON_IDLE_TRANSITION_TO_READY- See Also:
-
TEKTON_ATTACK_STAB
public static final int TEKTON_ATTACK_STAB- See Also:
-
TEKTON_SLASH
public static final int TEKTON_SLASH- See Also:
-
TEKTON_HAMMER_CRUSH
public static final int TEKTON_HAMMER_CRUSH- See Also:
-
TEKTON_HAMMER_CRUSH_ENRAGED
public static final int TEKTON_HAMMER_CRUSH_ENRAGED- See Also:
-
TEKTON_ATTACK_STAB_ENRAGED
public static final int TEKTON_ATTACK_STAB_ENRAGED- See Also:
-
TEKTON_SLASH_ENRAGED
public static final int TEKTON_SLASH_ENRAGED- See Also:
-
RAIDS_THIEVINGCHESTS_TIRED
public static final int RAIDS_THIEVINGCHESTS_TIRED- See Also:
-
HUMAN_DINHS_BULWARK_CRUSH
public static final int HUMAN_DINHS_BULWARK_CRUSH- See Also:
-
HUMAN_DINHS_BULWARK_BASH
public static final int HUMAN_DINHS_BULWARK_BASH- See Also:
-
HUMAN_DRAGON_CLAWS_SPEC
public static final int HUMAN_DRAGON_CLAWS_SPEC- See Also:
-
HUMAN_DRAGON_SWORD_SPEC
public static final int HUMAN_DRAGON_SWORD_SPEC- See Also:
-
HUMAN_ELDER_MAUL_ATTACK
public static final int HUMAN_ELDER_MAUL_ATTACK- See Also:
-
HUMAN_DRAGON_TAXE_SPEC
public static final int HUMAN_DRAGON_TAXE_SPEC- See Also:
-
SPECIALATTACK_DISEMBOWEL
public static final int SPECIALATTACK_DISEMBOWEL- See Also:
-
SCREAMING_BANSHEE_ATTACK
public static final int SCREAMING_BANSHEE_ATTACK- See Also:
-
BRING_DEAD_NECHRYARCH
public static final int BRING_DEAD_NECHRYARCH- See Also:
-
ABHORRENT_SPECTRE_ATTACK
public static final int ABHORRENT_SPECTRE_ATTACK- See Also:
-
XBOWS_HUMAN_FIRE_AND_RELOAD_PVN
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_PVN- See Also:
-
II_HUMAN_DART_THROW_PVN
public static final int II_HUMAN_DART_THROW_PVN- See Also:
-
BALLISTA_ATTACK_PVN
public static final int BALLISTA_ATTACK_PVN- See Also:
-
THZARR_RING_CHUCK_PVN
public static final int THZARR_RING_CHUCK_PVN- See Also:
-
MOVING_SAFE_SPOT_HIT
public static final int MOVING_SAFE_SPOT_HIT- See Also:
-
JALXIL_ATTACK_MELEE
public static final int JALXIL_ATTACK_MELEE- See Also:
-
JALXIL_ATTACK_RANGED
public static final int JALXIL_ATTACK_RANGED- See Also:
-
JALAKXIL_ATTACK_MAGIC
public static final int JALAKXIL_ATTACK_MAGIC- See Also:
-
JALAKXIL_ATTACK_MELEE
public static final int JALAKXIL_ATTACK_MELEE- See Also:
-
HUMAN_STAKE2_PVN
public static final int HUMAN_STAKE2_PVN- See Also:
-
GODWARS_HAMMER_GONG_BRONZEWARHAMMER
public static final int GODWARS_HAMMER_GONG_BRONZEWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_IRONWARHAMMER
public static final int GODWARS_HAMMER_GONG_IRONWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_STEELWARHAMMER
public static final int GODWARS_HAMMER_GONG_STEELWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_BLACKWARHAMMER
public static final int GODWARS_HAMMER_GONG_BLACKWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_WHITEWARHAMMER
public static final int GODWARS_HAMMER_GONG_WHITEWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_MITHRILWARHAMMER
public static final int GODWARS_HAMMER_GONG_MITHRILWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_ADAMANTWARHAMMER
public static final int GODWARS_HAMMER_GONG_ADAMANTWARHAMMER- See Also:
-
GODWARS_HAMMER_GONG_RUNEWARHAMMER
public static final int GODWARS_HAMMER_GONG_RUNEWARHAMMER- See Also:
-
ZGS_SPECIAL_PLAYER
public static final int ZGS_SPECIAL_PLAYER- See Also:
-
ZGS_SPECIAL_ORNATE_PLAYER
public static final int ZGS_SPECIAL_ORNATE_PLAYER- See Also:
-
SGS_SPECIAL_PLAYER
public static final int SGS_SPECIAL_PLAYER- See Also:
-
SGS_SPECIAL_ORNATE_PLAYER
public static final int SGS_SPECIAL_ORNATE_PLAYER- See Also:
-
BGS_SPECIAL_PLAYER
public static final int BGS_SPECIAL_PLAYER- See Also:
-
BGS_SPECIAL_ORNATE_PLAYER
public static final int BGS_SPECIAL_ORNATE_PLAYER- See Also:
-
AGS_SPECIAL_PLAYER
public static final int AGS_SPECIAL_PLAYER- See Also:
-
AGS_SPECIAL_ORNATE_PLAYER
public static final int AGS_SPECIAL_ORNATE_PLAYER- See Also:
-
GARGOYLE_MARBLE_ATTACK
public static final int GARGOYLE_MARBLE_ATTACK- See Also:
-
GARGOYLE_MARBLE_ATTACK_RANGED
public static final int GARGOYLE_MARBLE_ATTACK_RANGED- See Also:
-
SLAYER_TOTS_I_CHARGE_TOXIC
public static final int SLAYER_TOTS_I_CHARGE_TOXIC- See Also:
-
ENT_BOSS_ATTACK_MELEE
public static final int ENT_BOSS_ATTACK_MELEE- See Also:
-
ENT_BOSS_ATTACK_MAGIC
public static final int ENT_BOSS_ATTACK_MAGIC- See Also:
-
WILD_ZEALOT_SLASH
public static final int WILD_ZEALOT_SLASH- See Also:
-
HUMAN_CAST_SURGE
public static final int HUMAN_CAST_SURGE- See Also:
-
DRAGONKIN_ATTACK_MAGE
public static final int DRAGONKIN_ATTACK_MAGE- See Also:
-
DRAGONKIN_ATTACK_MELEE
public static final int DRAGONKIN_ATTACK_MELEE- See Also:
-
HUMAN_BOBRUN
public static final int HUMAN_BOBRUN- See Also:
-
DS2_VORKATH_PET_WALK
public static final int DS2_VORKATH_PET_WALK- See Also:
-
WILD_ZEALOT_MAGIC2
public static final int WILD_ZEALOT_MAGIC2- See Also:
-
WILD_ZEALOT_SPAWN
public static final int WILD_ZEALOT_SPAWN- See Also:
-
STAFF_OF_LIGHT_SPECIAL
public static final int STAFF_OF_LIGHT_SPECIAL- See Also:
-
NATURE_STAFF_MAKE
public static final int NATURE_STAFF_MAKE- See Also:
-
TOP_SPIDER_MAGIC_ATTACK
public static final int TOP_SPIDER_MAGIC_ATTACK- See Also:
-
TOP_SPIDER_MAGIC_MELEEATTACK
public static final int TOP_SPIDER_MAGIC_MELEEATTACK- See Also:
-
HUMAN_THROW_EGG_SARA
public static final int HUMAN_THROW_EGG_SARA- See Also:
-
HUMAN_THROW_EGG_GUTHIX
public static final int HUMAN_THROW_EGG_GUTHIX- See Also:
-
HUMAN_THROW_EGG_ZAM
public static final int HUMAN_THROW_EGG_ZAM- See Also:
-
TOP_SPIDER_RANGED_ATTACK
public static final int TOP_SPIDER_RANGED_ATTACK- See Also:
-
TOP_SPIDER_RANGED_MELEEATTACK
public static final int TOP_SPIDER_RANGED_MELEEATTACK- See Also:
-
TOP_SPIDER_MELEE_ATTACK
public static final int TOP_SPIDER_MELEE_ATTACK- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL- See Also:
-
MYQ4_VAMPIRE_CHARGE
public static final int MYQ4_VAMPIRE_CHARGE- See Also:
-
MYQ4_KNOCKBACK
public static final int MYQ4_KNOCKBACK- See Also:
-
SCYTHE_OF_VITUR_ATTACK
public static final int SCYTHE_OF_VITUR_ATTACK- See Also:
-
SCYTHE_OF_VITUR_READY
public static final int SCYTHE_OF_VITUR_READY- See Also:
-
TOB_XARPUS_ATTACK_RANGED
public static final int TOB_XARPUS_ATTACK_RANGED- See Also:
-
MAIDEN_ATTACK_BLOOD
public static final int MAIDEN_ATTACK_BLOOD- See Also:
-
MAIDEN_ATTACK_SPECIAL
public static final int MAIDEN_ATTACK_SPECIAL- See Also:
-
VERZIK_PHASE1_ATTACK_MAGIC
public static final int VERZIK_PHASE1_ATTACK_MAGIC- See Also:
-
VERZIK_PHASE2_ATTACK_MAGIC
public static final int VERZIK_PHASE2_ATTACK_MAGIC- See Also:
-
VERZIK_PHASE2_ATTACK_MELEE
public static final int VERZIK_PHASE2_ATTACK_MELEE- See Also:
-
VERZIK_PHASE3_ATTACK_MELEE
public static final int VERZIK_PHASE3_ATTACK_MELEE- See Also:
-
VERZIK_PHASE3_ATTACK_MAGIC
public static final int VERZIK_PHASE3_ATTACK_MAGIC- See Also:
-
VERZIK_PHASE3_ATTACK_RANGED
public static final int VERZIK_PHASE3_ATTACK_RANGED- See Also:
-
VERZIK_PHASE3_ATTACK_POWERBLAST
public static final int VERZIK_PHASE3_ATTACK_POWERBLAST- See Also:
-
VERZIK_PHASE3_ATTACK_WEBSPIN
public static final int VERZIK_PHASE3_ATTACK_WEBSPIN- See Also:
-
VERZIK_PHASE3_DEATH_B
public static final int VERZIK_PHASE3_DEATH_B- See Also:
-
TOB_SOTETSEG_ATTACK_MELEE
public static final int TOB_SOTETSEG_ATTACK_MELEE- See Also:
-
TOB_SOTETSEG_ATTACK_RANGED
public static final int TOB_SOTETSEG_ATTACK_RANGED- See Also:
-
GHRAZI_RAPIER_ATTACK
public static final int GHRAZI_RAPIER_ATTACK- See Also:
-
MY2ARM_TROLL_ATTACK_MELEE
public static final int MY2ARM_TROLL_ATTACK_MELEE- See Also:
-
MY2ARM_TROLL_ATTACK_RANGED
public static final int MY2ARM_TROLL_ATTACK_RANGED- See Also:
-
HUMAN_SWIM_GET_IN
public static final int HUMAN_SWIM_GET_IN- See Also:
-
HUMAN_SWIM_GET_OUT
public static final int HUMAN_SWIM_GET_OUT- See Also:
-
HUMAN_DRAGON_KNIFE
public static final int HUMAN_DRAGON_KNIFE- See Also:
-
HUMAN_DRAGON_KNIFE_P
public static final int HUMAN_DRAGON_KNIFE_P- See Also:
-
FARMING_POUR_WATER_BOTTOMLESSBUCKET
public static final int FARMING_POUR_WATER_BOTTOMLESSBUCKET- See Also:
-
HESPORI_ATTACK_SPECIAL
public static final int HESPORI_ATTACK_SPECIAL- See Also:
-
HESPORI_ATTACK_RANGED
public static final int HESPORI_ATTACK_RANGED- See Also:
-
HYDRA_LESSER_ATTACK_RANGED
public static final int HYDRA_LESSER_ATTACK_RANGED- See Also:
-
HYDRA_LESSER_ATTACK_MAGIC
public static final int HYDRA_LESSER_ATTACK_MAGIC- See Also:
-
HYDRA_LESSER_ATTACK_SPECIAL
public static final int HYDRA_LESSER_ATTACK_SPECIAL- See Also:
-
WYRM_WALK
public static final int WYRM_WALK- See Also:
-
WYRM_TRANSITION_DOWN
public static final int WYRM_TRANSITION_DOWN- See Also:
-
DRAKE_MELEE
public static final int DRAKE_MELEE- See Also:
-
DRAKE_RANGED
public static final int DRAKE_RANGED- See Also:
-
SULPHUR_LIZARD_MELEE
public static final int SULPHUR_LIZARD_MELEE- See Also:
-
HUMAN_DHUNTER_LANCE_ATTACK
public static final int HUMAN_DHUNTER_LANCE_ATTACK- See Also:
-
HUMAN_DHUNTER_LANCE_SLASH
public static final int HUMAN_DHUNTER_LANCE_SLASH- See Also:
-
HUMAN_DHUNTER_LANCE_CRUSH
public static final int HUMAN_DHUNTER_LANCE_CRUSH- See Also:
-
HUMAN_DRAGON_TKNIVES_SPEC
public static final int HUMAN_DRAGON_TKNIVES_SPEC- See Also:
-
HUMAN_DRAGON_TKNIVES_SPEC_POISON
public static final int HUMAN_DRAGON_TKNIVES_SPEC_POISON- See Also:
-
ROCKKNOCKER_CRYSTAL
public static final int ROCKKNOCKER_CRYSTAL- See Also:
-
ROCKKNOCKER_ZALCANO
public static final int ROCKKNOCKER_ZALCANO- See Also:
-
FISHSTABBER_CRYSTAL
public static final int FISHSTABBER_CRYSTAL- See Also:
-
SOTE_GAUNTLET_SPIDER_ATTACK_MELEE
public static final int SOTE_GAUNTLET_SPIDER_ATTACK_MELEE- See Also:
-
DARK_LORD_ATTACK_RANGED
public static final int DARK_LORD_ATTACK_RANGED- See Also:
-
DARK_LORD_ATTACK_RANGED_SINGLE
public static final int DARK_LORD_ATTACK_RANGED_SINGLE- See Also:
-
DARK_LORD_ATTACK_RANGED_MULTIPLE
public static final int DARK_LORD_ATTACK_RANGED_MULTIPLE- See Also:
-
HUNLLEF_ATTACK_SPECIAL
public static final int HUNLLEF_ATTACK_SPECIAL- See Also:
-
HUNLLEF_ATTACK_RANGED
public static final int HUNLLEF_ATTACK_RANGED- See Also:
-
HUNLLEF_ATTACK_MELEE
public static final int HUNLLEF_ATTACK_MELEE- See Also:
-
CRYSTAL_SPIDER_ATTACK
public static final int CRYSTAL_SPIDER_ATTACK- See Also:
-
ZALCANO_ATTACK_MELEE
public static final int ZALCANO_ATTACK_MELEE- See Also:
-
ZALCANO_ATTACK_RANGED
public static final int ZALCANO_ATTACK_RANGED- See Also:
-
ZALCANO_ATTACK_MAGIC
public static final int ZALCANO_ATTACK_MAGIC- See Also:
-
ZALCANO_ATTACK_GOLEM
public static final int ZALCANO_ATTACK_GOLEM- See Also:
-
ZALCANO_ATTACK_ROCK_FALL
public static final int ZALCANO_ATTACK_ROCK_FALL- See Also:
-
JORMUNGAND_ENTOMB_HOLD
public static final int JORMUNGAND_ENTOMB_HOLD- See Also:
-
BASILISK_KNIGHT_MELEE
public static final int BASILISK_KNIGHT_MELEE- See Also:
-
BASILISK_KNIGHT_MAGIC
public static final int BASILISK_KNIGHT_MAGIC- See Also:
-
JORMUNGAND_MELEE
public static final int JORMUNGAND_MELEE- See Also:
-
JORMUNGAND_MAGIC
public static final int JORMUNGAND_MAGIC- See Also:
-
JORMUNGAND_STUN
public static final int JORMUNGAND_STUN- See Also:
-
JORMUNGAND_GAZE
public static final int JORMUNGAND_GAZE- See Also:
-
NIGHTMARE_STAFF_SPECIAL
public static final int NIGHTMARE_STAFF_SPECIAL- See Also:
-
LEAGUE_TROPHY_EMOTE_SMALL
public static final int LEAGUE_TROPHY_EMOTE_SMALL- See Also:
-
LEAGUE_TROPHY_DRAGON_FIREBREATH
public static final int LEAGUE_TROPHY_DRAGON_FIREBREATH- See Also:
-
NIGHTMARE_PARASITE_ATTACK_RANGED
public static final int NIGHTMARE_PARASITE_ATTACK_RANGED- See Also:
-
NIGHTMARE_PARASITE_ATTACK_MAGIC
public static final int NIGHTMARE_PARASITE_ATTACK_MAGIC- See Also:
-
HUSK_RANGED_ATTACK
public static final int HUSK_RANGED_ATTACK- See Also:
-
NIGHTMARE_ATTACK_MELEE
public static final int NIGHTMARE_ATTACK_MELEE- See Also:
-
NIGHTMARE_ATTACK_MAGIC
public static final int NIGHTMARE_ATTACK_MAGIC- See Also:
-
NIGHTMARE_ATTACK_RANGED
public static final int NIGHTMARE_ATTACK_RANGED- See Also:
-
NIGHTMARE_ATTACK_CONFUSION
public static final int NIGHTMARE_ATTACK_CONFUSION- See Also:
-
NIGHTMARE_ATTACK_INFECTION
public static final int NIGHTMARE_ATTACK_INFECTION- See Also:
-
NIGHTMARE_ATTACK_SEGMENT
public static final int NIGHTMARE_ATTACK_SEGMENT- See Also:
-
NIGHTMARE_ATTACK_TRANCE
public static final int NIGHTMARE_ATTACK_TRANCE- See Also:
-
NIGHTMARE_ATTACK_PARASITE
public static final int NIGHTMARE_ATTACK_PARASITE- See Also:
-
HUMAN_SWORD_SLASH_WITHDAGGER
public static final int HUMAN_SWORD_SLASH_WITHDAGGER- See Also:
-
HUMAN_CARROT_SWORD_ATTACK
public static final int HUMAN_CARROT_SWORD_ATTACK- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_RUBY
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_RUBY- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE- See Also:
-
DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL
public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL- See Also:
-
BLOODVELD_ATTACK_MOVE
public static final int BLOODVELD_ATTACK_MOVE- See Also:
-
SUPERIOR_HYDRA_ATTACK_SPECIAL
public static final int SUPERIOR_HYDRA_ATTACK_SPECIAL- See Also:
-
SUPERIOR_DRAKE_MELEE_SPECIAL
public static final int SUPERIOR_DRAKE_MELEE_SPECIAL- See Also:
-
SOURHOG_ATTACK_MELEE
public static final int SOURHOG_ATTACK_MELEE- See Also:
-
SOURHOG_ATTACK_RANGED
public static final int SOURHOG_ATTACK_RANGED- See Also:
-
ROCKKNOCKER_LEAGUE_TRAILBLAZER
public static final int ROCKKNOCKER_LEAGUE_TRAILBLAZER- See Also:
-
FISHSTABBER_LEAGUE_TRAILBLAZER
public static final int FISHSTABBER_LEAGUE_TRAILBLAZER- See Also:
-
HUMAN_POUR_POT
public static final int HUMAN_POUR_POT- See Also:
-
SNP_NATURE_BOSS_WALK
public static final int SNP_NATURE_BOSS_WALK- See Also:
-
SNP_NATURE_BOSS_PET_WALK
public static final int SNP_NATURE_BOSS_PET_WALK- See Also:
-
SNP_FIRE_BOSS_PET_WALK
public static final int SNP_FIRE_BOSS_PET_WALK- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_GROWING
public static final int TEMPOROSS_LIGHTNING_CLOUD_GROWING- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE
public static final int TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE- See Also:
-
TEMPOROSS_LIGHTNING_CLOUD_ATTACK
public static final int TEMPOROSS_LIGHTNING_CLOUD_ATTACK- See Also:
-
HUMAN_HAMMER_HIT_IMCANDO_HAMMER
public static final int HUMAN_HAMMER_HIT_IMCANDO_HAMMER- See Also:
-
PEST_REPAIR_IMCANDO_HAMMER
public static final int PEST_REPAIR_IMCANDO_HAMMER- See Also:
-
ANCIENT_GUARDIAN_ATTACK_MELEE
public static final int ANCIENT_GUARDIAN_ATTACK_MELEE- See Also:
-
ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION
public static final int ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION- See Also:
-
GODWARS_HAMMER_GONG_IMCANDO_HAMMER
public static final int GODWARS_HAMMER_GONG_IMCANDO_HAMMER- See Also:
-
HUMAN_CAST_SELFIMBUE
public static final int HUMAN_CAST_SELFIMBUE- See Also:
-
HUMAN_SPELLCAST_GRASP
public static final int HUMAN_SPELLCAST_GRASP- See Also:
-
HUMAN_SPELLCAST_RESURRECT
public static final int HUMAN_SPELLCAST_RESURRECT- See Also:
-
HUMAN_CAST_VICIOUS_STRIKE
public static final int HUMAN_CAST_VICIOUS_STRIKE- See Also:
-
HUMAN_CAST_OFFERING
public static final int HUMAN_CAST_OFFERING- See Also:
-
HUMAN_PREPARE_OFFERING
public static final int HUMAN_PREPARE_OFFERING- See Also:
-
HUMAN_SPELLCAST_DEMONBANE
public static final int HUMAN_SPELLCAST_DEMONBANE- See Also:
-
HUMAN_CAST_VILEVIGOUR
public static final int HUMAN_CAST_VILEVIGOUR- See Also:
-
HUMAN_SPELLCAST_SHADOWVEIL
public static final int HUMAN_SPELLCAST_SHADOWVEIL- See Also:
-
HUMAN_SPELLCAST_DEGRIME
public static final int HUMAN_SPELLCAST_DEGRIME- See Also:
-
HUMAN_PREPARE_DEGRIME
public static final int HUMAN_PREPARE_DEGRIME- See Also:
-
JUDGEOFYAMA_ATTACK
public static final int JUDGEOFYAMA_ATTACK- See Also:
-
NPC_XAMPHUR_TRANSITION_A
public static final int NPC_XAMPHUR_TRANSITION_A- See Also:
-
NPC_XAMPHUR_COMBAT_ATTACK_GRASP
public static final int NPC_XAMPHUR_COMBAT_ATTACK_GRASP- See Also:
-
NPC_XAMPHUR_COMBAT_PURSUING_HANDS
public static final int NPC_XAMPHUR_COMBAT_PURSUING_HANDS- See Also:
-
NPC_XAMPHUR_DEMONBANE
public static final int NPC_XAMPHUR_DEMONBANE- See Also:
-
NPC_HAND_LEFT_ATTACK
public static final int NPC_HAND_LEFT_ATTACK- See Also:
-
NPC_HAND_RIGHT_ATTACK
public static final int NPC_HAND_RIGHT_ATTACK- See Also:
-
NPC_LYNX_COMBAT_MELEE
public static final int NPC_LYNX_COMBAT_MELEE- See Also:
-
NPC_BOAR_COMBAT_MELEE
public static final int NPC_BOAR_COMBAT_MELEE- See Also:
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_START
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_START- See Also:
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE- See Also:
-
NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH
public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH- See Also:
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START- See Also:
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE- See Also:
-
NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END
public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END- See Also:
-
NPC_ARAXYTE01_ATTACK
public static final int NPC_ARAXYTE01_ATTACK- See Also:
-
HUMAN_CASTSTRIKE_WALKMERGE
public static final int HUMAN_CASTSTRIKE_WALKMERGE- See Also:
-
HUMAN_CAST_SURGE_WALKMERGE
public static final int HUMAN_CAST_SURGE_WALKMERGE- See Also:
-
HUMAN_SPELLCAST_DMM
public static final int HUMAN_SPELLCAST_DMM- See Also:
-
ZCB_ATTACK
public static final int ZCB_ATTACK- See Also:
-
ZCB_ATTACK_PVN
public static final int ZCB_ATTACK_PVN- See Also:
-
NEX_WARRIOR_SPECIAL
public static final int NEX_WARRIOR_SPECIAL- See Also:
-
NGS_SPECIAL_PLAYER
public static final int NGS_SPECIAL_PLAYER- See Also:
-
NGS_SPECIAL_PLAYER_ITERATION
public static final int NGS_SPECIAL_PLAYER_ITERATION- See Also:
-
NEX_ALTERNATE_CAST_ATTACK
public static final int NEX_ALTERNATE_CAST_ATTACK- See Also:
-
NEX_CAST_ATTACK
public static final int NEX_CAST_ATTACK- See Also:
-
LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER
public static final int LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_MELEE
public static final int NPC_REVENANT_SUPERIOR_ATTACK_MELEE- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_STUN
public static final int NPC_REVENANT_SUPERIOR_ATTACK_STUN- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_HEAL
public static final int NPC_REVENANT_SUPERIOR_ATTACK_HEAL- See Also:
-
NPC_REVENANT_SUPERIOR_ATTACK_DOT
public static final int NPC_REVENANT_SUPERIOR_ATTACK_DOT- See Also:
-
HUMAN_SKI_ATTACK
public static final int HUMAN_SKI_ATTACK- See Also:
-
GODWARS_HAMMER_GONG_DWH_ORNAMENT
public static final int GODWARS_HAMMER_GONG_DWH_ORNAMENT- See Also:
-
PORTAL_GUARDIAN_SURGE
public static final int PORTAL_GUARDIAN_SURGE- See Also:
-
PORTAL_GUARDIAN_SIPHON
public static final int PORTAL_GUARDIAN_SIPHON- See Also:
-
RIFT_GUARDIAN_ATTACK_RANGED
public static final int RIFT_GUARDIAN_ATTACK_RANGED- See Also:
-
RIFT_GUARDIAN_ATTACK_MELEE
public static final int RIFT_GUARDIAN_ATTACK_MELEE- See Also:
-
ARCEUUS_CHISEL_ESSENCE_PRIORITY
public static final int ARCEUUS_CHISEL_ESSENCE_PRIORITY- See Also:
-
M_ZOMBIE_ATTACK_MOVE
public static final int M_ZOMBIE_ATTACK_MOVE- See Also:
-
BCS_SCABARITE_CHAMPION_ATTACK_SLASH
public static final int BCS_SCABARITE_CHAMPION_ATTACK_SLASH- See Also:
-
BCS_SCABARITE_CHAMPION_ATTACK_SPELL
public static final int BCS_SCABARITE_CHAMPION_ATTACK_SPELL- See Also:
-
BCS_RIFT_APPEAR
public static final int BCS_RIFT_APPEAR- See Also:
-
SG_GRINDSTONE_REPAIR
public static final int SG_GRINDSTONE_REPAIR- See Also:
-
HUMAN_WEAPON_GIANT01_RUN
public static final int HUMAN_WEAPON_GIANT01_RUN- See Also:
-
GOTR_CHISEL_GUARDIAN
public static final int GOTR_CHISEL_GUARDIAN- See Also:
-
BALLISTA02_ATTACK
public static final int BALLISTA02_ATTACK- See Also:
-
BALLISTA02_ATTACK_PVN
public static final int BALLISTA02_ATTACK_PVN- See Also:
-
BALLISTA02_SPECIAL_ATTACK
public static final int BALLISTA02_SPECIAL_ATTACK- See Also:
-
BALLISTA02_SPECIAL_ATTACK_PVN
public static final int BALLISTA02_SPECIAL_ATTACK_PVN- See Also:
-
HUMAN_OSMUMTENS_FANG
public static final int HUMAN_OSMUMTENS_FANG- See Also:
-
TOA_FLIP_TILE
public static final int TOA_FLIP_TILE- See Also:
-
TOA_SOT_CAST_A
public static final int TOA_SOT_CAST_A- See Also:
-
TOA_SOT_CAST_B
public static final int TOA_SOT_CAST_B- See Also:
-
NPC_KEPHRI_ATTACK_RANGED
public static final int NPC_KEPHRI_ATTACK_RANGED- See Also:
-
NPC_KEPHRI_ATTACK_RANGED_RADIAL
public static final int NPC_KEPHRI_ATTACK_RANGED_RADIAL- See Also:
-
NPC_KEPHRI_ATTACK_MAGIC_RADIAL
public static final int NPC_KEPHRI_ATTACK_MAGIC_RADIAL- See Also:
-
NPC_KEPHRI_ATTACK_SPECIAL_EGGS
public static final int NPC_KEPHRI_ATTACK_SPECIAL_EGGS- See Also:
-
NPC_SCARAB_FLYING_ATTACK
public static final int NPC_SCARAB_FLYING_ATTACK- See Also:
-
NPC_ZEBAK01_ATTACK_MELEE
public static final int NPC_ZEBAK01_ATTACK_MELEE- See Also:
-
NPC_ZEBAK02_ATTACK_MELEE
public static final int NPC_ZEBAK02_ATTACK_MELEE- See Also:
-
NPC_ZEBAK01_ATTACK_MELEE_ENRAGED
public static final int NPC_ZEBAK01_ATTACK_MELEE_ENRAGED- See Also:
-
NPC_ZEBAK02_ATTACK_MELEE_ENRAGED
public static final int NPC_ZEBAK02_ATTACK_MELEE_ENRAGED- See Also:
-
NPC_ZEBAK01_ATTACK_RANGED
public static final int NPC_ZEBAK01_ATTACK_RANGED- See Also:
-
NPC_ZEBAK02_ATTACK_RANGED
public static final int NPC_ZEBAK02_ATTACK_RANGED- See Also:
-
NPC_ZEBAK01_ATTACK_RANGED_ENRAGED
public static final int NPC_ZEBAK01_ATTACK_RANGED_ENRAGED- See Also:
-
NPC_ZEBAK02_ATTACK_RANGED_ENRAGED
public static final int NPC_ZEBAK02_ATTACK_RANGED_ENRAGED- See Also:
-
NPC_WARDENS_MELEE01
public static final int NPC_WARDENS_MELEE01- See Also:
-
NPC_WARDENS_RANGED01
public static final int NPC_WARDENS_RANGED01- See Also:
-
NPC_WARDENS_MAGIC01
public static final int NPC_WARDENS_MAGIC01- See Also:
-
NPC_WARDENS_DEATH01
public static final int NPC_WARDENS_DEATH01- See Also:
-
NPC_WARDENS_WAKE01
public static final int NPC_WARDENS_WAKE01- See Also:
-
NPC_WARDENS_WAKE02
public static final int NPC_WARDENS_WAKE02- See Also:
-
NPC_WARDENS_DORMANT01
public static final int NPC_WARDENS_DORMANT01- See Also:
-
NPC_WARDENS_SPECIAL01
public static final int NPC_WARDENS_SPECIAL01- See Also:
-
NPC_WARDENS_IMPACT01
public static final int NPC_WARDENS_IMPACT01- See Also:
-
NPC_WARDENS_LAUNCH01
public static final int NPC_WARDENS_LAUNCH01- See Also:
-
NPC_WARDENS_EXPLOSION01
public static final int NPC_WARDENS_EXPLOSION01- See Also:
-
NPC_WARDENS_KNEEL01
public static final int NPC_WARDENS_KNEEL01- See Also:
-
NPC_WARDENS_KNEELING01
public static final int NPC_WARDENS_KNEELING01- See Also:
-
NPC_WARDENS_STANDUP01
public static final int NPC_WARDENS_STANDUP01- See Also:
-
NPC_WARDENS_HEADLESS01
public static final int NPC_WARDENS_HEADLESS01- See Also:
-
NPC_WARDENS_ATTACKLEFT01
public static final int NPC_WARDENS_ATTACKLEFT01- See Also:
-
NPC_WARDENS_ATTACKLEFT02
public static final int NPC_WARDENS_ATTACKLEFT02- See Also:
-
NPC_WARDENS_ATTACKRIGHT01
public static final int NPC_WARDENS_ATTACKRIGHT01- See Also:
-
NPC_WARDENS_ATTACKRIGHT02
public static final int NPC_WARDENS_ATTACKRIGHT02- See Also:
-
NPC_WARDENS_ATTACKCENTER01
public static final int NPC_WARDENS_ATTACKCENTER01- See Also:
-
NPC_WARDENS_ATTACKCENTER02
public static final int NPC_WARDENS_ATTACKCENTER02- See Also:
-
NPC_WARDENS_STAGGER01
public static final int NPC_WARDENS_STAGGER01- See Also:
-
NPC_WARDENS_RELEASE01
public static final int NPC_WARDENS_RELEASE01- See Also:
-
NPC_WARDENS_CHARGE01
public static final int NPC_WARDENS_CHARGE01- See Also:
-
NPC_WARDENS_CHARGING01
public static final int NPC_WARDENS_CHARGING01- See Also:
-
NPC_WARDENS_ENRAGING01
public static final int NPC_WARDENS_ENRAGING01- See Also:
-
NPC_WARDENS_ENRAGED01
public static final int NPC_WARDENS_ENRAGED01- See Also:
-
NPC_AMASCUT_GIANT01_SUCK01
public static final int NPC_AMASCUT_GIANT01_SUCK01- See Also:
-
NPC_AMASCUT_GIANT01_ENRAGE01
public static final int NPC_AMASCUT_GIANT01_ENRAGE01- See Also:
-
NPC_AMASCUT_GIANT01_EXIT01
public static final int NPC_AMASCUT_GIANT01_EXIT01- See Also:
-
NPC_MANDRILL_ATTACK_SPECIAL_RANGED01
public static final int NPC_MANDRILL_ATTACK_SPECIAL_RANGED01- See Also:
-
NPC_AKKHA_ATTACK_MELEE_SPEAR
public static final int NPC_AKKHA_ATTACK_MELEE_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MELEE_SWORD
public static final int NPC_AKKHA_ATTACK_MELEE_SWORD- See Also:
-
NPC_AKKHA_ATTACK_RANGED_SPEAR
public static final int NPC_AKKHA_ATTACK_RANGED_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_RANGED_SWORD
public static final int NPC_AKKHA_ATTACK_RANGED_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_01_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_01_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_02_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_02_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_03_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_03_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_04_SPEAR
public static final int NPC_AKKHA_ATTACK_MAGIC_04_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_01_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_01_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_02_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_02_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_03_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_03_SWORD- See Also:
-
NPC_AKKHA_ATTACK_MAGIC_04_SWORD
public static final int NPC_AKKHA_ATTACK_MAGIC_04_SWORD- See Also:
-
NPC_AKKHA_ATTACK_STOMP_SPEAR
public static final int NPC_AKKHA_ATTACK_STOMP_SPEAR- See Also:
-
NPC_AKKHA_ATTACK_STOMP_SWORD
public static final int NPC_AKKHA_ATTACK_STOMP_SWORD- See Also:
-
NPC_XAMPHUR_DEMONBANE_QUICK
public static final int NPC_XAMPHUR_DEMONBANE_QUICK- See Also:
-
NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE
public static final int NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE- See Also:
-
WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01
public static final int WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01- See Also:
-
EMOTE_TRICK_OR_TREAT_0
public static final int EMOTE_TRICK_OR_TREAT_0- See Also:
-
EMOTE_TRICK_OR_TREAT_1
public static final int EMOTE_TRICK_OR_TREAT_1- See Also:
-
EMOTE_TRICK_OR_TREAT_2
public static final int EMOTE_TRICK_OR_TREAT_2- See Also:
-
EMOTE_TRICK_OR_TREAT_3
public static final int EMOTE_TRICK_OR_TREAT_3- See Also:
-
EMOTE_TRICK_OR_TREAT_4
public static final int EMOTE_TRICK_OR_TREAT_4- See Also:
-
HUMAN_WEAPON_BOW_VENATOR01_SHOOT
public static final int HUMAN_WEAPON_BOW_VENATOR01_SHOOT- See Also:
-
MAHJARRAT_ATTACK_MELEE01
public static final int MAHJARRAT_ATTACK_MELEE01- See Also:
-
MAHJARRAT_ATTACK_MAGIC01
public static final int MAHJARRAT_ATTACK_MAGIC01- See Also:
-
MAHJARRAT_ATTACK_SUMMON01
public static final int MAHJARRAT_ATTACK_SUMMON01- See Also:
-
MAHJARRAT_ATTACK_MELEE02
public static final int MAHJARRAT_ATTACK_MELEE02- See Also:
-
MAHJARRAT_ATTACK_MAGIC02
public static final int MAHJARRAT_ATTACK_MAGIC02- See Also:
-
MAHJARRAT_ATTACK_SUMMON02
public static final int MAHJARRAT_ATTACK_SUMMON02- See Also:
-
MAHJARRAT_ATTACK_MELEE03
public static final int MAHJARRAT_ATTACK_MELEE03- See Also:
-
MAHJARRAT_ATTACK_MAGIC03
public static final int MAHJARRAT_ATTACK_MAGIC03- See Also:
-
MAHJARRAT_ATTACK_SUMMON03
public static final int MAHJARRAT_ATTACK_SUMMON03- See Also:
-
MAHJARRAT_ATTACK_MAGIC04
public static final int MAHJARRAT_ATTACK_MAGIC04- See Also:
-
MAHJARRAT_ATTACK_SUMMON04
public static final int MAHJARRAT_ATTACK_SUMMON04- See Also:
-
MAHJARRAT_ATTACK_MELEE_SLASH01
public static final int MAHJARRAT_ATTACK_MELEE_SLASH01- See Also:
-
MAHJARRAT_ATTACK_MELEE_CRUSH01
public static final int MAHJARRAT_ATTACK_MELEE_CRUSH01- See Also:
-
NPC_MUSPAH_ATTACK_MAGIC_01
public static final int NPC_MUSPAH_ATTACK_MAGIC_01- See Also:
-
NPC_MUSPAH_ATTACK_MELEE_01
public static final int NPC_MUSPAH_ATTACK_MELEE_01- See Also:
-
NPC_MUSPAH_ATTACK_RANGED_01
public static final int NPC_MUSPAH_ATTACK_RANGED_01- See Also:
-
HUMAN_SPECIAL_ACCURSED
public static final int HUMAN_SPECIAL_ACCURSED- See Also:
-
HUMAN_SPECIAL_URSINE
public static final int HUMAN_SPECIAL_URSINE- See Also:
-
HUMAN_SPECIAL02_URSINE
public static final int HUMAN_SPECIAL02_URSINE- See Also:
-
HUMAN_SPECIAL01_WEBWEAVER
public static final int HUMAN_SPECIAL01_WEBWEAVER- See Also:
-
NPC_VETION_ATTACK_MAGIC_01
public static final int NPC_VETION_ATTACK_MAGIC_01- See Also:
-
NPC_VETION_ATTACK_MAGIC_02
public static final int NPC_VETION_ATTACK_MAGIC_02- See Also:
-
NPC_VETION_ATTACK_MELEE_01
public static final int NPC_VETION_ATTACK_MELEE_01- See Also:
-
NPC_VETION_ATTACK_MELEE_02
public static final int NPC_VETION_ATTACK_MELEE_02- See Also:
-
NPC_VENENATIS_RANGED_01
public static final int NPC_VENENATIS_RANGED_01- See Also:
-
NPC_VENENATIS_MAGIC_01
public static final int NPC_VENENATIS_MAGIC_01- See Also:
-
NPC_VENENATIS_MELEE_01
public static final int NPC_VENENATIS_MELEE_01- See Also:
-
SMALL_SPIDER_UPDATE_ATTACK_SOUND
public static final int SMALL_SPIDER_UPDATE_ATTACK_SOUND- See Also:
-
GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED
public static final int GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED- See Also:
-
FORESTRY_2H_AXE_SPECIAL
public static final int FORESTRY_2H_AXE_SPECIAL- See Also:
-
FORESTRY_2H_AXE_ATTACK
public static final int FORESTRY_2H_AXE_ATTACK- See Also:
-
HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE
public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE- See Also:
-
GHOST_UPDATE_TENDRILL_ATTACK_MERGE
public static final int GHOST_UPDATE_TENDRILL_ATTACK_MERGE- See Also:
-
MAHJARRAT_ATTACK_MAGIC_05
public static final int MAHJARRAT_ATTACK_MAGIC_05- See Also:
-
MAHJARRAT_ATTACK_MELEE_STAB_01
public static final int MAHJARRAT_ATTACK_MELEE_STAB_01- See Also:
-
MAHJARRAT_ATTACK_SUMMON05
public static final int MAHJARRAT_ATTACK_SUMMON05- See Also:
-
MAHJARRAT_ATTACK_STAB02
public static final int MAHJARRAT_ATTACK_STAB02- See Also:
-
MAHJARRAT_ATTACK_MAGIC06
public static final int MAHJARRAT_ATTACK_MAGIC06- See Also:
-
MAHJARRAT_ATTACK_SUMMON_06
public static final int MAHJARRAT_ATTACK_SUMMON_06- See Also:
-
ANCIENT_AXE_SPECIAL_SPOTANIM
public static final int ANCIENT_AXE_SPECIAL_SPOTANIM- See Also:
-
ANCIENT_AXE_SLASH
public static final int ANCIENT_AXE_SLASH- See Also:
-
ANCIENT_AXE_CRUSH
public static final int ANCIENT_AXE_CRUSH- See Also:
-
ANCIENT_AXE_SPECIAL
public static final int ANCIENT_AXE_SPECIAL- See Also:
-
DUKE_DOOR_EYE_01_AWAKE_IDLE_01
public static final int DUKE_DOOR_EYE_01_AWAKE_IDLE_01- See Also:
-
DUKE_SUCELLUS_PET_01_ATTACK_01
public static final int DUKE_SUCELLUS_PET_01_ATTACK_01- See Also:
-
NPC_WHISPERER_TENTACLE_01_SPAWN_01
public static final int NPC_WHISPERER_TENTACLE_01_SPAWN_01- See Also:
-
NPC_WHISPERER_TENTACLE_01_ATTACK_01
public static final int NPC_WHISPERER_TENTACLE_01_ATTACK_01- See Also:
-
NPC_VARDORVIS_01_ENTANGLE_END
public static final int NPC_VARDORVIS_01_ENTANGLE_END- See Also:
-
NPC_VARDORVIS_01_SPAWN_01
public static final int NPC_VARDORVIS_01_SPAWN_01- See Also:
-
NPC_VARDORVIS_01_DEATH_01
public static final int NPC_VARDORVIS_01_DEATH_01- See Also:
-
NPC_VARDORVIS_01_DEATH_01_PET
public static final int NPC_VARDORVIS_01_DEATH_01_PET- See Also:
-
NPC_SHADOW_CREATURE_ARM_ATTACK_01
public static final int NPC_SHADOW_CREATURE_ARM_ATTACK_01- See Also:
-
BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG
public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01- See Also:
-
NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02
public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02- See Also:
-
HUMAN_CASTCURSE_STAFF_WALKMERGE
public static final int HUMAN_CASTCURSE_STAFF_WALKMERGE- See Also:
-
VFX_DM_BREACH_DESPAWN
public static final int VFX_DM_BREACH_DESPAWN- See Also:
-
AGS_SPECIAL_BLIGHTED_PLAYER
public static final int AGS_SPECIAL_BLIGHTED_PLAYER- See Also:
-
POG_MUTATED_BATTLE_TORTOISE_ATTACK
public static final int POG_MUTATED_BATTLE_TORTOISE_ATTACK- See Also:
-
POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK
public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK- See Also:
-
POG_MUTANT_TERROR_BIRD_ATTACK
public static final int POG_MUTANT_TERROR_BIRD_ATTACK- See Also:
-
POG_WARPED_SCEPTRE_ATTACK
public static final int POG_WARPED_SCEPTRE_ATTACK- See Also:
-
FORESTRY_FOX_TRAP_ATTACK
public static final int FORESTRY_FOX_TRAP_ATTACK- See Also:
-
HUMAN_2H_AXE_SPECIAL
public static final int HUMAN_2H_AXE_SPECIAL- See Also:
-
HUMAN_CASTLOWLVLALCHEMY_FIRE
public static final int HUMAN_CASTLOWLVLALCHEMY_FIRE- See Also:
-
HUMAN_CASTHIGHLVLALCHEMY_FIRE
public static final int HUMAN_CASTHIGHLVLALCHEMY_FIRE- See Also:
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01- See Also:
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE- See Also:
-
HUMAN_SPELLCAST_DMM_NOHELD
public static final int HUMAN_SPELLCAST_DMM_NOHELD- See Also:
-
SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT
public static final int SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT- See Also:
-
ANTISANTA_ATTACK
public static final int ANTISANTA_ATTACK- See Also:
-
SANTA_ATTACK
public static final int SANTA_ATTACK- See Also:
-
XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW
public static final int XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW- See Also:
-
INTERROGATED_IDLE
public static final int INTERROGATED_IDLE- See Also:
-
NPC_RAT_BOSS_ATTACK_MELEE_01
public static final int NPC_RAT_BOSS_ATTACK_MELEE_01- See Also:
-
NPC_RAT_BOSS_ATTACK_MELEE_02
public static final int NPC_RAT_BOSS_ATTACK_MELEE_02- See Also:
-
NPC_RAT_BOSS_ATTACK_RANGED_01
public static final int NPC_RAT_BOSS_ATTACK_RANGED_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01- See Also:
-
NPC_RAT_BOSS_ATTACK_MAGIC_01
public static final int NPC_RAT_BOSS_ATTACK_MAGIC_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01- See Also:
-
NPC_RAT_BOSS_ATTACK_STOMP_01
public static final int NPC_RAT_BOSS_ATTACK_STOMP_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01- See Also:
-
NPC_RAT_BOSS_ATTACK_SUMMON_01
public static final int NPC_RAT_BOSS_ATTACK_SUMMON_01- See Also:
-
NPC_RAT_BOSS_ATTACK_SUMMON_02
public static final int NPC_RAT_BOSS_ATTACK_SUMMON_02- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01- See Also:
-
NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02
public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02- See Also:
-
FARMING_SEED_DIBBING_NODIB
public static final int FARMING_SEED_DIBBING_NODIB- See Also:
-
SHARATHTEERK_ATTACK_MELEE_01
public static final int SHARATHTEERK_ATTACK_MELEE_01- See Also:
-
SHARATHTEERK_ATTACK_MAGIC_01
public static final int SHARATHTEERK_ATTACK_MAGIC_01- See Also:
-
COA_SLIDING_DOORS_RETURN
public static final int COA_SLIDING_DOORS_RETURN- See Also:
-
COA_STONE_GOLEM_ATTACK
public static final int COA_STONE_GOLEM_ATTACK- See Also:
-
NPC_COLOSSEUM_CRYSTAL_CHARGE_01
public static final int NPC_COLOSSEUM_CRYSTAL_CHARGE_01- See Also:
-
NPC_COLOSSEUM_BEES_ATTACK_01
public static final int NPC_COLOSSEUM_BEES_ATTACK_01- See Also:
-
NPC_COLOSSEUM_TOTEM_ATTACK_01
public static final int NPC_COLOSSEUM_TOTEM_ATTACK_01- See Also:
-
NPC_JAGUAR_RANGER_CLAWS_ATTACK
public static final int NPC_JAGUAR_RANGER_CLAWS_ATTACK- See Also:
-
NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM
public static final int NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM- See Also:
-
NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB
public static final int NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB- See Also:
-
HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL
public static final int HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL- See Also:
-
HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL
public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL- See Also:
-
ANTELOPE_MOONLIGHT_ATTACK
public static final int ANTELOPE_MOONLIGHT_ATTACK- See Also:
-
ANTELOPE_SUNLIGHT_ATTACK
public static final int ANTELOPE_SUNLIGHT_ATTACK- See Also:
-
ANTELOPE_UPDATE_MOONLIGHT_ATTACK
public static final int ANTELOPE_UPDATE_MOONLIGHT_ATTACK- See Also:
-
ANTELOPE_UPDATE_SUNLIGHT_ATTACK
public static final int ANTELOPE_UPDATE_SUNLIGHT_ATTACK- See Also:
-
HUMAN_ENCHANTTALISMAN
public static final int HUMAN_ENCHANTTALISMAN- See Also:
-
HUMAN_QUETZAL_TAME
public static final int HUMAN_QUETZAL_TAME- See Also:
-
CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01
public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01- See Also:
-
NPC_QUETZAL_FLYING_ATTACK_01
public static final int NPC_QUETZAL_FLYING_ATTACK_01- See Also:
-
NPC_QUETZAL_FLYING_ATTACK_PET_01
public static final int NPC_QUETZAL_FLYING_ATTACK_PET_01- See Also:
-
NPC_LYNX_COMBAT_MELEE_BLOOD_JAGUAR
public static final int NPC_LYNX_COMBAT_MELEE_BLOOD_JAGUAR- See Also:
-
NPC_DJINN_01_MELEE
public static final int NPC_DJINN_01_MELEE- See Also:
-
NPC_DJINN_04_MELEE
public static final int NPC_DJINN_04_MELEE- See Also:
-
PMOON_MACUAHUITL_CRUSH
public static final int PMOON_MACUAHUITL_CRUSH- See Also:
-
SULPHUR_BLADE_SLASH
public static final int SULPHUR_BLADE_SLASH- See Also:
-
NPC_DJINN_01_MAGIC
public static final int NPC_DJINN_01_MAGIC- See Also:
-
NPC_DJINN_01_COMBO
public static final int NPC_DJINN_01_COMBO- See Also:
-
NPC_DJINN_03_MAGIC
public static final int NPC_DJINN_03_MAGIC- See Also:
-
NPC_DJINN_03_MAGIC_02
public static final int NPC_DJINN_03_MAGIC_02- See Also:
-
NPC_DJINN_03_BEAM_MAGIC
public static final int NPC_DJINN_03_BEAM_MAGIC- See Also:
-
NPC_DJINN_03_MELEE
public static final int NPC_DJINN_03_MELEE- See Also:
-
NPC_DJINN_03_COMBO
public static final int NPC_DJINN_03_COMBO- See Also:
-
NPC_DJINN_02_MAGIC
public static final int NPC_DJINN_02_MAGIC- See Also:
-
NPC_DJINN_02_MAGIC_02
public static final int NPC_DJINN_02_MAGIC_02- See Also:
-
NPC_DJINN_02_MELEE
public static final int NPC_DJINN_02_MELEE- See Also:
-
NPC_DJINN_02_COMBO
public static final int NPC_DJINN_02_COMBO- See Also:
-
HUMAN_LARGENET_LOOPING
public static final int HUMAN_LARGENET_LOOPING- See Also:
-
GRIMY_LIZARD_MELEE
public static final int GRIMY_LIZARD_MELEE- See Also:
-
MOSS_LIZARD_ATTACK
public static final int MOSS_LIZARD_ATTACK- See Also:
-
HUMAN_ATLATL_ATTACK_RANGED_01
public static final int HUMAN_ATLATL_ATTACK_RANGED_01- See Also:
-
HUMAN_SPECIAL_ATLATL_01
public static final int HUMAN_SPECIAL_ATLATL_01- See Also:
-
HUMAN_STAKE3
public static final int HUMAN_STAKE3- See Also:
-
HUMAN_PRAY_BLESSED_BONE_SHARDS_01
public static final int HUMAN_PRAY_BLESSED_BONE_SHARDS_01- See Also:
-
HUMAN_QUETZAL_HEADPAT
public static final int HUMAN_QUETZAL_HEADPAT- See Also:
-
HUMAN_ELDER_MAUL_SPEC
public static final int HUMAN_ELDER_MAUL_SPEC- See Also:
-
GODWARS_HAMMER_GONG_ELDER_MAUL
public static final int GODWARS_HAMMER_GONG_ELDER_MAUL- See Also:
-
GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT
public static final int GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT- See Also:
-
HUMAN_SITTING_TRANSITION_STANDING
public static final int HUMAN_SITTING_TRANSITION_STANDING- See Also:
-
HUMAN_WEAPON_BOW_SCORCHED_01_SPEC
public static final int HUMAN_WEAPON_BOW_SCORCHED_01_SPEC- See Also:
-
HUMAN_WEAPON_EMBERLIGHT_01_SPEC
public static final int HUMAN_WEAPON_EMBERLIGHT_01_SPEC- See Also:
-
HUMAN_WEAPON_BURNING_CLAWS_02_SPEC
public static final int HUMAN_WEAPON_BURNING_CLAWS_02_SPEC- See Also:
-
WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH- See Also:
-
WGS_IDRIA_HUMAN_CASTWAVE
public static final int WGS_IDRIA_HUMAN_CASTWAVE- See Also:
-
WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT
public static final int WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT- See Also:
-
WEAPON_SWORD_OSMUMTEN03_SPECIAL
public static final int WEAPON_SWORD_OSMUMTEN03_SPECIAL- See Also:
-
VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL
public static final int VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL- See Also:
-
HUMAN_SPECIAL_VOIDWAKER
public static final int HUMAN_SPECIAL_VOIDWAKER- See Also:
-
LUC2_HENGE_RISE
public static final int LUC2_HENGE_RISE- See Also:
-
HUMAN_SPECIAL02_VOIDWAKER
public static final int HUMAN_SPECIAL02_VOIDWAKER- See Also:
-
DAGGERHELD_PUNCTURE
public static final int DAGGERHELD_PUNCTURE- See Also:
-
LUC2_HUMAN_AXE_HACK_WITH_SOUND
public static final int LUC2_HUMAN_AXE_HACK_WITH_SOUND- See Also:
-
NPC_BALANCE_ELEMENTAL_WATER_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK01- See Also:
-
NPC_BALANCE_ELEMENTAL_AIR_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK01- See Also:
-
NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01
public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01- See Also:
-
LUC2_UNDEAD_DEMON_FIREY_BALLS
public static final int LUC2_UNDEAD_DEMON_FIREY_BALLS- See Also:
-
LUC2_UNDEAD_DEMON_SPARE_RIBS
public static final int LUC2_UNDEAD_DEMON_SPARE_RIBS- See Also:
-
LUC2_UNDEAD_DEMON_MELEE
public static final int LUC2_UNDEAD_DEMON_MELEE- See Also:
-
MAHJARRAT_ATTACK_LIGHTNING05
public static final int MAHJARRAT_ATTACK_LIGHTNING05- See Also:
-
MAHJARRAT_ATTACK_LIGHTNING05_SILENT
public static final int MAHJARRAT_ATTACK_LIGHTNING05_SILENT- See Also:
-
MAHJARRAT_ATTACK_SUMMON_UNDEAD05
public static final int MAHJARRAT_ATTACK_SUMMON_UNDEAD05- See Also:
-
MAHJARRAT_POWER_SURGE05
public static final int MAHJARRAT_POWER_SURGE05- See Also:
-
MAHJARRAT_POINT05_START
public static final int MAHJARRAT_POINT05_START- See Also:
-
MAHJARRAT_POINT05_IDLE
public static final int MAHJARRAT_POINT05_IDLE- See Also:
-
MAHJARRAT_POINT05_END
public static final int MAHJARRAT_POINT05_END- See Also:
-
HUMAN_CASTSTRIKE_STAFF_WALKMERGE
public static final int HUMAN_CASTSTRIKE_STAFF_WALKMERGE- See Also:
-
HUMAN_CASTCONFUSE_WALKMERGE
public static final int HUMAN_CASTCONFUSE_WALKMERGE- See Also:
-
HUMAN_CASTCONFUSE_STAFF_WALKMERGE
public static final int HUMAN_CASTCONFUSE_STAFF_WALKMERGE- See Also:
-
HUMAN_CASTWEAKEN_WALKMERGE
public static final int HUMAN_CASTWEAKEN_WALKMERGE- See Also:
-
HUMAN_CASTWEAKEN_STAFF_WALKMERGE
public static final int HUMAN_CASTWEAKEN_STAFF_WALKMERGE- See Also:
-
HUMAN_CASTCURSE_WALKMERGE
public static final int HUMAN_CASTCURSE_WALKMERGE- See Also:
-
HUMAN_CASTWAVE_WALKMERGE
public static final int HUMAN_CASTWAVE_WALKMERGE- See Also:
-
HUMAN_CASTWAVE_STAFF_WALKMERGE
public static final int HUMAN_CASTWAVE_STAFF_WALKMERGE- See Also:
-
HUMAN_CAST_SURGE_FAST
public static final int HUMAN_CAST_SURGE_FAST- See Also:
-
WGS_HERO_STAND
public static final int WGS_HERO_STAND- See Also:
-
XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL
public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL- See Also:
-
WEAPON_MORRIGANS_JAVELIN_SPECIAL01
public static final int WEAPON_MORRIGANS_JAVELIN_SPECIAL01- See Also:
-
WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01
public static final int WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01- See Also:
-
NPC_ARAXYTE02_ATTACK
public static final int NPC_ARAXYTE02_ATTACK- See Also:
-
NPC_ARAXYTE_ACIDIC_01_ATTACK
public static final int NPC_ARAXYTE_ACIDIC_01_ATTACK- See Also:
-
NPC_ARAXYTE_ACIDIC_02_ATTACK
public static final int NPC_ARAXYTE_ACIDIC_02_ATTACK- See Also:
-
NPC_ARAXYTE_MIRROR_BACK_01_ATTACK
public static final int NPC_ARAXYTE_MIRROR_BACK_01_ATTACK- See Also:
-
NPC_ARAXYTE_MIRROR_BACK_02_ATTACK
public static final int NPC_ARAXYTE_MIRROR_BACK_02_ATTACK- See Also:
-
HUMAN_ARANEA_BOOTS_WADE
public static final int HUMAN_ARANEA_BOOTS_WADE- See Also:
-
HUMAN_CRAFT_RANCOR_START
public static final int HUMAN_CRAFT_RANCOR_START- See Also:
-
HUMAN_CRAFT_RANCOR_END
public static final int HUMAN_CRAFT_RANCOR_END- See Also:
-
AMOXLIATL_SPAWN
public static final int AMOXLIATL_SPAWN- See Also:
-
FROST_NAGUA_SLAYER_BASIC
public static final int FROST_NAGUA_SLAYER_BASIC- See Also:
-
FROST_NAGUA_SLAYER_BASIC_LOUDER
public static final int FROST_NAGUA_SLAYER_BASIC_LOUDER- See Also:
-
NPC_PORCUPINE_COMBAT_MELEE
public static final int NPC_PORCUPINE_COMBAT_MELEE- See Also:
-
HUMAN_ALCHEMY01_MILL01_INTERACT01
public static final int HUMAN_ALCHEMY01_MILL01_INTERACT01- See Also:
-
HUMAN_ALCHEMY01_HOPPER01_INTERACT01
public static final int HUMAN_ALCHEMY01_HOPPER01_INTERACT01- See Also:
-
HUMAN_ALCHEMY01_LEVER01_INTERACT01
public static final int HUMAN_ALCHEMY01_LEVER01_INTERACT01- See Also:
-
HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
public static final int HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01- See Also:
-
PREPOT_DEVICE_DRINK_FULL
public static final int PREPOT_DEVICE_DRINK_FULL- See Also:
-
NPC_HUEY_TAIL_APPEAR_01
public static final int NPC_HUEY_TAIL_APPEAR_01- See Also:
-
NPC_HUEY_TAIL_DISAPPEAR_01
public static final int NPC_HUEY_TAIL_DISAPPEAR_01- See Also:
-
NPC_HUEY_TAIL_BREAK_01
public static final int NPC_HUEY_TAIL_BREAK_01- See Also:
-
NPC_HUEYCOATL_PET_ATTACK_01
public static final int NPC_HUEYCOATL_PET_ATTACK_01- See Also:
-
HUMAN_UNARMEDPUNCH_QUICK
public static final int HUMAN_UNARMEDPUNCH_QUICK- See Also:
-
HUMAN_UNARMEDKICK_QUICK
public static final int HUMAN_UNARMEDKICK_QUICK- See Also:
-
BREWING_POUR_WATER
public static final int BREWING_POUR_WATER- See Also:
-
BREWING_FILL_KEG
public static final int BREWING_FILL_KEG- See Also:
-
BREWING_FILL_GLASS
public static final int BREWING_FILL_GLASS- See Also:
-
BREWING_TURN_VALVE
public static final int BREWING_TURN_VALVE- See Also:
-
BREWING_ADD_INGREDIENT
public static final int BREWING_ADD_INGREDIENT- See Also:
-
WBR_VENTION_HELLHOUND_ATTACK
public static final int WBR_VENTION_HELLHOUND_ATTACK- See Also:
-
BIRD_FLYING_UPDATE_ATTACK_MERGE
public static final int BIRD_FLYING_UPDATE_ATTACK_MERGE- See Also:
-
HW24_MARIKA_THROW
public static final int HW24_MARIKA_THROW- See Also:
-
HUMAN_THROW_PUMPKIN_BEIGE
public static final int HUMAN_THROW_PUMPKIN_BEIGE- See Also:
-
HUMAN_THROW_END
public static final int HUMAN_THROW_END- See Also:
-
HUMAN_THROW_PUMPKIN_WHITE
public static final int HUMAN_THROW_PUMPKIN_WHITE- See Also:
-
HUMAN_THROW_PUMPKIN_YELLOW
public static final int HUMAN_THROW_PUMPKIN_YELLOW- See Also:
-
HUMAN_THROW_PUMPKIN_ORANGE
public static final int HUMAN_THROW_PUMPKIN_ORANGE- See Also:
-
HUMAN_THROW_PUMPKIN_RED
public static final int HUMAN_THROW_PUMPKIN_RED- See Also:
-
HUMAN_THROW_PUMPKIN_DARKGREEN
public static final int HUMAN_THROW_PUMPKIN_DARKGREEN- See Also:
-
HUMAN_THROW_PUMPKIN_POWDERGREY
public static final int HUMAN_THROW_PUMPKIN_POWDERGREY- See Also:
-
COA_GRAPPLE_START
public static final int COA_GRAPPLE_START- See Also:
-
COA_ELIAS_BIND_01
public static final int COA_ELIAS_BIND_01- See Also:
-
SHARATHTEERK_ATTACK_MAGIC_02
public static final int SHARATHTEERK_ATTACK_MAGIC_02- See Also:
-
SHARATHTEERK_ATTACK_SUMMON_01
public static final int SHARATHTEERK_ATTACK_SUMMON_01- See Also:
-
SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
public static final int SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM- See Also:
-
HUMAN_SPECIAL_KHOPESH
public static final int HUMAN_SPECIAL_KHOPESH- See Also:
-
KALPHITE_LIGHTNING_DUPE
public static final int KALPHITE_LIGHTNING_DUPE- See Also:
-
ROCKKNOCKER_TRAILBLAZER
public static final int ROCKKNOCKER_TRAILBLAZER- See Also:
-
ROCKKNOCKER_TRAILBLAZER_RELOADED
public static final int ROCKKNOCKER_TRAILBLAZER_RELOADED- See Also:
-
FISHSTABBER_TRAILBLAZER
public static final int FISHSTABBER_TRAILBLAZER- See Also:
-
FISHSTABBER_TRAILBLAZER_RELOADED
public static final int FISHSTABBER_TRAILBLAZER_RELOADED- See Also:
-
TANGLED_LIZARD_CHARGE
public static final int TANGLED_LIZARD_CHARGE- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_01- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01- See Also:
-
DRYGORE_BLOWPIPE_ATTACK
public static final int DRYGORE_BLOWPIPE_ATTACK- See Also:
-
ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01- See Also:
-
ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01- See Also:
-
ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02
public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02- See Also:
-
FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02- See Also:
-
GNOME_ATTACKBOW
public static final int GNOME_ATTACKBOW- See Also:
-
GNOME_ATTACKUNARMED
public static final int GNOME_ATTACKUNARMED- See Also:
-
GNOME_ATTACKSWORD
public static final int GNOME_ATTACKSWORD- See Also:
-
NPC_YAMA01_MAGIC01
public static final int NPC_YAMA01_MAGIC01- See Also:
-
NPC_YAMA01_MAGIC02
public static final int NPC_YAMA01_MAGIC02- See Also:
-
NPC_YAMA01_MELEE01
public static final int NPC_YAMA01_MELEE01- See Also:
-
NPC_YAMA01_STOMP01
public static final int NPC_YAMA01_STOMP01- See Also:
-
JUDGEOFYAMA_ATTACK_SLOW
public static final int JUDGEOFYAMA_ATTACK_SLOW- See Also:
-
VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
public static final int VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01- See Also:
-
VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
public static final int VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01- See Also:
-
VMQ4_METZLI_MAGIC_WATER_CAST01
public static final int VMQ4_METZLI_MAGIC_WATER_CAST01- See Also:
-
VMQ4_ENNIUS_SPIN
public static final int VMQ4_ENNIUS_SPIN- See Also:
-
VMQ4_ENFORCER_ATTACK
public static final int VMQ4_ENFORCER_ATTACK- See Also:
-
VMQ4_CULTIST_MAGIC_WATER_CAST01
public static final int VMQ4_CULTIST_MAGIC_WATER_CAST01- See Also:
-
VMQ4_CULTIST_MAGIC_WATER_CAST02
public static final int VMQ4_CULTIST_MAGIC_WATER_CAST02- See Also:
-
VMQ4_ENNIUS_CAST
public static final int VMQ4_ENNIUS_CAST- See Also:
-
NPC_DJINN_EARTH01_ATTACK01
public static final int NPC_DJINN_EARTH01_ATTACK01- See Also:
-
NPC_DJINN_EARTH01_ATTACK02
public static final int NPC_DJINN_EARTH01_ATTACK02- See Also:
-
VMQ4_SLAP_ANIM
public static final int VMQ4_SLAP_ANIM- See Also:
-
SCRAMBLED_EGG_SPLAT
public static final int SCRAMBLED_EGG_SPLAT- See Also:
-
SCRAMBLED_EGG_SPLAT_OFFSET01
public static final int SCRAMBLED_EGG_SPLAT_OFFSET01- See Also:
-
SCRAMBLED_EGG_SPLAT_OFFSET02
public static final int SCRAMBLED_EGG_SPLAT_OFFSET02- See Also:
-
PETEGG_HUMAN_KICK
public static final int PETEGG_HUMAN_KICK- See Also:
-
PETEGG_HUMAN_PUNCH
public static final int PETEGG_HUMAN_PUNCH- See Also:
-
HUMAN_SWORD_SLASH_WITHSOUND
public static final int HUMAN_SWORD_SLASH_WITHSOUND- See Also:
-
HUMAN_BLUNT_POUND_WITHSOUND
public static final int HUMAN_BLUNT_POUND_WITHSOUND- See Also:
-
HUMAN_SPEAR_SPIKE_WITHSOUND
public static final int HUMAN_SPEAR_SPIKE_WITHSOUND- See Also:
-
TECPATL_STAB
public static final int TECPATL_STAB- See Also:
-
NPC_CUSTODIAN_STALKER02_STOMP01
public static final int NPC_CUSTODIAN_STALKER02_STOMP01- See Also:
-
NPC_CUSTODIAN_STALKER02_ATTACK01
public static final int NPC_CUSTODIAN_STALKER02_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER03_STOMP01
public static final int NPC_CUSTODIAN_STALKER03_STOMP01- See Also:
-
NPC_CUSTODIAN_STALKER03_ATTACK01
public static final int NPC_CUSTODIAN_STALKER03_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER04_ATTACK01
public static final int NPC_CUSTODIAN_STALKER04_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER04_STOMP01
public static final int NPC_CUSTODIAN_STALKER04_STOMP01- See Also:
-
NPC_CUSTODIAN_STALKER05_ATTACK01
public static final int NPC_CUSTODIAN_STALKER05_ATTACK01- See Also:
-
NPC_CUSTODIAN_STALKER05_STOMP01
public static final int NPC_CUSTODIAN_STALKER05_STOMP01- See Also:
-
HUMAN_EYE_OF_AYAK_SPECIAL
public static final int HUMAN_EYE_OF_AYAK_SPECIAL- See Also:
-
HUMAN_EYE_OF_AYAK_NORMAL
public static final int HUMAN_EYE_OF_AYAK_NORMAL- See Also:
-
DOM_BEAM_FIRE
public static final int DOM_BEAM_FIRE- See Also:
-
DOM_BURROWED_EMERGE
public static final int DOM_BURROWED_EMERGE- See Also:
-
DOM_BURROWED_EXPLOSION
public static final int DOM_BURROWED_EXPLOSION- See Also:
-
CRAB_BOSS_ATTACK
public static final int CRAB_BOSS_ATTACK- See Also:
-
BLOOD_JAGUAR_COMBAT_MELEE
public static final int BLOOD_JAGUAR_COMBAT_MELEE- See Also:
-
NPC_OCELOT_COMBAT_MELEE
public static final int NPC_OCELOT_COMBAT_MELEE- See Also:
-
NPC_JAGUAR_COMBAT_MELEE
public static final int NPC_JAGUAR_COMBAT_MELEE- See Also:
-
NPC_ENT_ATTACK_01
public static final int NPC_ENT_ATTACK_01- See Also:
-
NPC_ENT_ATTACK_02
public static final int NPC_ENT_ATTACK_02- See Also:
-
GRYPHON_BOSS_SPAWN01
public static final int GRYPHON_BOSS_SPAWN01- See Also:
-
GRYPHON_MELEE_ATTACK01
public static final int GRYPHON_MELEE_ATTACK01- See Also:
-
GRYPHON_BOSS_MELEE_ATTACK01
public static final int GRYPHON_BOSS_MELEE_ATTACK01- See Also:
-
GRYPHON_BOSS_RANGED01
public static final int GRYPHON_BOSS_RANGED01- See Also:
-
NPC_GRYPHON_PET_ATTACK01
public static final int NPC_GRYPHON_PET_ATTACK01- See Also:
-
LORE_ABYSSAL_CRANE_ATTACK
public static final int LORE_ABYSSAL_CRANE_ATTACK- See Also:
-
LORE_ABYSSAL_CRANE_SPECIAL
public static final int LORE_ABYSSAL_CRANE_SPECIAL- See Also:
-
LORE_ABYSSAL_TITAN_ATTACK
public static final int LORE_ABYSSAL_TITAN_ATTACK- See Also:
-
LORE_TOAD_ATTACK
public static final int LORE_TOAD_ATTACK- See Also:
-
LORE_TOAD_TONGUE_ATTACK
public static final int LORE_TOAD_TONGUE_ATTACK- See Also:
-
LORE_BLOAT_LEECH_ATTACK
public static final int LORE_BLOAT_LEECH_ATTACK- See Also:
-
LORE_BUNYIP_ATTACK
public static final int LORE_BUNYIP_ATTACK- See Also:
-
LORE_CHINCHOMPA_ATTACK
public static final int LORE_CHINCHOMPA_ATTACK- See Also:
-
LORE_COMPOST_MOUND_ATTACK
public static final int LORE_COMPOST_MOUND_ATTACK- See Also:
-
LORE_DAGGANOTH_ATTACK
public static final int LORE_DAGGANOTH_ATTACK- See Also:
-
LORE_WYRM_ATTK
public static final int LORE_WYRM_ATTK- See Also:
-
LORE_DREADFOWL_SPECIAL
public static final int LORE_DREADFOWL_SPECIAL- See Also:
-
LORE_FIRE_TITAN_ATTACK
public static final int LORE_FIRE_TITAN_ATTACK- See Also:
-
LORE_MOSS_TITAN_ATTACK
public static final int LORE_MOSS_TITAN_ATTACK- See Also:
-
LORE_ICE_TITAN_ATTACK
public static final int LORE_ICE_TITAN_ATTACK- See Also:
-
FLAMING_PRINCE_ATTACK
public static final int FLAMING_PRINCE_ATTACK- See Also:
-
FLAMING_PRINCE_FIRE_ATTACK
public static final int FLAMING_PRINCE_FIRE_ATTACK- See Also:
-
LORE_GEYSER_TITAN_ATTACK
public static final int LORE_GEYSER_TITAN_ATTACK- See Also:
-
LORE_GEYSER_TITAN_SPELL
public static final int LORE_GEYSER_TITAN_SPELL- See Also:
-
LORE_GEYSER_TITAN_RANGE
public static final int LORE_GEYSER_TITAN_RANGE- See Also:
-
LORE_ANT_ATTACK
public static final int LORE_ANT_ATTACK- See Also:
-
LORE_HYDRA_ATTACK
public static final int LORE_HYDRA_ATTACK- See Also:
-
LORE_IRON_TITAN_ATTACK
public static final int LORE_IRON_TITAN_ATTACK- See Also:
-
LORE_JELLY_ATTACK
public static final int LORE_JELLY_ATTACK- See Also:
-
LORE_JELLY_DISSOLVE
public static final int LORE_JELLY_DISSOLVE- See Also:
-
LORE_LAVA_TYTN_ATTACK
public static final int LORE_LAVA_TYTN_ATTACK- See Also:
-
LORE_LOCUST_ATTACK
public static final int LORE_LOCUST_ATTACK- See Also:
-
LORE_LOCUST_SPECIAL
public static final int LORE_LOCUST_SPECIAL- See Also:
-
LORE_MAGPIE_SPECIAL
public static final int LORE_MAGPIE_SPECIAL- See Also:
-
LORE_MINOTAUR_ATTACK
public static final int LORE_MINOTAUR_ATTACK- See Also:
-
LORE_MOSQUITO_ATTACK
public static final int LORE_MOSQUITO_ATTACK- See Also:
-
LORE_MANTIS_CRUSH_ATTACK
public static final int LORE_MANTIS_CRUSH_ATTACK- See Also:
-
LORE_MANTIS_SLASH_ATTACK
public static final int LORE_MANTIS_SLASH_ATTACK- See Also:
-
LORE_MANTIS_STAB_ATTACK
public static final int LORE_MANTIS_STAB_ATTACK- See Also:
-
LORE_MANTIS_STRIKE_SPELL
public static final int LORE_MANTIS_STRIKE_SPELL- See Also:
-
LORE_PYREFIEND_ATTACK
public static final int LORE_PYREFIEND_ATTACK- See Also:
-
LORE_RAVAGER_ATTACK
public static final int LORE_RAVAGER_ATTACK- See Also:
-
LORE_LOBSTER_ATTACK
public static final int LORE_LOBSTER_ATTACK- See Also:
-
LORE_LOBSTER_CRUSHING_CLAW
public static final int LORE_LOBSTER_CRUSHING_CLAW- See Also:
-
LORE_SNAIL_ATTACK
public static final int LORE_SNAIL_ATTACK- See Also:
-
LORE_SNAKE_ATTACK
public static final int LORE_SNAKE_ATTACK- See Also:
-
LORE_SPINNER_ATTACK
public static final int LORE_SPINNER_ATTACK- See Also:
-
LORE_STEEL_TITAN_ATTACK
public static final int LORE_STEEL_TITAN_ATTACK- See Also:
-
LORE_STORK_SPECIAL
public static final int LORE_STORK_SPECIAL- See Also:
-
LORE_STRANGER_PLANT_ATTACK
public static final int LORE_STRANGER_PLANT_ATTACK- See Also:
-
LORE_TORCHER_ATTACK
public static final int LORE_TORCHER_ATTACK- See Also:
-
LORE_TURNIP_ATTACK
public static final int LORE_TURNIP_ATTACK- See Also:
-
LORE_TURNIP_FIREBREATH_ATTACK
public static final int LORE_TURNIP_FIREBREATH_ATTACK- See Also:
-
LORE_FIREBAT_ATTACK
public static final int LORE_FIREBAT_ATTACK- See Also:
-
LORE_TURTLE_ATTACK
public static final int LORE_TURTLE_ATTACK- See Also:
-
LORE_WOLPERTINGER_ATTACK
public static final int LORE_WOLPERTINGER_ATTACK- See Also:
-
LORE_GECKO_ATTACK_A
public static final int LORE_GECKO_ATTACK_A- See Also:
-
LORE_GECKO_ATTACK_B
public static final int LORE_GECKO_ATTACK_B- See Also:
-
LORE_GECKO_ATTACK_C
public static final int LORE_GECKO_ATTACK_C- See Also:
-
GIANT_ANTS_ATTACK
public static final int GIANT_ANTS_ATTACK- See Also:
-
ROOTS_GIANT_WASP_ATTACK
public static final int ROOTS_GIANT_WASP_ATTACK- See Also:
-
AFR_PLATYPUS_ATTACK
public static final int AFR_PLATYPUS_ATTACK- See Also:
-
LORE_COCKROACH_ATTACK_A
public static final int LORE_COCKROACH_ATTACK_A- See Also:
-
LORE_COCKROACH_ATTACK_B
public static final int LORE_COCKROACH_ATTACK_B- See Also:
-
SCAB_CROCODILE_ATTACK
public static final int SCAB_CROCODILE_ATTACK- See Also:
-
ROCKO_PIRATE_SWORD_ATTACK_ONE
public static final int ROCKO_PIRATE_SWORD_ATTACK_ONE- See Also:
-
SAILING_LIGHTNING_CLOUD_ATTACK
public static final int SAILING_LIGHTNING_CLOUD_ATTACK- See Also:
-
CAMPHOR_BLOWPIPE_ATTACK
public static final int CAMPHOR_BLOWPIPE_ATTACK- See Also:
-
IRONWOOD_BLOWPIPE_ATTACK
public static final int IRONWOOD_BLOWPIPE_ATTACK- See Also:
-
ROSEWOOD_BLOWPIPE_ATTACK
public static final int ROSEWOOD_BLOWPIPE_ATTACK- See Also:
-
ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK
public static final int ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK- See Also:
-
NPC_ALBATROSS_FLYING_ATTACK_01
public static final int NPC_ALBATROSS_FLYING_ATTACK_01- See Also:
-
NPC_OSPREY_FLYING_ATTACK_01
public static final int NPC_OSPREY_FLYING_ATTACK_01- See Also:
-
NPC_TERN_FLYING_ATTACK_01
public static final int NPC_TERN_FLYING_ATTACK_01- See Also:
-
NPC_SEA_MOGRE_ATTACK_MELEE01
public static final int NPC_SEA_MOGRE_ATTACK_MELEE01- See Also:
-
NPC_STINGRAY01_ATTACK01
public static final int NPC_STINGRAY01_ATTACK01- See Also:
-
NPC_BUTTERFLYRAY01_ATTACK01
public static final int NPC_BUTTERFLYRAY01_ATTACK01- See Also:
-
NPC_MANTARAY01_ATTACK01
public static final int NPC_MANTARAY01_ATTACK01- See Also:
-
NPC_EAGLERAY01_ATTACK01
public static final int NPC_EAGLERAY01_ATTACK01- See Also:
-
TI_GIANT_WASP_ATTACK
public static final int TI_GIANT_WASP_ATTACK- See Also:
-
TI_MANTIS_SLASH_ATTACK
public static final int TI_MANTIS_SLASH_ATTACK- See Also:
-
TI_MANTIS_STAB_ATTACK
public static final int TI_MANTIS_STAB_ATTACK- See Also:
-
TI_MANTIS_STRIKE_SPELL
public static final int TI_MANTIS_STRIKE_SPELL- See Also:
-
TI_GIANT_ANTS_ATTACK
public static final int TI_GIANT_ANTS_ATTACK- See Also:
-
SLAYER_AQUANITE_ATTACK
public static final int SLAYER_AQUANITE_ATTACK- See Also:
-
SLAYER_SUP_AQUANITE_ATTACK
public static final int SLAYER_SUP_AQUANITE_ATTACK- See Also:
-
NPC_STRYKEWYRM_LAVA01_MELEE01
public static final int NPC_STRYKEWYRM_LAVA01_MELEE01- See Also:
-
NPC_STRYKEWYRM_LAVA01_RANGE01
public static final int NPC_STRYKEWYRM_LAVA01_RANGE01- See Also:
-
ZAROS_CASTING
public static final int ZAROS_CASTING- See Also:
-
ZAROS_VERTICAL_CASTING
public static final int ZAROS_VERTICAL_CASTING- See Also:
-
ZAROS_CASTING_WALKMERGE
public static final int ZAROS_CASTING_WALKMERGE- See Also:
-
ZAROS_VERTICAL_CASTING_WALKMERGE
public static final int ZAROS_VERTICAL_CASTING_WALKMERGE- See Also:
-
-
Constructor Details
-
AttackAnimationId
public AttackAnimationId()
-
-
Method Details
-
toString
-
getIds
-