Class AttackAnimationId

java.lang.Object
org.rspeer.game.service.combat.AttackAnimationId

public class AttackAnimationId extends Object
  • Field Details

    • DM_ATTACK

      public static final int DM_ATTACK
      See Also:
    • BDRAG_ATTACK

      public static final int BDRAG_ATTACK
      See Also:
    • BAT_ATTACK

      public static final int BAT_ATTACK
      See Also:
    • BEAR_ATTACK

      public static final int BEAR_ATTACK
      See Also:
    • CAMEL_ATTACK

      public static final int CAMEL_ATTACK
      See Also:
    • CHICKEN_ATTACK

      public static final int CHICKEN_ATTACK
      See Also:
    • COW_ATTACK

      public static final int COW_ATTACK
      See Also:
    • DEMON_ATTACK

      public static final int DEMON_ATTACK
      See Also:
    • DEMON_PORTALEND

      public static final int DEMON_PORTALEND
      See Also:
    • DEMON_PORTALEND_REVERSE

      public static final int DEMON_PORTALEND_REVERSE
      See Also:
    • DEADTREE_ATTACK

      public static final int DEADTREE_ATTACK
      See Also:
    • DOG_ATTACK

      public static final int DOG_ATTACK
      See Also:
    • DRAGON_ATTACK

      public static final int DRAGON_ATTACK
      See Also:
    • DRAGON_FIREBREATH_ALL_ATTACK

      public static final int DRAGON_FIREBREATH_ALL_ATTACK
      See Also:
    • DRAGON_FIREBREATH_LEFT_ATTACK

      public static final int DRAGON_FIREBREATH_LEFT_ATTACK
      See Also:
    • DRAGON_FIREBREATH_RIGHT_ATTACK

      public static final int DRAGON_FIREBREATH_RIGHT_ATTACK
      See Also:
    • DRAGON_FIREBREATH_MIDDLE_ATTACK

      public static final int DRAGON_FIREBREATH_MIDDLE_ATTACK
      See Also:
    • DRAGON_FIREBREATH_ATTACK

      public static final int DRAGON_FIREBREATH_ATTACK
      See Also:
    • DRAGON_HEAD_ATTACK

      public static final int DRAGON_HEAD_ATTACK
      See Also:
    • DRYHAD_ATTACK

      public static final int DRYHAD_ATTACK
      See Also:
    • DWARF_ATTACK

      public static final int DWARF_ATTACK
      See Also:
    • FAIRY_ATTACK

      public static final int FAIRY_ATTACK
      See Also:
    • FIREBIRD_ATTACK

      public static final int FIREBIRD_ATTACK
      See Also:
    • GHOST_ATTACK

      public static final int GHOST_ATTACK
      See Also:
    • GIANT_ATTACK

      public static final int GIANT_ATTACK
      See Also:
    • GIANTRAT_ATTACK

      public static final int GIANTRAT_ATTACK
      See Also:
    • GIANTSPIDER_ATTACK

      public static final int GIANTSPIDER_ATTACK
      See Also:
    • GOLEM_ATTACK

      public static final int GOLEM_ATTACK
      See Also:
    • HELL_ATTACK

      public static final int HELL_ATTACK
      See Also:
    • HOBGOBLIN_ATTACK

      public static final int HOBGOBLIN_ATTACK
      See Also:
    • HOBGOBLIN_ATTACKUNARMED

      public static final int HOBGOBLIN_ATTACKUNARMED
      See Also:
    • IMP_ATTACK

      public static final int IMP_ATTACK
      See Also:
    • HUMAN_PRAY_LOOP

      public static final int HUMAN_PRAY_LOOP
      See Also:
    • MAGICAXE_ATTACK

      public static final int MAGICAXE_ATTACK
      See Also:
    • MONKEY_ATTACK

      public static final int MONKEY_ATTACK
      See Also:
    • CRAWLER_ATTACK

      public static final int CRAWLER_ATTACK
      See Also:
    • PENGUIN_ATTACK

      public static final int PENGUIN_ATTACK
      See Also:
    • RAT_ATTACK

      public static final int RAT_ATTACK
      See Also:
    • WILD_CAVE_CHAINMACE_CRUSH

      public static final int WILD_CAVE_CHAINMACE_CRUSH
      See Also:
    • WILD_CAVE_CHAINMACE_STAB

      public static final int WILD_CAVE_CHAINMACE_STAB
      See Also:
    • SHEEP_ATTACK

      public static final int SHEEP_ATTACK
      See Also:
    • SKAVID_ATTACK

      public static final int SKAVID_ATTACK
      See Also:
    • SKELETON_ATTACK

      public static final int SKELETON_ATTACK
      See Also:
    • SKELETON_TRANS_ATTACK

      public static final int SKELETON_TRANS_ATTACK
      See Also:
    • SMALLSCORPION_ATTACK

      public static final int SMALLSCORPION_ATTACK
      See Also:
    • SNAKE_ATTACK

      public static final int SNAKE_ATTACK
      See Also:
    • SPIDER_ATTACK

      public static final int SPIDER_ATTACK
      See Also:
    • TROLL_ATTACK

      public static final int TROLL_ATTACK
      See Also:
    • UNICORN_ATTACK

      public static final int UNICORN_ATTACK
      See Also:
    • YETI_ATTACK

      public static final int YETI_ATTACK
      See Also:
    • ZOMBIE_ATTACK

      public static final int ZOMBIE_ATTACK
      See Also:
    • MAMMOTH_ATTACK

      public static final int MAMMOTH_ATTACK
      See Also:
    • GOBLIN_ATTACK_UNARMED

      public static final int GOBLIN_ATTACK_UNARMED
      See Also:
    • GOBLIN_ATTACK_ARMED

      public static final int GOBLIN_ATTACK_ARMED
      See Also:
    • CAT_ATTACK

      public static final int CAT_ATTACK
      See Also:
    • TERRORBIRD_ATTACK

      public static final int TERRORBIRD_ATTACK
      See Also:
    • TERRORBIRD_MOUNTED_ATTACK

      public static final int TERRORBIRD_MOUNTED_ATTACK
      See Also:
    • TERRORBIRD_MOUNTED_ATTACK_SPEAR

      public static final int TERRORBIRD_MOUNTED_ATTACK_SPEAR
      See Also:
    • ROCKKNOCKER_PRETTY

      public static final int ROCKKNOCKER_PRETTY
      See Also:
    • SOULESS_ATTACK

      public static final int SOULESS_ATTACK
      See Also:
    • TRIFFID_ANGRY_ATTACK

      public static final int TRIFFID_ANGRY_ATTACK
      See Also:
    • HUMAN_BLOWN_MIDDLE_PRIORITY

      public static final int HUMAN_BLOWN_MIDDLE_PRIORITY
      See Also:
    • HUMAN_DDAGGER_LUNGE

      public static final int HUMAN_DDAGGER_LUNGE
      See Also:
    • HUMAN_DDAGGER_HACK

      public static final int HUMAN_DDAGGER_HACK
      See Also:
    • HUMAN_DSPEAR_SLASH

      public static final int HUMAN_DSPEAR_SLASH
      See Also:
    • HUMAN_DSPEAR_STAB

      public static final int HUMAN_DSPEAR_STAB
      See Also:
    • HUMAN_DSPEAR_LUNGE

      public static final int HUMAN_DSPEAR_LUNGE
      See Also:
    • HUMAN_THROW

      public static final int HUMAN_THROW
      See Also:
    • HUMAN_SWORD_STAB

      public static final int HUMAN_SWORD_STAB
      See Also:
    • HUMAN_SWORD_SLASH

      public static final int HUMAN_SWORD_SLASH
      See Also:
    • HUMAN_SWORD_TRANSSLASH

      public static final int HUMAN_SWORD_TRANSSLASH
      See Also:
    • HUMAN_SWORD_LUNGE

      public static final int HUMAN_SWORD_LUNGE
      See Also:
    • HUMAN_AXE_CHOP

      public static final int HUMAN_AXE_CHOP
      See Also:
    • HUMAN_TRANS_AXE_CHOP

      public static final int HUMAN_TRANS_AXE_CHOP
      See Also:
    • HUMAN_AXE_HACK

      public static final int HUMAN_AXE_HACK
      See Also:
    • HUMAN_AXE_SMASH

      public static final int HUMAN_AXE_SMASH
      See Also:
    • HUMAN_BLUNT_SPIKE

      public static final int HUMAN_BLUNT_SPIKE
      See Also:
    • HUMAN_BLUNT_POUND

      public static final int HUMAN_BLUNT_POUND
      See Also:
    • HUMAN_BLUNT_PUMMEL

      public static final int HUMAN_BLUNT_PUMMEL
      See Also:
    • HUMAN_DHSWORD_STAB

      public static final int HUMAN_DHSWORD_STAB
      See Also:
    • HUMAN_DHSWORD_CHOP

      public static final int HUMAN_DHSWORD_CHOP
      See Also:
    • HUMAN_DHSWORD_SLASH

      public static final int HUMAN_DHSWORD_SLASH
      See Also:
    • HUMAN_DHSWORD_LUNGE

      public static final int HUMAN_DHSWORD_LUNGE
      See Also:
    • HUMAN_DHSWORD_SPIN

      public static final int HUMAN_DHSWORD_SPIN
      See Also:
    • HUMAN_STAFF_SPIKE

      public static final int HUMAN_STAFF_SPIKE
      See Also:
    • HUMAN_STAFF_POUND

      public static final int HUMAN_STAFF_POUND
      See Also:
    • HUMAN_STAFF_PUMMEL

      public static final int HUMAN_STAFF_PUMMEL
      See Also:
    • HUMAN_STAFFORB_SPIKE

      public static final int HUMAN_STAFFORB_SPIKE
      See Also:
    • HUMAN_STAFFORB_POUND

      public static final int HUMAN_STAFFORB_POUND
      See Also:
    • HUMAN_STAFFORB_PUMMEL

      public static final int HUMAN_STAFFORB_PUMMEL
      See Also:
    • HUMAN_UNARMEDPUNCH

      public static final int HUMAN_UNARMEDPUNCH
      See Also:
    • HUMAN_UNARMEDKICK

      public static final int HUMAN_UNARMEDKICK
      See Also:
    • HUMAN_BOW

      public static final int HUMAN_BOW
      See Also:
    • HUMAN_CROSSBOW

      public static final int HUMAN_CROSSBOW
      See Also:
    • HUMAN_SPEAR_SPIKE

      public static final int HUMAN_SPEAR_SPIKE
      See Also:
    • HUMAN_SPEAR_LUNGE

      public static final int HUMAN_SPEAR_LUNGE
      See Also:
    • HUMAN_SPEAR_THROW

      public static final int HUMAN_SPEAR_THROW
      See Also:
    • HUMAN_FARMERSFORK_STAB

      public static final int HUMAN_FARMERSFORK_STAB
      See Also:
    • HUMAN_SCYTHE_SLASH

      public static final int HUMAN_SCYTHE_SLASH
      See Also:
    • HUMAN_SCYTHE_LUNGE

      public static final int HUMAN_SCYTHE_LUNGE
      See Also:
    • HUMAN_SCYTHE_SPIN

      public static final int HUMAN_SCYTHE_SPIN
      See Also:
    • HUMAN_SCYTHE_SWEEP

      public static final int HUMAN_SCYTHE_SWEEP
      See Also:
    • HUMAN_PRAY

      public static final int HUMAN_PRAY
      See Also:
    • HUMAN_CASTZAP

      public static final int HUMAN_CASTZAP
      See Also:
    • HUMAN_CASTIBANBLAST

      public static final int HUMAN_CASTIBANBLAST
      See Also:
    • HUMAN_CASTHEAL

      public static final int HUMAN_CASTHEAL
      See Also:
    • HUMAN_CASTENTANGLE

      public static final int HUMAN_CASTENTANGLE
      See Also:
    • HUMAN_CASTSTRIKE

      public static final int HUMAN_CASTSTRIKE
      See Also:
    • HUMAN_CASTCONFUSE

      public static final int HUMAN_CASTCONFUSE
      See Also:
    • HUMAN_CASTWEAKEN

      public static final int HUMAN_CASTWEAKEN
      See Also:
    • HUMAN_CASTCURSE

      public static final int HUMAN_CASTCURSE
      See Also:
    • HUMAN_CASTCRUMBLEUNDEAD

      public static final int HUMAN_CASTCRUMBLEUNDEAD
      See Also:
    • HUMAN_CASTWAVE

      public static final int HUMAN_CASTWAVE
      See Also:
    • HUMAN_CASTENFEEBLE

      public static final int HUMAN_CASTENFEEBLE
      See Also:
    • HUMAN_CASTSTUN

      public static final int HUMAN_CASTSTUN
      See Also:
    • HUMAN_FALLING

      public static final int HUMAN_FALLING
      See Also:
    • HUMAN_BLOWN_END_GETUP_PRIORITY

      public static final int HUMAN_BLOWN_END_GETUP_PRIORITY
      See Also:
    • HUMAN_SMOKEPUFF_TELE_APPEAR

      public static final int HUMAN_SMOKEPUFF_TELE_APPEAR
      See Also:
    • HUMAN_STAKE

      public static final int HUMAN_STAKE
      See Also:
    • HUMAN_MACHETTE_CHOP

      public static final int HUMAN_MACHETTE_CHOP
      See Also:
    • HUMAN_KNIFE_CHOP

      public static final int HUMAN_KNIFE_CHOP
      See Also:
    • IMPALE

      public static final int IMPALE
      See Also:
    • DWARF_STONE_LAUNCH

      public static final int DWARF_STONE_LAUNCH
      See Also:
    • HUMAN_STAKE2

      public static final int HUMAN_STAKE2
      See Also:
    • RAMPAGE

      public static final int RAMPAGE
      See Also:
    • SANCTUARY

      public static final int SANCTUARY
      See Also:
    • CLEAVE

      public static final int CLEAVE
      See Also:
    • SHATTER

      public static final int SHATTER
      See Also:
    • PUNCTURE

      public static final int PUNCTURE
      See Also:
    • SHOVE

      public static final int SHOVE
      See Also:
    • D_CLAWS_PUNCH

      public static final int D_CLAWS_PUNCH
      See Also:
    • CHAINHIT

      public static final int CHAINHIT
      See Also:
    • SNAPSHOT

      public static final int SNAPSHOT
      See Also:
    • SUROK_SUROK_SPELL_CASTING

      public static final int SUROK_SUROK_SPELL_CASTING
      See Also:
    • GHAST_ATTACK

      public static final int GHAST_ATTACK
      See Also:
    • INV_GHAST_ATTACK

      public static final int INV_GHAST_ATTACK
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM
      See Also:
    • SARADOMIN_SWORD_SPECIAL_PLAYER

      public static final int SARADOMIN_SWORD_SPECIAL_PLAYER
      See Also:
    • BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER

      public static final int BLESSED_SARADOMIN_SWORD_SPECIAL_PLAYER
      See Also:
    • WOUNDED_SITTING

      public static final int WOUNDED_SITTING
      See Also:
    • TROLL_TREETRUNK_ATTACK

      public static final int TROLL_TREETRUNK_ATTACK
      See Also:
    • HUMAN_CASTENTANGLE_STAFF

      public static final int HUMAN_CASTENTANGLE_STAFF
      See Also:
    • HUMAN_CASTSTRIKE_STAFF

      public static final int HUMAN_CASTSTRIKE_STAFF
      See Also:
    • HUMAN_CASTCONFUSE_STAFF

      public static final int HUMAN_CASTCONFUSE_STAFF
      See Also:
    • HUMAN_CASTWEAKEN_STAFF

      public static final int HUMAN_CASTWEAKEN_STAFF
      See Also:
    • HUMAN_CASTCURSE_STAFF

      public static final int HUMAN_CASTCURSE_STAFF
      See Also:
    • HUMAN_CASTCRUMBLEUNDEAD_STAFF

      public static final int HUMAN_CASTCRUMBLEUNDEAD_STAFF
      See Also:
    • HUMAN_CASTWAVE_STAFF

      public static final int HUMAN_CASTWAVE_STAFF
      See Also:
    • HUMAN_CASTENFEEBLE_STAFF

      public static final int HUMAN_CASTENFEEBLE_STAFF
      See Also:
    • HUMAN_CASTSTUN_STAFF

      public static final int HUMAN_CASTSTUN_STAFF
      See Also:
    • KALPHITE_LIGHTNING

      public static final int KALPHITE_LIGHTNING
      See Also:
    • DRAGON_HALBERD_SPECIAL_ATTACK

      public static final int DRAGON_HALBERD_SPECIAL_ATTACK
      See Also:
    • FLYTRAP_ATTACK

      public static final int FLYTRAP_ATTACK
      See Also:
    • EADGAR_TROLL_AXETHROW

      public static final int EADGAR_TROLL_AXETHROW
      See Also:
    • VAMP_BITE

      public static final int VAMP_BITE
      See Also:
    • VAMP_CLAW

      public static final int VAMP_CLAW
      See Also:
    • VAMP_LIFEDRAIN

      public static final int VAMP_LIFEDRAIN
      See Also:
    • LEECHATTACK

      public static final int LEECHATTACK
      See Also:
    • SHADE_ATTACK

      public static final int SHADE_ATTACK
      See Also:
    • SHADE_ATTACK_WALL

      public static final int SHADE_ATTACK_WALL
      See Also:
    • HORROR_DAGANNOTH_ATTACK

      public static final int HORROR_DAGANNOTH_ATTACK
      See Also:
    • HORROR_DAGANNOTH_RANGEATTACK

      public static final int HORROR_DAGANNOTH_RANGEATTACK
      See Also:
    • DRAGON_WARHAMMER_SA_PLAYER

      public static final int DRAGON_WARHAMMER_SA_PLAYER
      See Also:
    • HUMAN_MM_FLYBACK

      public static final int HUMAN_MM_FLYBACK
      See Also:
    • M_ZOMBIE_ATTACK

      public static final int M_ZOMBIE_ATTACK
      See Also:
    • M_MONKEY_ATTACK_SCIMITAR

      public static final int M_MONKEY_ATTACK_SCIMITAR
      See Also:
    • M_MONKEY_ATTACK_BOW

      public static final int M_MONKEY_ATTACK_BOW
      See Also:
    • M_MONKEY_ATTACK_DOUBLESCIMITAR

      public static final int M_MONKEY_ATTACK_DOUBLESCIMITAR
      See Also:
    • M_GORILLA_ATTACK

      public static final int M_GORILLA_ATTACK
      See Also:
    • M_GORILLA_POUNDCHEST

      public static final int M_GORILLA_POUNDCHEST
      See Also:
    • M_GORILLA_GUARD_ATTACK

      public static final int M_GORILLA_GUARD_ATTACK
      See Also:
    • M_MAGE_ATTACK

      public static final int M_MAGE_ATTACK
      See Also:
    • HUMAN_BANNER_SPIKE

      public static final int HUMAN_BANNER_SPIKE
      See Also:
    • BOSSGHOST_ATTACK

      public static final int BOSSGHOST_ATTACK
      See Also:
    • SKELETON_HOUND_ATTACK

      public static final int SKELETON_HOUND_ATTACK
      See Also:
    • SPECTER_ATTACK

      public static final int SPECTER_ATTACK
      See Also:
    • KURSK_ATTACK

      public static final int KURSK_ATTACK
      See Also:
    • GARGOYLE_ATTACK

      public static final int GARGOYLE_ATTACK
      See Also:
    • BANSHEE_ATTACK

      public static final int BANSHEE_ATTACK
      See Also:
    • DEMONS_ATTACK

      public static final int DEMONS_ATTACK
      See Also:
    • DEMONS_BRINGDEAD

      public static final int DEMONS_BRINGDEAD
      See Also:
    • ABYSSAL_ATTACK

      public static final int ABYSSAL_ATTACK
      See Also:
    • DEMON_SPAWN_ATTACK

      public static final int DEMON_SPAWN_ATTACK
      See Also:
    • BASILISK_ATTACK

      public static final int BASILISK_ATTACK
      See Also:
    • BLOODVELD_ATTACK

      public static final int BLOODVELD_ATTACK
      See Also:
    • DUSTDEVIL_ATTACK

      public static final int DUSTDEVIL_ATTACK
      See Also:
    • COCKATRICE_ATTACK

      public static final int COCKATRICE_ATTACK
      See Also:
    • ROCKSLUG_ATTACK

      public static final int ROCKSLUG_ATTACK
      See Also:
    • SONIC_ATTACK

      public static final int SONIC_ATTACK
      See Also:
    • SLAYER_SALT_SPRINKLE

      public static final int SLAYER_SALT_SPRINKLE
      See Also:
    • PYREFIEND_ATTACK

      public static final int PYREFIEND_ATTACK
      See Also:
    • JELLY_ATTACK

      public static final int JELLY_ATTACK
      See Also:
    • CRAWLINGHAND_ATTACK

      public static final int CRAWLINGHAND_ATTACK
      See Also:
    • TUROTH_ATTACK

      public static final int TUROTH_ATTACK
      See Also:
    • SLAYER_ABYSSAL_WHIP_ATTACK

      public static final int SLAYER_ABYSSAL_WHIP_ATTACK
      See Also:
    • SLAYER_GRANITE_MAUL_ATTACK

      public static final int SLAYER_GRANITE_MAUL_ATTACK
      See Also:
    • SLAYER_GRANITE_MAUL_SPECIAL_ATTACK

      public static final int SLAYER_GRANITE_MAUL_SPECIAL_ATTACK
      See Also:
    • CORPBEAST_SPRITE_SHOOT_1

      public static final int CORPBEAST_SPRITE_SHOOT_1
      See Also:
    • CORPBEAST_SPRITE_SHOOT_2

      public static final int CORPBEAST_SPRITE_SHOOT_2
      See Also:
    • CORPBEAST_SPRITE_SHOOT_3

      public static final int CORPBEAST_SPRITE_SHOOT_3
      See Also:
    • CORPBEAST_STOMP_ATTACK

      public static final int CORPBEAST_STOMP_ATTACK
      See Also:
    • CORPBEAST_SWIPING_ATTACK

      public static final int CORPBEAST_SWIPING_ATTACK
      See Also:
    • CORP_DOUBLE_STOMP

      public static final int CORP_DOUBLE_STOMP
      See Also:
    • HUMAN_ZAMORAKSPEAR_LUNGE

      public static final int HUMAN_ZAMORAKSPEAR_LUNGE
      See Also:
    • HUMAN_ZAMORAKSPEAR_STAB

      public static final int HUMAN_ZAMORAKSPEAR_STAB
      See Also:
    • SOTD_SPECIAL_TOXIC_UNCHARGED

      public static final int SOTD_SPECIAL_TOXIC_UNCHARGED
      See Also:
    • SOTD_SPECIAL_TOXIC_CHARGED

      public static final int SOTD_SPECIAL_TOXIC_CHARGED
      See Also:
    • SNAKEBOSS_PET_ATTACK

      public static final int SNAKEBOSS_PET_ATTACK
      See Also:
    • ROCK_ATTACK

      public static final int ROCK_ATTACK
      See Also:
    • HUMAN_HAMMER_HIT

      public static final int HUMAN_HAMMER_HIT
      See Also:
    • CAVE_GOBLIN_ATTACK

      public static final int CAVE_GOBLIN_ATTACK
      See Also:
    • GIANT_FROG_ATTACK

      public static final int GIANT_FROG_ATTACK
      See Also:
    • HUMAN_CASTING_TELE_BLOCK

      public static final int HUMAN_CASTING_TELE_BLOCK
      See Also:
    • HUMAN_CASTING_TELE_BLOCK_STAFF

      public static final int HUMAN_CASTING_TELE_BLOCK_STAFF
      See Also:
    • HUMAN_RUBBER_CHICKEN_ATTACK

      public static final int HUMAN_RUBBER_CHICKEN_ATTACK
      See Also:
    • SP_ATTACK_DRAGON_SCIMITAR

      public static final int SP_ATTACK_DRAGON_SCIMITAR
      See Also:
    • DESERTTREASURE_MUMMY_ATTACK

      public static final int DESERTTREASURE_MUMMY_ATTACK
      See Also:
    • DRAGON_RANGED_ATTACKS

      public static final int DRAGON_RANGED_ATTACKS
      See Also:
    • BARROW_GUTHAN_CRUSH

      public static final int BARROW_GUTHAN_CRUSH
      See Also:
    • BARROW_DHAROK_SLASH

      public static final int BARROW_DHAROK_SLASH
      See Also:
    • BARROW_DHAROK_CRUSH

      public static final int BARROW_DHAROK_CRUSH
      See Also:
    • BARROW_TORAG_CRUSH

      public static final int BARROW_TORAG_CRUSH
      See Also:
    • BLOODWORM_ATTACK

      public static final int BLOODWORM_ATTACK
      See Also:
    • BARROWS_REPEATING_CROSSBOW_FIRE

      public static final int BARROWS_REPEATING_CROSSBOW_FIRE
      See Also:
    • BARROWS_QUARTERSTAFF_ATTACK

      public static final int BARROWS_QUARTERSTAFF_ATTACK
      See Also:
    • BARROWS_WAR_SPEAR_STAB

      public static final int BARROWS_WAR_SPEAR_STAB
      See Also:
    • BARROWS_WAR_SPEAR_SLASH

      public static final int BARROWS_WAR_SPEAR_SLASH
      See Also:
    • BARROWS_WAR_SPEAR_CRUSH

      public static final int BARROWS_WAR_SPEAR_CRUSH
      See Also:
    • ROOSTERATTACK

      public static final int ROOSTERATTACK
      See Also:
    • BEAR_HEADLESS_BEAST_WALK

      public static final int BEAR_HEADLESS_BEAST_WALK
      See Also:
    • SLAYER_INFERNALMAGE_CASTSTRIKE

      public static final int SLAYER_INFERNALMAGE_CASTSTRIKE
      See Also:
    • COW_ATTACK_DEAD

      public static final int COW_ATTACK_DEAD
      See Also:
    • HUMAN_TOADCANNON_ATTACK

      public static final int HUMAN_TOADCANNON_ATTACK
      See Also:
    • WOM_KUNG_FU_ATTACK

      public static final int WOM_KUNG_FU_ATTACK
      See Also:
    • WOM_RECOIL

      public static final int WOM_RECOIL
      See Also:
    • THZAAR_UNARMED_ATTACK

      public static final int THZAAR_UNARMED_ATTACK
      See Also:
    • THZAAR_ARMED_ATTACK

      public static final int THZAAR_ARMED_ATTACK
      See Also:
    • THZAAR_RING_ATTACK

      public static final int THZAAR_RING_ATTACK
      See Also:
    • THZAAR_STAFF_ATTACK

      public static final int THZAAR_STAFF_ATTACK
      See Also:
    • THZAAR_MAGIC_ATTACK

      public static final int THZAAR_MAGIC_ATTACK
      See Also:
    • THZARR_RING_CHUCK

      public static final int THZARR_RING_CHUCK
      See Also:
    • TZHAAR_FIREBREATH_ATTACK

      public static final int TZHAAR_FIREBREATH_ATTACK
      See Also:
    • FIREBAT_ATTACK

      public static final int FIREBAT_ATTACK
      See Also:
    • LAVABEAST_ATTACK

      public static final int LAVABEAST_ATTACK
      See Also:
    • MAGMAQURIS_PUNCH

      public static final int MAGMAQURIS_PUNCH
      See Also:
    • MAGMAQURIS_SPINE_ATTACK

      public static final int MAGMAQURIS_SPINE_ATTACK
      See Also:
    • LIZARD_CLERIC_ATTACK

      public static final int LIZARD_CLERIC_ATTACK
      See Also:
    • LIZARD_CLERIC_HEAL

      public static final int LIZARD_CLERIC_HEAL
      See Also:
    • IGNIFERUM_ATTACK

      public static final int IGNIFERUM_ATTACK
      See Also:
    • IGNIFERUM_RANGED

      public static final int IGNIFERUM_RANGED
      See Also:
    • WANTED_CRYSTAL_BALL_SCAN

      public static final int WANTED_CRYSTAL_BALL_SCAN
      See Also:
    • DARK_BEAST_UPDATE_ATTACK

      public static final int DARK_BEAST_UPDATE_ATTACK
      See Also:
    • SPIRIT_ATTACK

      public static final int SPIRIT_ATTACK
      See Also:
    • DEAL_SMITE_CONTROL

      public static final int DEAL_SMITE_CONTROL
      See Also:
    • GG_DUSK_FLY_TRANSITION

      public static final int GG_DUSK_FLY_TRANSITION
      See Also:
    • DAGANNOTH_MEGANOTH_ATTACK_MELEE

      public static final int DAGANNOTH_MEGANOTH_ATTACK_MELEE
      See Also:
    • DAGANNOTH_MEGANOTH_ATTACK_MAGE

      public static final int DAGANNOTH_MEGANOTH_ATTACK_MAGE
      See Also:
    • DAGANNOTH_MEGANOTH_ATTACK_RANGE

      public static final int DAGANNOTH_MEGANOTH_ATTACK_RANGE
      See Also:
    • DAGANNOTH_WATER_CREATURE_ATTACK

      public static final int DAGANNOTH_WATER_CREATURE_ATTACK
      See Also:
    • DRAGON_SMALLAXE_ANIM

      public static final int DRAGON_SMALLAXE_ANIM
      See Also:
    • DENATH_LEAVE

      public static final int DENATH_LEAVE
      See Also:
    • DARK_SPEC_PLAYER

      public static final int DARK_SPEC_PLAYER
      See Also:
    • CHAMPIONS_ZOMBIE_CATCRUSH

      public static final int CHAMPIONS_ZOMBIE_CATCRUSH
      See Also:
    • CHAMPIONS_JOGRE_ATTACK

      public static final int CHAMPIONS_JOGRE_ATTACK
      See Also:
    • CHAMPIONS_GIANT_ATTACK_VERTICAL

      public static final int CHAMPIONS_GIANT_ATTACK_VERTICAL
      See Also:
    • CHAMPIONS_GIANT_ATTACK_HORIZONTAL

      public static final int CHAMPIONS_GIANT_ATTACK_HORIZONTAL
      See Also:
    • EARTHWARRIOR_CHOP

      public static final int EARTHWARRIOR_CHOP
      See Also:
    • CHAMPIONS_IMP_STAB

      public static final int CHAMPIONS_IMP_STAB
      See Also:
    • CHAMPIONS_IMP_THROW

      public static final int CHAMPIONS_IMP_THROW
      See Also:
    • CHAMPIONS_HOBGOBLIN_RANGE

      public static final int CHAMPIONS_HOBGOBLIN_RANGE
      See Also:
    • CHAMPIONS_HOBGOBLIN_DRAIN

      public static final int CHAMPIONS_HOBGOBLIN_DRAIN
      See Also:
    • CHAMPIONS_GOBLIN_DRAIN

      public static final int CHAMPIONS_GOBLIN_DRAIN
      See Also:
    • CHAMPIONS_GOBLIN_SPELLCAST

      public static final int CHAMPIONS_GOBLIN_SPELLCAST
      See Also:
    • CHAMPIONS_GHOUL_CLUB

      public static final int CHAMPIONS_GHOUL_CLUB
      See Also:
    • CHAMPIONS_GHOUL_THROW

      public static final int CHAMPIONS_GHOUL_THROW
      See Also:
    • CHAMPIONS_LESSERDEMON_SLASH

      public static final int CHAMPIONS_LESSERDEMON_SLASH
      See Also:
    • CHAMPIONS_LESSERDEMON_FIRE_CAST

      public static final int CHAMPIONS_LESSERDEMON_FIRE_CAST
      See Also:
    • CHAMPION_LESSERDEMON_SLASH

      public static final int CHAMPION_LESSERDEMON_SLASH
      See Also:
    • CHAMPION_LESSERDEMON_FIRE_CAST

      public static final int CHAMPION_LESSERDEMON_FIRE_CAST
      See Also:
    • WYVERN_SKELETON_BITE

      public static final int WYVERN_SKELETON_BITE
      See Also:
    • WYVERN_SKELETON_TAIL_SWIPE

      public static final int WYVERN_SKELETON_TAIL_SWIPE
      See Also:
    • WYVERN_SKELETON_ICE_BREATH

      public static final int WYVERN_SKELETON_ICE_BREATH
      See Also:
    • HUMAN_BALL_ATTACK

      public static final int HUMAN_BALL_ATTACK
      See Also:
    • HUMAN_BALL_KICK_ATTACK

      public static final int HUMAN_BALL_KICK_ATTACK
      See Also:
    • SLAYER_TOTS_I_CHARGE

      public static final int SLAYER_TOTS_I_CHARGE
      See Also:
    • HUMAN_SHRINK

      public static final int HUMAN_SHRINK
      See Also:
    • MACRO_SANDWICH_LADY_DEATH

      public static final int MACRO_SANDWICH_LADY_DEATH
      See Also:
    • ENAKH_BONEGUARD_ATTACK

      public static final int ENAKH_BONEGUARD_ATTACK
      See Also:
    • SNP_FIRE_BOSS_WALK

      public static final int SNP_FIRE_BOSS_WALK
      See Also:
    • CHAOSELEMENTAL_ATTACK

      public static final int CHAOSELEMENTAL_ATTACK
      See Also:
    • CHAOSELEMENTAL_DISCORD

      public static final int CHAOSELEMENTAL_DISCORD
      See Also:
    • CHAOSELEMENTAL_CASTING

      public static final int CHAOSELEMENTAL_CASTING
      See Also:
    • DRAGON_TWO_HANDED_SWORD

      public static final int DRAGON_TWO_HANDED_SWORD
      See Also:
    • KILLERWATT_BIPED_ATTACK

      public static final int KILLERWATT_BIPED_ATTACK
      See Also:
    • KILLERWATT_BIPED_CAST

      public static final int KILLERWATT_BIPED_CAST
      See Also:
    • FAI_FALADOR_UNICORN_ATTACK

      public static final int FAI_FALADOR_UNICORN_ATTACK
      See Also:
    • TANGLEFOOT_ATTACK

      public static final int TANGLEFOOT_ATTACK
      See Also:
    • HUMAN_FAIRY_APPEAR

      public static final int HUMAN_FAIRY_APPEAR
      See Also:
    • ABYSSAL_DAGGER_HACK

      public static final int ABYSSAL_DAGGER_HACK
      See Also:
    • ABYSSAL_DAGGER_LUNGE

      public static final int ABYSSAL_DAGGER_LUNGE
      See Also:
    • ABYSSAL_BLUDGEON_CRUSH

      public static final int ABYSSAL_BLUDGEON_CRUSH
      See Also:
    • ABYSSAL_BLUDGEON_SPECIAL_ATTACK

      public static final int ABYSSAL_BLUDGEON_SPECIAL_ATTACK
      See Also:
    • ABYSSAL_DAGGER_SPECIAL

      public static final int ABYSSAL_DAGGER_SPECIAL
      See Also:
    • MOLE_ATTACK

      public static final int MOLE_ATTACK
      See Also:
    • ZYGOMITE_ATTACK

      public static final int ZYGOMITE_ATTACK
      See Also:
    • HUMAN_FUNGICIDE_PUMP_ATTACK

      public static final int HUMAN_FUNGICIDE_PUMP_ATTACK
      See Also:
    • ROCKKNOCKER_INFERNAL

      public static final int ROCKKNOCKER_INFERNAL
      See Also:
    • SEAGULL_ATTACK

      public static final int SEAGULL_ATTACK
      See Also:
    • _100_MEAT_TENDERISER

      public static final int _100_MEAT_TENDERISER
      See Also:
    • _100_EGG_WHISK

      public static final int _100_EGG_WHISK
      See Also:
    • TENTACLE_MONSTER_ATTACK

      public static final int TENTACLE_MONSTER_ATTACK
      See Also:
    • STAFF_OF_BALANCE_SPECIAL

      public static final int STAFF_OF_BALANCE_SPECIAL
      See Also:
    • OUB_MONSTER1_ATTACK

      public static final int OUB_MONSTER1_ATTACK
      See Also:
    • TEMPLETREK_GIANT_SNAIL_ATTACK

      public static final int TEMPLETREK_GIANT_SNAIL_ATTACK
      See Also:
    • TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK

      public static final int TEMPLETREK_GIANT_SNAIL_SLIME_ATTACK
      See Also:
    • TEMPLETREK_TENTACLE_HEAD_ATTACK

      public static final int TEMPLETREK_TENTACLE_HEAD_ATTACK
      See Also:
    • TEMPLETREK_SWAMP_SNAKE_ATTACK

      public static final int TEMPLETREK_SWAMP_SNAKE_ATTACK
      See Also:
    • TREK_HEALING_SPELL

      public static final int TREK_HEALING_SPELL
      See Also:
    • HUMAN_KNIFE_SLASH

      public static final int HUMAN_KNIFE_SLASH
      See Also:
    • ANGER_SPECIAL_PLAY

      public static final int ANGER_SPECIAL_PLAY
      See Also:
    • CONFATTACK

      public static final int CONFATTACK
      See Also:
    • CONFPOISEN

      public static final int CONFPOISEN
      See Also:
    • CONFRANGE

      public static final int CONFRANGE
      See Also:
    • LESSATTACK

      public static final int LESSATTACK
      See Also:
    • LESSPOISEN

      public static final int LESSPOISEN
      See Also:
    • NECKATTACK

      public static final int NECKATTACK
      See Also:
    • NECKPOISEN

      public static final int NECKPOISEN
      See Also:
    • NECKRANGE

      public static final int NECKRANGE
      See Also:
    • LORE_DUST_DEVIL_ATTACK

      public static final int LORE_DUST_DEVIL_ATTACK
      See Also:
    • BATTLEAXE_CRUSH

      public static final int BATTLEAXE_CRUSH
      See Also:
    • RC_ZMI_LIZARD_ATTACK

      public static final int RC_ZMI_LIZARD_ATTACK
      See Also:
    • SLAYER_TOTS_CHARGE_TOXIC

      public static final int SLAYER_TOTS_CHARGE_TOXIC
      See Also:
    • TENTACLE_MONSTER_SPAWN

      public static final int TENTACLE_MONSTER_SPAWN
      See Also:
    • ARCEUUS_NECROMANCY_ANIM

      public static final int ARCEUUS_NECROMANCY_ANIM
      See Also:
    • TORCHER_ATTACK

      public static final int TORCHER_ATTACK
      See Also:
    • SPLATTER_ATTACK

      public static final int SPLATTER_ATTACK
      See Also:
    • BRAWLER_SUPER_ATTACK

      public static final int BRAWLER_SUPER_ATTACK
      See Also:
    • BRAWLER_ATTACK

      public static final int BRAWLER_ATTACK
      See Also:
    • SHIFTER_ATTACK

      public static final int SHIFTER_ATTACK
      See Also:
    • SPINNER_ATTACK

      public static final int SPINNER_ATTACK
      See Also:
    • RAVAGER_ATTACK

      public static final int RAVAGER_ATTACK
      See Also:
    • DEFILER_ATTACK

      public static final int DEFILER_ATTACK
      See Also:
    • SWAN_GENERAL_ATTACK

      public static final int SWAN_GENERAL_ATTACK
      See Also:
    • SWAN_QUEEN_ATTACK

      public static final int SWAN_QUEEN_ATTACK
      See Also:
    • SWAN_QUEEN_SPELLCAST

      public static final int SWAN_QUEEN_SPELLCAST
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_ATTACK

      public static final int ROYAL_SEA_SNAKE_MOTHER_ATTACK
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK

      public static final int ROYAL_SEA_SNAKE_MOTHER_RANGED_ATTACK
      See Also:
    • ROYAL_SEA_SNAKE_MOTHER_EMERGE

      public static final int ROYAL_SEA_SNAKE_MOTHER_EMERGE
      See Also:
    • XBOWS_HUMAN_FIRE_AND_RELOAD

      public static final int XBOWS_HUMAN_FIRE_AND_RELOAD
      See Also:
    • MINO_ATTACK

      public static final int MINO_ATTACK
      See Also:
    • CATPON_ATTACK

      public static final int CATPON_ATTACK
      See Also:
    • CATPON_ATTACK_BREATH

      public static final int CATPON_ATTACK_BREATH
      See Also:
    • GORAK_ATTACK

      public static final int GORAK_ATTACK
      See Also:
    • COSMIC_ENTITY_ATTACK

      public static final int COSMIC_ENTITY_ATTACK
      See Also:
    • ORK_UPDATE_DOUBLE_GRIP_ATTACK

      public static final int ORK_UPDATE_DOUBLE_GRIP_ATTACK
      See Also:
    • COSMIC_ENITY_BEIGN_WALK

      public static final int COSMIC_ENITY_BEIGN_WALK
      See Also:
    • TEMPLETREK_GIRL_UNARMED_ATTACK

      public static final int TEMPLETREK_GIRL_UNARMED_ATTACK
      See Also:
    • CERBERUS_ATTACK_RANGE

      public static final int CERBERUS_ATTACK_RANGE
      See Also:
    • CERBERUS_BITE

      public static final int CERBERUS_BITE
      See Also:
    • CERBERUS_FIRE_BREATH

      public static final int CERBERUS_FIRE_BREATH
      See Also:
    • CERBERUS_SPECIAL_ATTACK_SPRAY

      public static final int CERBERUS_SPECIAL_ATTACK_SPRAY
      See Also:
    • HUMAN_INQUISITORS_MACE_CRUSH

      public static final int HUMAN_INQUISITORS_MACE_CRUSH
      See Also:
    • HUMAN_NIGHTMARE_STAFF_READY

      public static final int HUMAN_NIGHTMARE_STAFF_READY
      See Also:
    • HUMAN_NIGHTMARE_STAFF_CRUSH

      public static final int HUMAN_NIGHTMARE_STAFF_CRUSH
      See Also:
    • ABYSSAL_SPAWN_ATTACK

      public static final int ABYSSAL_SPAWN_ATTACK
      See Also:
    • SIRE_ATTACK_SPAWNS

      public static final int SIRE_ATTACK_SPAWNS
      See Also:
    • SIRE_ATTACK_MIASMA

      public static final int SIRE_ATTACK_MIASMA
      See Also:
    • DEMON_UPDATE_SWIPE

      public static final int DEMON_UPDATE_SWIPE
      See Also:
    • DEMON_UPDATE_FIREBALL_CAST

      public static final int DEMON_UPDATE_FIREBALL_CAST
      See Also:
    • GIANT_UPDATE_BASIC_ATTACK

      public static final int GIANT_UPDATE_BASIC_ATTACK
      See Also:
    • GIANT_UPDATE_MOSS_ATTACK

      public static final int GIANT_UPDATE_MOSS_ATTACK
      See Also:
    • GIANT_UPDATE_FIRE_ATTACK

      public static final int GIANT_UPDATE_FIRE_ATTACK
      See Also:
    • GIANT_UPDATE_FIRE_SWORD_ATTACK

      public static final int GIANT_UPDATE_FIRE_SWORD_ATTACK
      See Also:
    • GIANT_UPDATE_ICE_ATTACK

      public static final int GIANT_UPDATE_ICE_ATTACK
      See Also:
    • DEMON_UPDATE_ATTACK_GREATER

      public static final int DEMON_UPDATE_ATTACK_GREATER
      See Also:
    • DEMON_UPDATE_ATTACK_LESSER

      public static final int DEMON_UPDATE_ATTACK_LESSER
      See Also:
    • STRAYDOG_ATTACK

      public static final int STRAYDOG_ATTACK
      See Also:
    • HOBGOBLIN_SPEAR_ATTACK

      public static final int HOBGOBLIN_SPEAR_ATTACK
      See Also:
    • SLUG2_CRYSTAL_BALL_SCAN

      public static final int SLUG2_CRYSTAL_BALL_SCAN
      See Also:
    • EARTH_ELEMENTAL_REWORK_ATTACK

      public static final int EARTH_ELEMENTAL_REWORK_ATTACK
      See Also:
    • BAT_REWORK_ATTACK

      public static final int BAT_REWORK_ATTACK
      See Also:
    • BEAR_REWORK_ATTACK

      public static final int BEAR_REWORK_ATTACK
      See Also:
    • BEAR_REWORK_CUB_ATTACK

      public static final int BEAR_REWORK_CUB_ATTACK
      See Also:
    • GIANT_RAT_UPDATE_ATTACK

      public static final int GIANT_RAT_UPDATE_ATTACK
      See Also:
    • DESERT_GOAT_ATTACK

      public static final int DESERT_GOAT_ATTACK
      See Also:
    • MYARM_TROLL_ATTACK

      public static final int MYARM_TROLL_ATTACK
      See Also:
    • MYARM_TROLL_DEATH

      public static final int MYARM_TROLL_DEATH
      See Also:
    • MYARM_ROC_FLAP_ATTACK

      public static final int MYARM_ROC_FLAP_ATTACK
      See Also:
    • MYARM_ROC_PECK_ATTACK

      public static final int MYARM_ROC_PECK_ATTACK
      See Also:
    • MYARM_ROC_ROCK_ATTACK

      public static final int MYARM_ROC_ROCK_ATTACK
      See Also:
    • MYARM_ROC_BABY_ATTACK

      public static final int MYARM_ROC_BABY_ATTACK
      See Also:
    • SHOVE_1H

      public static final int SHOVE_1H
      See Also:
    • SNAKEBOSS_BLOWPIPE_ATTACK

      public static final int SNAKEBOSS_BLOWPIPE_ATTACK
      See Also:
    • GUB_XMAS_HUMAN_SNOWBALL_THROW

      public static final int GUB_XMAS_HUMAN_SNOWBALL_THROW
      See Also:
    • SNAKEBOSS_ATTACK_ACIDX3

      public static final int SNAKEBOSS_ATTACK_ACIDX3
      See Also:
    • SNAKEBOSS_ATTACK_ACIDX1

      public static final int SNAKEBOSS_ATTACK_ACIDX1
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_ATTACK

      public static final int BARBASSAULT_PENANCE_QUEEN_ATTACK
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGEATTACK

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGEATTACK
      See Also:
    • BARBASSAULT_PENANCE_FIGHTER_ATTACK

      public static final int BARBASSAULT_PENANCE_FIGHTER_ATTACK
      See Also:
    • HUMAN_PRIORITY_STUMBLE_BACK

      public static final int HUMAN_PRIORITY_STUMBLE_BACK
      See Also:
    • HUMAN_BUTTERFLYNET_SWING

      public static final int HUMAN_BUTTERFLYNET_SWING
      See Also:
    • HUNTER_BIG_CAT_BITE

      public static final int HUNTER_BIG_CAT_BITE
      See Also:
    • HUNTER_BIG_CAT_BUTT

      public static final int HUNTER_BIG_CAT_BUTT
      See Also:
    • HUMAN_ATTACK_SALAMANDER

      public static final int HUMAN_ATTACK_SALAMANDER
      See Also:
    • IMP_UPDATE_CHAMPION_ATTACK

      public static final int IMP_UPDATE_CHAMPION_ATTACK
      See Also:
    • UBER_KEBBIT_ATTACK

      public static final int UBER_KEBBIT_ATTACK
      See Also:
    • SPIDER_UPDATE_ATTACK_LARGE

      public static final int SPIDER_UPDATE_ATTACK_LARGE
      See Also:
    • SPIDER_UPDATE_ATTACK

      public static final int SPIDER_UPDATE_ATTACK
      See Also:
    • SHEEP_UPDATE_ATTACK

      public static final int SHEEP_UPDATE_ATTACK
      See Also:
    • GOAT_UPDATE_ATTACK

      public static final int GOAT_UPDATE_ATTACK
      See Also:
    • QIP_WATCHTOWER_POUR_VIAL

      public static final int QIP_WATCHTOWER_POUR_VIAL
      See Also:
    • SIRE_RIGHT_HOOK

      public static final int SIRE_RIGHT_HOOK
      See Also:
    • SIRE_ATTACK_MIASMA_TWO

      public static final int SIRE_ATTACK_MIASMA_TWO
      See Also:
    • SIRE_ATTACK_RIGHT_WHIP

      public static final int SIRE_ATTACK_RIGHT_WHIP
      See Also:
    • LORE_CHICKEN_ATTACK

      public static final int LORE_CHICKEN_ATTACK
      See Also:
    • CONTACT_EXTINGUISH_LIGHT

      public static final int CONTACT_EXTINGUISH_LIGHT
      See Also:
    • CONTACT_OFFENSIVE_SPELL

      public static final int CONTACT_OFFENSIVE_SPELL
      See Also:
    • CONTACT_SUMMON_SWARM

      public static final int CONTACT_SUMMON_SWARM
      See Also:
    • CONTACT_LOCUST_LANCE_ATTACK

      public static final int CONTACT_LOCUST_LANCE_ATTACK
      See Also:
    • CONTACT_LOCUST_BOW_ATTACK

      public static final int CONTACT_LOCUST_BOW_ATTACK
      See Also:
    • CONTACT_BOSS_ATTACK

      public static final int CONTACT_BOSS_ATTACK
      See Also:
    • SKELETON_UPDATE_ATTACK_WEAPON

      public static final int SKELETON_UPDATE_ATTACK_WEAPON
      See Also:
    • SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT

      public static final int SKELETON_UPDATE_ATTACK_WEAPON_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_ATTACK_SWORD

      public static final int SKELETON_UPDATE_ATTACK_SWORD
      See Also:
    • SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT

      public static final int SKELETON_UPDATE_ATTACK_SWORD_TRANSPARENT
      See Also:
    • SKELETON_UPDATE_MAGE_CASTING

      public static final int SKELETON_UPDATE_MAGE_CASTING
      See Also:
    • GHOST_UPDATE_NORMAL_ATTACK

      public static final int GHOST_UPDATE_NORMAL_ATTACK
      See Also:
    • GHOST_UPDATE_NAZASTAROOL_ATTACK

      public static final int GHOST_UPDATE_NAZASTAROOL_ATTACK
      See Also:
    • GHOST_UPDATE_TENDRILL_ATTACK

      public static final int GHOST_UPDATE_TENDRILL_ATTACK
      See Also:
    • MUMMY_UPDATE_CIVILLIAN_ATTACK

      public static final int MUMMY_UPDATE_CIVILLIAN_ATTACK
      See Also:
    • MUMMY_UPDATE_SWORD_ATTACK

      public static final int MUMMY_UPDATE_SWORD_ATTACK
      See Also:
    • ZOMBIE_UPDATE_ATTACK_NORMAL

      public static final int ZOMBIE_UPDATE_ATTACK_NORMAL
      See Also:
    • ZOMBIE_UPDATE_ATTACK_WEAPON

      public static final int ZOMBIE_UPDATE_ATTACK_WEAPON
      See Also:
    • ZOMBIE_UPDATE_ATTACK_DRAGGING

      public static final int ZOMBIE_UPDATE_ATTACK_DRAGGING
      See Also:
    • ZOMBIE_UPDATE_ATTACK_CHAMPION

      public static final int ZOMBIE_UPDATE_ATTACK_CHAMPION
      See Also:
    • LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL

      public static final int LOTR_TARN_RAZORLOR_HUMAN_SUMMON_SPELL
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_ATTACK

      public static final int LOTR_TARN_RAZORLOR_MUTANT_ATTACK
      See Also:
    • LOTR_TERROR_DOG_ATTACK

      public static final int LOTR_TERROR_DOG_ATTACK
      See Also:
    • LOTR_TERROR_DOG_ATTACK_LARGE

      public static final int LOTR_TERROR_DOG_ATTACK_LARGE
      See Also:
    • SUROK_ZAFF_SPELL_CASTING

      public static final int SUROK_ZAFF_SPELL_CASTING
      See Also:
    • BRAIN_SAWBONES_ATTACK

      public static final int BRAIN_SAWBONES_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_WANDERERS_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_DRAG_FEET_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_CAPTAIN_ATTACK
      See Also:
    • PENG_GENTOO_ATTACK

      public static final int PENG_GENTOO_ATTACK
      See Also:
    • PENG_ICELORD_ATTACK

      public static final int PENG_ICELORD_ATTACK
      See Also:
    • PENG_ICELORD_RANGED_ATTACK

      public static final int PENG_ICELORD_RANGED_ATTACK
      See Also:
    • SIRE_ATTACK_DOUBLE_HOOK

      public static final int SIRE_ATTACK_DOUBLE_HOOK
      See Also:
    • SIRE_ATTACK_DOUBLE_WHIPS

      public static final int SIRE_ATTACK_DOUBLE_WHIPS
      See Also:
    • YAK_UPDATE_ATTACK

      public static final int YAK_UPDATE_ATTACK
      See Also:
    • _100_OSMAN_SEASONS_ELEMENTAL_POINT

      public static final int _100_OSMAN_SEASONS_ELEMENTAL_POINT
      See Also:
    • SNAKEBOSS_ATTACK_TAIL_LEFT

      public static final int SNAKEBOSS_ATTACK_TAIL_LEFT
      See Also:
    • SNAKEBOSS_ATTACK_TAIL_RIGHT

      public static final int SNAKEBOSS_ATTACK_TAIL_RIGHT
      See Also:
    • TOL_FROGEEL_ATTACK

      public static final int TOL_FROGEEL_ATTACK
      See Also:
    • COW_UPDATE_ATTACK

      public static final int COW_UPDATE_ATTACK
      See Also:
    • BRAIN_PLAYER_ANCHOR_ATTACK

      public static final int BRAIN_PLAYER_ANCHOR_ATTACK
      See Also:
    • BRAIN_PLAYER_ANCHOR_READY

      public static final int BRAIN_PLAYER_ANCHOR_READY
      See Also:
    • BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK

      public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK
      See Also:
    • BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK

      public static final int BRAIN_SPOT_ANCHOR_SPECIAL_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_LIMPERS_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_BONEY_ATTACK
      See Also:
    • BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK

      public static final int BRAIN_ZOMBIE_PIRATE_CUTTERS_ATTACK
      See Also:
    • BRAIN_BARRELCHEST_NORMAL_ATTACK

      public static final int BRAIN_BARRELCHEST_NORMAL_ATTACK
      See Also:
    • BRAIN_BARRELCHEST_SPECIAL_ATTACK

      public static final int BRAIN_BARRELCHEST_SPECIAL_ATTACK
      See Also:
    • RAMBLE_ZOMBIE_ATTACK

      public static final int RAMBLE_ZOMBIE_ATTACK
      See Also:
    • MOLANISK_PLAYER_RING_BELL

      public static final int MOLANISK_PLAYER_RING_BELL
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_OPAL

      public static final int TBW_CLEANUP_PLAYER_HACK_OPAL
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_JADE

      public static final int TBW_CLEANUP_PLAYER_HACK_JADE
      See Also:
    • TBW_CLEANUP_PLAYER_HACK_REDTOPAZ

      public static final int TBW_CLEANUP_PLAYER_HACK_REDTOPAZ
      See Also:
    • STAB_WOLBANEDAGGER

      public static final int STAB_WOLBANEDAGGER
      See Also:
    • SUROK_KING_ROALD_ATTACK

      public static final int SUROK_KING_ROALD_ATTACK
      See Also:
    • OLAF2_UNDEAD_SWORD_LUNGE

      public static final int OLAF2_UNDEAD_SWORD_LUNGE
      See Also:
    • GOBLIN_UPDATE_CHAMPION_CASTING

      public static final int GOBLIN_UPDATE_CHAMPION_CASTING
      See Also:
    • SLICE_PLAYER_MACE_SPECIAL_ATTACK

      public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK
      See Also:
    • SLICE_SURFACE_GOBLIN_SERGENT_ATTACK

      public static final int SLICE_SURFACE_GOBLIN_SERGENT_ATTACK
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_UNARMED_ATTACK
      See Also:
    • SLICE_SURFACE_GOBLIN_ARMED_ATTACK

      public static final int SLICE_SURFACE_GOBLIN_ARMED_ATTACK
      See Also:
    • SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR

      public static final int SLICE_SURFACE_GOBLIN_SQUAT_ATTACK_SPEAR
      See Also:
    • SMALL_SPIDER_UPDATE_ATTACK

      public static final int SMALL_SPIDER_UPDATE_ATTACK
      See Also:
    • SCORPION_UPDATE_ATTACK_TAIL

      public static final int SCORPION_UPDATE_ATTACK_TAIL
      See Also:
    • SMALL_SCORPION_UPDATE_ATTACK

      public static final int SMALL_SCORPION_UPDATE_ATTACK
      See Also:
    • LOBSTER_UPDATE_ATTACK

      public static final int LOBSTER_UPDATE_ATTACK
      See Also:
    • HUMAN_APE_ATTACK

      public static final int HUMAN_APE_ATTACK
      See Also:
    • DREAM_ILLUSIVE_ATTACK

      public static final int DREAM_ILLUSIVE_ATTACK
      See Also:
    • DREAM_EVERLASTING_ATTACK

      public static final int DREAM_EVERLASTING_ATTACK
      See Also:
    • GIANT_CHAMPION_ATTACK

      public static final int GIANT_CHAMPION_ATTACK
      See Also:
    • UNICORN_REWORK_ATTACK

      public static final int UNICORN_REWORK_ATTACK
      See Also:
    • VARROCK_HEAVYBAG_ATTACK

      public static final int VARROCK_HEAVYBAG_ATTACK
      See Also:
    • FAI_VARROCK_GUARD_ATTACK

      public static final int FAI_VARROCK_GUARD_ATTACK
      See Also:
    • GRIM_GIANT_ATTACK

      public static final int GRIM_GIANT_ATTACK
      See Also:
    • DOG_UPDATE_WOLF_ATTACK

      public static final int DOG_UPDATE_WOLF_ATTACK
      See Also:
    • DOG_UPDATE_SMALL_DOG_ATTACK

      public static final int DOG_UPDATE_SMALL_DOG_ATTACK
      See Also:
    • DOG_UPDATE_MEDIUM_DOG_ATTACK

      public static final int DOG_UPDATE_MEDIUM_DOG_ATTACK
      See Also:
    • DOG_UPDATE_JACKAL_ATTACK

      public static final int DOG_UPDATE_JACKAL_ATTACK
      See Also:
    • DOG_UPDATE_FIGHT_ARENA_ATTACK

      public static final int DOG_UPDATE_FIGHT_ARENA_ATTACK
      See Also:
    • DOG_UPDATE_SKELETON_HELLHOUND_ATTACK

      public static final int DOG_UPDATE_SKELETON_HELLHOUND_ATTACK
      See Also:
    • DOG_UPDATE_HELLHOUND_GODWARS_ATTACK

      public static final int DOG_UPDATE_HELLHOUND_GODWARS_ATTACK
      See Also:
    • GRIM_FARMING_SEED_DIBBING

      public static final int GRIM_FARMING_SEED_DIBBING
      See Also:
    • II_HUMAN_DART_THROW

      public static final int II_HUMAN_DART_THROW
      See Also:
    • BRUT_DRAGON_CASTING

      public static final int BRUT_DRAGON_CASTING
      See Also:
    • BRUT_ANGRY_SPIRIT_ATTACK

      public static final int BRUT_ANGRY_SPIRIT_ATTACK
      See Also:
    • CHOMPY_UPDATE_ATTACK

      public static final int CHOMPY_UPDATE_ATTACK
      See Also:
    • BIRD_FLYING_UPDATE_ATTACK

      public static final int BIRD_FLYING_UPDATE_ATTACK
      See Also:
    • MOUNTED_TERRORBIRD_ATTACK

      public static final int MOUNTED_TERRORBIRD_ATTACK
      See Also:
    • JUBBLY_UPDATE_ATTACK

      public static final int JUBBLY_UPDATE_ATTACK
      See Also:
    • FIREBIRD_UPDATE_ATTACK

      public static final int FIREBIRD_UPDATE_ATTACK
      See Also:
    • PEST_PORTAL_SHIELD_READY

      public static final int PEST_PORTAL_SHIELD_READY
      See Also:
    • PEST_PORTAL_SHIELD_READY_EAST

      public static final int PEST_PORTAL_SHIELD_READY_EAST
      See Also:
    • PEST_PORTAL_SHIELD_READY_WEST

      public static final int PEST_PORTAL_SHIELD_READY_WEST
      See Also:
    • CASTLEWARS_PRAY_END

      public static final int CASTLEWARS_PRAY_END
      See Also:
    • GODWARS_ZAMORAK_ATTACK

      public static final int GODWARS_ZAMORAK_ATTACK
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK
      See Also:
    • GODWARS_ARMADYL_CANNON_ATTACK

      public static final int GODWARS_ARMADYL_CANNON_ATTACK
      See Also:
    • GODWARS_ARMADYL_SPEAR_ATTACK

      public static final int GODWARS_ARMADYL_SPEAR_ATTACK
      See Also:
    • GODWARS_ARMADYL_SWORD_ATTACK

      public static final int GODWARS_ARMADYL_SWORD_ATTACK
      See Also:
    • GODWARS_SARADOMIN_ATTACK

      public static final int GODWARS_SARADOMIN_ATTACK
      See Also:
    • GODWARS_SARADOMIN_MAGIC_ATTACK

      public static final int GODWARS_SARADOMIN_MAGIC_ATTACK
      See Also:
    • GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK

      public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK
      See Also:
    • GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC

      public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC
      See Also:
    • GODWARS_ARMADYL_AVATAR_WIND_ATTACK

      public static final int GODWARS_ARMADYL_AVATAR_WIND_ATTACK
      See Also:
    • GODWARS_ARMADYL_AVATAR_CLAW_ATTACK

      public static final int GODWARS_ARMADYL_AVATAR_CLAW_ATTACK
      See Also:
    • GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK

      public static final int GODWARS_SPIRITUAL_ORK_MAGE_MAGIC_ATTACK
      See Also:
    • GODWARS_IMP_MAGI_ATTACK

      public static final int GODWARS_IMP_MAGI_ATTACK
      See Also:
    • SUPERIOR_HYDRA_ATTACK_RANGED

      public static final int SUPERIOR_HYDRA_ATTACK_RANGED
      See Also:
    • SUPERIOR_HYDRA_ATTACK_MAGIC

      public static final int SUPERIOR_HYDRA_ATTACK_MAGIC
      See Also:
    • GODWARS_BANDOS_ATTACK

      public static final int GODWARS_BANDOS_ATTACK
      See Also:
    • GODWARS_BANDOS_RANGED

      public static final int GODWARS_BANDOS_RANGED
      See Also:
    • GODWARS_CENTAUR_ATTACK_RANGED

      public static final int GODWARS_CENTAUR_ATTACK_RANGED
      See Also:
    • GODWARS_LION_ATTACK

      public static final int GODWARS_LION_ATTACK
      See Also:
    • GODWARS_LION_MAGIC_ATTACK

      public static final int GODWARS_LION_MAGIC_ATTACK
      See Also:
    • DH_SWORD_UPDATE_SLASH

      public static final int DH_SWORD_UPDATE_SLASH
      See Also:
    • DH_SWORD_UPDATE_CHOP

      public static final int DH_SWORD_UPDATE_CHOP
      See Also:
    • DH_SWORD_UPDATE_SMASH

      public static final int DH_SWORD_UPDATE_SMASH
      See Also:
    • DH_SWORD_UPDATE_BLOCK

      public static final int DH_SWORD_UPDATE_BLOCK
      See Also:
    • DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER

      public static final int DH_SWORD_UPDATE_DRAGON_SPECIAL_PLAYER
      See Also:
    • GODWARS_SERGEANT_GOBLIN2_SONIC

      public static final int GODWARS_SERGEANT_GOBLIN2_SONIC
      See Also:
    • GODWARS_SERGEANT_GOBLIN3_RANGED

      public static final int GODWARS_SERGEANT_GOBLIN3_RANGED
      See Also:
    • GODWARS_ZAMORAK_BDYGRD_RANGED

      public static final int GODWARS_ZAMORAK_BDYGRD_RANGED
      See Also:
    • SOTD_SPECIAL

      public static final int SOTD_SPECIAL
      See Also:
    • SIRE_ATTACK_SPAWNS_TWO

      public static final int SIRE_ATTACK_SPAWNS_TWO
      See Also:
    • LUNAR_HUMAN_MAGIC_GEOMANCY

      public static final int LUNAR_HUMAN_MAGIC_GEOMANCY
      See Also:
    • SLAYER_TOTS_CHARGE

      public static final int SLAYER_TOTS_CHARGE
      See Also:
    • ROCKKNOCKER

      public static final int ROCKKNOCKER
      See Also:
    • LORE_ENT_ATTACK

      public static final int LORE_ENT_ATTACK
      See Also:
    • SHAYZIEN_LIZARD_BOSS_MINION_SUMMON

      public static final int SHAYZIEN_LIZARD_BOSS_MINION_SUMMON
      See Also:
    • SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE

      public static final int SHAYZIEN_LIZARD_BOSS_TAIL_SWIPE
      See Also:
    • GIANT_BASIC_STAMP

      public static final int GIANT_BASIC_STAMP
      See Also:
    • SHAY_LIZARD_WARRIOR_ATTACK_MELEE

      public static final int SHAY_LIZARD_WARRIOR_ATTACK_MELEE
      See Also:
    • SHAY_LIZARD_WARRIOR_ATTACK_RANGED

      public static final int SHAY_LIZARD_WARRIOR_ATTACK_RANGED
      See Also:
    • ARCEUUS_NECROMANCY_PLAYERANIM

      public static final int ARCEUUS_NECROMANCY_PLAYERANIM
      See Also:
    • HUMAN_LEVITATE

      public static final int HUMAN_LEVITATE
      See Also:
    • HUMAN_KNOCKDOWN

      public static final int HUMAN_KNOCKDOWN
      See Also:
    • GODWARS_HAMMER_GONG_HAMMER

      public static final int GODWARS_HAMMER_GONG_HAMMER
      See Also:
    • GODWARS_HAMMER_GONG_DWH

      public static final int GODWARS_HAMMER_GONG_DWH
      See Also:
    • BALLISTA_ATTACK

      public static final int BALLISTA_ATTACK
      See Also:
    • BALLISTA_SPECIAL_ATTACK

      public static final int BALLISTA_SPECIAL_ATTACK
      See Also:
    • DEMONIC_GORILLA_MAGIC

      public static final int DEMONIC_GORILLA_MAGIC
      See Also:
    • DEMONIC_GORILLA_PUNCH

      public static final int DEMONIC_GORILLA_PUNCH
      See Also:
    • DEMONIC_GORILLA_RANGE

      public static final int DEMONIC_GORILLA_RANGE
      See Also:
    • DEMONIC_GORILLA_SMASH_CHEST

      public static final int DEMONIC_GORILLA_SMASH_CHEST
      See Also:
    • KRUK_TORTURED_APE_MAGIC

      public static final int KRUK_TORTURED_APE_MAGIC
      See Also:
    • KRUK_TORTURED_APE_PUNCH

      public static final int KRUK_TORTURED_APE_PUNCH
      See Also:
    • KRUK_TORTURED_APE_RANGE

      public static final int KRUK_TORTURED_APE_RANGE
      See Also:
    • KRUK_TORTURED_APE_SMASH_CHEST

      public static final int KRUK_TORTURED_APE_SMASH_CHEST
      See Also:
    • ROCKKNOCKER_3A

      public static final int ROCKKNOCKER_3A
      See Also:
    • ATTACKING_CASKET

      public static final int ATTACKING_CASKET
      See Also:
    • HWEEN16_SLASH

      public static final int HWEEN16_SLASH
      See Also:
    • OLM_HEAD_TURN_RIGHT

      public static final int OLM_HEAD_TURN_RIGHT
      See Also:
    • OLM_HEAD_TURN_RIGHT_REVERSE

      public static final int OLM_HEAD_TURN_RIGHT_REVERSE
      See Also:
    • OLM_HEAD_TURN_LEFT

      public static final int OLM_HEAD_TURN_LEFT
      See Also:
    • OLM_HEAD_ATTACK_FRONT_ENRAGED

      public static final int OLM_HEAD_ATTACK_FRONT_ENRAGED
      See Also:
    • OLM_HEAD_ATTACK_LEFT_ENRAGED

      public static final int OLM_HEAD_ATTACK_LEFT_ENRAGED
      See Also:
    • OLM_HEAD_ATTACK_RIGHT_ENRAGED

      public static final int OLM_HEAD_ATTACK_RIGHT_ENRAGED
      See Also:
    • HUMAN_ROCKHAMMER_HIT

      public static final int HUMAN_ROCKHAMMER_HIT
      See Also:
    • HUMAN_ROCKPICK_HIT

      public static final int HUMAN_ROCKPICK_HIT
      See Also:
    • FISHSTABBER

      public static final int FISHSTABBER
      See Also:
    • FISHSTABBER_INFERNAL

      public static final int FISHSTABBER_INFERNAL
      See Also:
    • OLM_PET_ATTACK

      public static final int OLM_PET_ATTACK
      See Also:
    • SMOUDERSTONE_CHARGE_HARPOON

      public static final int SMOUDERSTONE_CHARGE_HARPOON
      See Also:
    • VASA_SPAWN

      public static final int VASA_SPAWN
      See Also:
    • VASA_STUN_SPAWN

      public static final int VASA_STUN_SPAWN
      See Also:
    • VASA_ATTACK

      public static final int VASA_ATTACK
      See Also:
    • DOHGADYLE_BITE

      public static final int DOHGADYLE_BITE
      See Also:
    • DOHGADYLE_BARK

      public static final int DOHGADYLE_BARK
      See Also:
    • DOHGADYLE_LAZOR

      public static final int DOHGADYLE_LAZOR
      See Also:
    • DOHGADYLE_SLAM

      public static final int DOHGADYLE_SLAM
      See Also:
    • VANGUARD_SPAWN

      public static final int VANGUARD_SPAWN
      See Also:
    • VANGUARD_HEAL

      public static final int VANGUARD_HEAL
      See Also:
    • VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION

      public static final int VANGUARD_IDLE_BASIC_IDLE_MAGIC_TRANSITION
      See Also:
    • VANGUARD_ATTACK_MAGIC

      public static final int VANGUARD_ATTACK_MAGIC
      See Also:
    • VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION

      public static final int VANGUARD_IDLE_MAGIC_IDLE_BASIC_TRANSITION
      See Also:
    • VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION

      public static final int VANGUARD_IDLE_BASIC_IDLE_MELEE_TRANSITION
      See Also:
    • VANGUARD_ATTACK_MELEE

      public static final int VANGUARD_ATTACK_MELEE
      See Also:
    • VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION

      public static final int VANGUARD_IDLE_MELEE_IDLE_BASIC_TRANSITION
      See Also:
    • VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION

      public static final int VANGUARD_IDLE_BASIC_IDLE_RANGED_TRANSITION
      See Also:
    • VANGUARD_ATTACK_RANGED

      public static final int VANGUARD_ATTACK_RANGED
      See Also:
    • VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION

      public static final int VANGUARD_IDLE_RANGED_IDLE_BASIC_TRANSITION
      See Also:
    • VESPULA_ATTACK_RANGED

      public static final int VESPULA_ATTACK_RANGED
      See Also:
    • VESPULA_ATTACK_MELEE_FLYING

      public static final int VESPULA_ATTACK_MELEE_FLYING
      See Also:
    • VESPULA_ATTACK_RANGED_FLYING

      public static final int VESPULA_ATTACK_RANGED_FLYING
      See Also:
    • TEKTON_AVIL_TRANSITION_TO_IDLE

      public static final int TEKTON_AVIL_TRANSITION_TO_IDLE
      See Also:
    • TEKTON_IDLE_TRANSITION_TO_ANVIL

      public static final int TEKTON_IDLE_TRANSITION_TO_ANVIL
      See Also:
    • TEKTON_IDLE_TRANSITION_TO_READY

      public static final int TEKTON_IDLE_TRANSITION_TO_READY
      See Also:
    • TEKTON_ATTACK_STAB

      public static final int TEKTON_ATTACK_STAB
      See Also:
    • TEKTON_SLASH

      public static final int TEKTON_SLASH
      See Also:
    • TEKTON_HAMMER_CRUSH

      public static final int TEKTON_HAMMER_CRUSH
      See Also:
    • TEKTON_HAMMER_CRUSH_ENRAGED

      public static final int TEKTON_HAMMER_CRUSH_ENRAGED
      See Also:
    • TEKTON_ATTACK_STAB_ENRAGED

      public static final int TEKTON_ATTACK_STAB_ENRAGED
      See Also:
    • TEKTON_SLASH_ENRAGED

      public static final int TEKTON_SLASH_ENRAGED
      See Also:
    • RAIDS_THIEVINGCHESTS_TIRED

      public static final int RAIDS_THIEVINGCHESTS_TIRED
      See Also:
    • HUMAN_DINHS_BULWARK_CRUSH

      public static final int HUMAN_DINHS_BULWARK_CRUSH
      See Also:
    • HUMAN_DINHS_BULWARK_BASH

      public static final int HUMAN_DINHS_BULWARK_BASH
      See Also:
    • HUMAN_DRAGON_CLAWS_SPEC

      public static final int HUMAN_DRAGON_CLAWS_SPEC
      See Also:
    • HUMAN_DRAGON_SWORD_SPEC

      public static final int HUMAN_DRAGON_SWORD_SPEC
      See Also:
    • HUMAN_ELDER_MAUL_ATTACK

      public static final int HUMAN_ELDER_MAUL_ATTACK
      See Also:
    • HUMAN_DRAGON_TAXE_SPEC

      public static final int HUMAN_DRAGON_TAXE_SPEC
      See Also:
    • SPECIALATTACK_DISEMBOWEL

      public static final int SPECIALATTACK_DISEMBOWEL
      See Also:
    • SCREAMING_BANSHEE_ATTACK

      public static final int SCREAMING_BANSHEE_ATTACK
      See Also:
    • BRING_DEAD_NECHRYARCH

      public static final int BRING_DEAD_NECHRYARCH
      See Also:
    • ABHORRENT_SPECTRE_ATTACK

      public static final int ABHORRENT_SPECTRE_ATTACK
      See Also:
    • XBOWS_HUMAN_FIRE_AND_RELOAD_PVN

      public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_PVN
      See Also:
    • II_HUMAN_DART_THROW_PVN

      public static final int II_HUMAN_DART_THROW_PVN
      See Also:
    • BALLISTA_ATTACK_PVN

      public static final int BALLISTA_ATTACK_PVN
      See Also:
    • THZARR_RING_CHUCK_PVN

      public static final int THZARR_RING_CHUCK_PVN
      See Also:
    • MOVING_SAFE_SPOT_HIT

      public static final int MOVING_SAFE_SPOT_HIT
      See Also:
    • JALXIL_ATTACK_MELEE

      public static final int JALXIL_ATTACK_MELEE
      See Also:
    • JALXIL_ATTACK_RANGED

      public static final int JALXIL_ATTACK_RANGED
      See Also:
    • JALAKXIL_ATTACK_MAGIC

      public static final int JALAKXIL_ATTACK_MAGIC
      See Also:
    • JALAKXIL_ATTACK_MELEE

      public static final int JALAKXIL_ATTACK_MELEE
      See Also:
    • HUMAN_STAKE2_PVN

      public static final int HUMAN_STAKE2_PVN
      See Also:
    • GODWARS_HAMMER_GONG_BRONZEWARHAMMER

      public static final int GODWARS_HAMMER_GONG_BRONZEWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_IRONWARHAMMER

      public static final int GODWARS_HAMMER_GONG_IRONWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_STEELWARHAMMER

      public static final int GODWARS_HAMMER_GONG_STEELWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_BLACKWARHAMMER

      public static final int GODWARS_HAMMER_GONG_BLACKWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_WHITEWARHAMMER

      public static final int GODWARS_HAMMER_GONG_WHITEWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_MITHRILWARHAMMER

      public static final int GODWARS_HAMMER_GONG_MITHRILWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_ADAMANTWARHAMMER

      public static final int GODWARS_HAMMER_GONG_ADAMANTWARHAMMER
      See Also:
    • GODWARS_HAMMER_GONG_RUNEWARHAMMER

      public static final int GODWARS_HAMMER_GONG_RUNEWARHAMMER
      See Also:
    • ZGS_SPECIAL_PLAYER

      public static final int ZGS_SPECIAL_PLAYER
      See Also:
    • ZGS_SPECIAL_ORNATE_PLAYER

      public static final int ZGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • SGS_SPECIAL_PLAYER

      public static final int SGS_SPECIAL_PLAYER
      See Also:
    • SGS_SPECIAL_ORNATE_PLAYER

      public static final int SGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • BGS_SPECIAL_PLAYER

      public static final int BGS_SPECIAL_PLAYER
      See Also:
    • BGS_SPECIAL_ORNATE_PLAYER

      public static final int BGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • AGS_SPECIAL_PLAYER

      public static final int AGS_SPECIAL_PLAYER
      See Also:
    • AGS_SPECIAL_ORNATE_PLAYER

      public static final int AGS_SPECIAL_ORNATE_PLAYER
      See Also:
    • GARGOYLE_MARBLE_ATTACK

      public static final int GARGOYLE_MARBLE_ATTACK
      See Also:
    • GARGOYLE_MARBLE_ATTACK_RANGED

      public static final int GARGOYLE_MARBLE_ATTACK_RANGED
      See Also:
    • SLAYER_TOTS_I_CHARGE_TOXIC

      public static final int SLAYER_TOTS_I_CHARGE_TOXIC
      See Also:
    • ENT_BOSS_ATTACK_MELEE

      public static final int ENT_BOSS_ATTACK_MELEE
      See Also:
    • ENT_BOSS_ATTACK_MAGIC

      public static final int ENT_BOSS_ATTACK_MAGIC
      See Also:
    • WILD_ZEALOT_SLASH

      public static final int WILD_ZEALOT_SLASH
      See Also:
    • HUMAN_CAST_SURGE

      public static final int HUMAN_CAST_SURGE
      See Also:
    • DRAGONKIN_ATTACK_MAGE

      public static final int DRAGONKIN_ATTACK_MAGE
      See Also:
    • DRAGONKIN_ATTACK_MELEE

      public static final int DRAGONKIN_ATTACK_MELEE
      See Also:
    • HUMAN_BOBRUN

      public static final int HUMAN_BOBRUN
      See Also:
    • DS2_VORKATH_PET_WALK

      public static final int DS2_VORKATH_PET_WALK
      See Also:
    • WILD_ZEALOT_MAGIC2

      public static final int WILD_ZEALOT_MAGIC2
      See Also:
    • WILD_ZEALOT_SPAWN

      public static final int WILD_ZEALOT_SPAWN
      See Also:
    • STAFF_OF_LIGHT_SPECIAL

      public static final int STAFF_OF_LIGHT_SPECIAL
      See Also:
    • NATURE_STAFF_MAKE

      public static final int NATURE_STAFF_MAKE
      See Also:
    • TOP_SPIDER_MAGIC_ATTACK

      public static final int TOP_SPIDER_MAGIC_ATTACK
      See Also:
    • TOP_SPIDER_MAGIC_MELEEATTACK

      public static final int TOP_SPIDER_MAGIC_MELEEATTACK
      See Also:
    • HUMAN_THROW_EGG_SARA

      public static final int HUMAN_THROW_EGG_SARA
      See Also:
    • HUMAN_THROW_EGG_GUTHIX

      public static final int HUMAN_THROW_EGG_GUTHIX
      See Also:
    • HUMAN_THROW_EGG_ZAM

      public static final int HUMAN_THROW_EGG_ZAM
      See Also:
    • TOP_SPIDER_RANGED_ATTACK

      public static final int TOP_SPIDER_RANGED_ATTACK
      See Also:
    • TOP_SPIDER_RANGED_MELEEATTACK

      public static final int TOP_SPIDER_RANGED_MELEEATTACK
      See Also:
    • TOP_SPIDER_MELEE_ATTACK

      public static final int TOP_SPIDER_MELEE_ATTACK
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_EMERALD
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_FLAIL
      See Also:
    • MYQ4_VAMPIRE_CHARGE

      public static final int MYQ4_VAMPIRE_CHARGE
      See Also:
    • MYQ4_KNOCKBACK

      public static final int MYQ4_KNOCKBACK
      See Also:
    • SCYTHE_OF_VITUR_ATTACK

      public static final int SCYTHE_OF_VITUR_ATTACK
      See Also:
    • SCYTHE_OF_VITUR_READY

      public static final int SCYTHE_OF_VITUR_READY
      See Also:
    • TOB_XARPUS_ATTACK_RANGED

      public static final int TOB_XARPUS_ATTACK_RANGED
      See Also:
    • MAIDEN_ATTACK_BLOOD

      public static final int MAIDEN_ATTACK_BLOOD
      See Also:
    • MAIDEN_ATTACK_SPECIAL

      public static final int MAIDEN_ATTACK_SPECIAL
      See Also:
    • VERZIK_PHASE1_ATTACK_MAGIC

      public static final int VERZIK_PHASE1_ATTACK_MAGIC
      See Also:
    • VERZIK_PHASE2_ATTACK_MAGIC

      public static final int VERZIK_PHASE2_ATTACK_MAGIC
      See Also:
    • VERZIK_PHASE2_ATTACK_MELEE

      public static final int VERZIK_PHASE2_ATTACK_MELEE
      See Also:
    • VERZIK_PHASE3_ATTACK_MELEE

      public static final int VERZIK_PHASE3_ATTACK_MELEE
      See Also:
    • VERZIK_PHASE3_ATTACK_MAGIC

      public static final int VERZIK_PHASE3_ATTACK_MAGIC
      See Also:
    • VERZIK_PHASE3_ATTACK_RANGED

      public static final int VERZIK_PHASE3_ATTACK_RANGED
      See Also:
    • VERZIK_PHASE3_ATTACK_POWERBLAST

      public static final int VERZIK_PHASE3_ATTACK_POWERBLAST
      See Also:
    • VERZIK_PHASE3_ATTACK_WEBSPIN

      public static final int VERZIK_PHASE3_ATTACK_WEBSPIN
      See Also:
    • VERZIK_PHASE3_DEATH_B

      public static final int VERZIK_PHASE3_DEATH_B
      See Also:
    • TOB_SOTETSEG_ATTACK_MELEE

      public static final int TOB_SOTETSEG_ATTACK_MELEE
      See Also:
    • TOB_SOTETSEG_ATTACK_RANGED

      public static final int TOB_SOTETSEG_ATTACK_RANGED
      See Also:
    • GHRAZI_RAPIER_ATTACK

      public static final int GHRAZI_RAPIER_ATTACK
      See Also:
    • MY2ARM_TROLL_ATTACK_MELEE

      public static final int MY2ARM_TROLL_ATTACK_MELEE
      See Also:
    • MY2ARM_TROLL_ATTACK_RANGED

      public static final int MY2ARM_TROLL_ATTACK_RANGED
      See Also:
    • HUMAN_SWIM_GET_IN

      public static final int HUMAN_SWIM_GET_IN
      See Also:
    • HUMAN_SWIM_GET_OUT

      public static final int HUMAN_SWIM_GET_OUT
      See Also:
    • HUMAN_DRAGON_KNIFE

      public static final int HUMAN_DRAGON_KNIFE
      See Also:
    • HUMAN_DRAGON_KNIFE_P

      public static final int HUMAN_DRAGON_KNIFE_P
      See Also:
    • FARMING_POUR_WATER_BOTTOMLESSBUCKET

      public static final int FARMING_POUR_WATER_BOTTOMLESSBUCKET
      See Also:
    • HESPORI_ATTACK_SPECIAL

      public static final int HESPORI_ATTACK_SPECIAL
      See Also:
    • HESPORI_ATTACK_RANGED

      public static final int HESPORI_ATTACK_RANGED
      See Also:
    • HYDRA_LESSER_ATTACK_RANGED

      public static final int HYDRA_LESSER_ATTACK_RANGED
      See Also:
    • HYDRA_LESSER_ATTACK_MAGIC

      public static final int HYDRA_LESSER_ATTACK_MAGIC
      See Also:
    • HYDRA_LESSER_ATTACK_SPECIAL

      public static final int HYDRA_LESSER_ATTACK_SPECIAL
      See Also:
    • WYRM_WALK

      public static final int WYRM_WALK
      See Also:
    • WYRM_TRANSITION_DOWN

      public static final int WYRM_TRANSITION_DOWN
      See Also:
    • DRAKE_MELEE

      public static final int DRAKE_MELEE
      See Also:
    • DRAKE_RANGED

      public static final int DRAKE_RANGED
      See Also:
    • SULPHUR_LIZARD_MELEE

      public static final int SULPHUR_LIZARD_MELEE
      See Also:
    • HUMAN_DHUNTER_LANCE_ATTACK

      public static final int HUMAN_DHUNTER_LANCE_ATTACK
      See Also:
    • HUMAN_DHUNTER_LANCE_SLASH

      public static final int HUMAN_DHUNTER_LANCE_SLASH
      See Also:
    • HUMAN_DHUNTER_LANCE_CRUSH

      public static final int HUMAN_DHUNTER_LANCE_CRUSH
      See Also:
    • HUMAN_DRAGON_TKNIVES_SPEC

      public static final int HUMAN_DRAGON_TKNIVES_SPEC
      See Also:
    • HUMAN_DRAGON_TKNIVES_SPEC_POISON

      public static final int HUMAN_DRAGON_TKNIVES_SPEC_POISON
      See Also:
    • ROCKKNOCKER_CRYSTAL

      public static final int ROCKKNOCKER_CRYSTAL
      See Also:
    • ROCKKNOCKER_ZALCANO

      public static final int ROCKKNOCKER_ZALCANO
      See Also:
    • FISHSTABBER_CRYSTAL

      public static final int FISHSTABBER_CRYSTAL
      See Also:
    • SOTE_GAUNTLET_SPIDER_ATTACK_MELEE

      public static final int SOTE_GAUNTLET_SPIDER_ATTACK_MELEE
      See Also:
    • DARK_LORD_ATTACK_RANGED

      public static final int DARK_LORD_ATTACK_RANGED
      See Also:
    • DARK_LORD_ATTACK_RANGED_SINGLE

      public static final int DARK_LORD_ATTACK_RANGED_SINGLE
      See Also:
    • DARK_LORD_ATTACK_RANGED_MULTIPLE

      public static final int DARK_LORD_ATTACK_RANGED_MULTIPLE
      See Also:
    • HUNLLEF_ATTACK_SPECIAL

      public static final int HUNLLEF_ATTACK_SPECIAL
      See Also:
    • HUNLLEF_ATTACK_RANGED

      public static final int HUNLLEF_ATTACK_RANGED
      See Also:
    • HUNLLEF_ATTACK_MELEE

      public static final int HUNLLEF_ATTACK_MELEE
      See Also:
    • CRYSTAL_SPIDER_ATTACK

      public static final int CRYSTAL_SPIDER_ATTACK
      See Also:
    • ZALCANO_ATTACK_MELEE

      public static final int ZALCANO_ATTACK_MELEE
      See Also:
    • ZALCANO_ATTACK_RANGED

      public static final int ZALCANO_ATTACK_RANGED
      See Also:
    • ZALCANO_ATTACK_MAGIC

      public static final int ZALCANO_ATTACK_MAGIC
      See Also:
    • ZALCANO_ATTACK_GOLEM

      public static final int ZALCANO_ATTACK_GOLEM
      See Also:
    • ZALCANO_ATTACK_ROCK_FALL

      public static final int ZALCANO_ATTACK_ROCK_FALL
      See Also:
    • JORMUNGAND_ENTOMB_HOLD

      public static final int JORMUNGAND_ENTOMB_HOLD
      See Also:
    • BASILISK_KNIGHT_MELEE

      public static final int BASILISK_KNIGHT_MELEE
      See Also:
    • BASILISK_KNIGHT_MAGIC

      public static final int BASILISK_KNIGHT_MAGIC
      See Also:
    • JORMUNGAND_MELEE

      public static final int JORMUNGAND_MELEE
      See Also:
    • JORMUNGAND_MAGIC

      public static final int JORMUNGAND_MAGIC
      See Also:
    • JORMUNGAND_STUN

      public static final int JORMUNGAND_STUN
      See Also:
    • JORMUNGAND_GAZE

      public static final int JORMUNGAND_GAZE
      See Also:
    • NIGHTMARE_STAFF_SPECIAL

      public static final int NIGHTMARE_STAFF_SPECIAL
      See Also:
    • LEAGUE_TROPHY_EMOTE_SMALL

      public static final int LEAGUE_TROPHY_EMOTE_SMALL
      See Also:
    • LEAGUE_TROPHY_DRAGON_FIREBREATH

      public static final int LEAGUE_TROPHY_DRAGON_FIREBREATH
      See Also:
    • NIGHTMARE_PARASITE_ATTACK_RANGED

      public static final int NIGHTMARE_PARASITE_ATTACK_RANGED
      See Also:
    • NIGHTMARE_PARASITE_ATTACK_MAGIC

      public static final int NIGHTMARE_PARASITE_ATTACK_MAGIC
      See Also:
    • HUSK_RANGED_ATTACK

      public static final int HUSK_RANGED_ATTACK
      See Also:
    • NIGHTMARE_ATTACK_MELEE

      public static final int NIGHTMARE_ATTACK_MELEE
      See Also:
    • NIGHTMARE_ATTACK_MAGIC

      public static final int NIGHTMARE_ATTACK_MAGIC
      See Also:
    • NIGHTMARE_ATTACK_RANGED

      public static final int NIGHTMARE_ATTACK_RANGED
      See Also:
    • NIGHTMARE_ATTACK_CONFUSION

      public static final int NIGHTMARE_ATTACK_CONFUSION
      See Also:
    • NIGHTMARE_ATTACK_INFECTION

      public static final int NIGHTMARE_ATTACK_INFECTION
      See Also:
    • NIGHTMARE_ATTACK_SEGMENT

      public static final int NIGHTMARE_ATTACK_SEGMENT
      See Also:
    • NIGHTMARE_ATTACK_TRANCE

      public static final int NIGHTMARE_ATTACK_TRANCE
      See Also:
    • NIGHTMARE_ATTACK_PARASITE

      public static final int NIGHTMARE_ATTACK_PARASITE
      See Also:
    • HUMAN_SWORD_SLASH_WITHDAGGER

      public static final int HUMAN_SWORD_SLASH_WITHDAGGER
      See Also:
    • HUMAN_CARROT_SWORD_ATTACK

      public static final int HUMAN_CARROT_SWORD_ATTACK
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_RUBY

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_RUBY
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_SICKLE
      See Also:
    • DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL

      public static final int DRUIDICSPIRIT_HUMAN_BLOOM_BLISTERWOOD_FLAIL
      See Also:
    • BLOODVELD_ATTACK_MOVE

      public static final int BLOODVELD_ATTACK_MOVE
      See Also:
    • SUPERIOR_HYDRA_ATTACK_SPECIAL

      public static final int SUPERIOR_HYDRA_ATTACK_SPECIAL
      See Also:
    • SUPERIOR_DRAKE_MELEE_SPECIAL

      public static final int SUPERIOR_DRAKE_MELEE_SPECIAL
      See Also:
    • SOURHOG_ATTACK_MELEE

      public static final int SOURHOG_ATTACK_MELEE
      See Also:
    • SOURHOG_ATTACK_RANGED

      public static final int SOURHOG_ATTACK_RANGED
      See Also:
    • ROCKKNOCKER_LEAGUE_TRAILBLAZER

      public static final int ROCKKNOCKER_LEAGUE_TRAILBLAZER
      See Also:
    • FISHSTABBER_LEAGUE_TRAILBLAZER

      public static final int FISHSTABBER_LEAGUE_TRAILBLAZER
      See Also:
    • HUMAN_POUR_POT

      public static final int HUMAN_POUR_POT
      See Also:
    • SNP_NATURE_BOSS_WALK

      public static final int SNP_NATURE_BOSS_WALK
      See Also:
    • SNP_NATURE_BOSS_PET_WALK

      public static final int SNP_NATURE_BOSS_PET_WALK
      See Also:
    • SNP_FIRE_BOSS_PET_WALK

      public static final int SNP_FIRE_BOSS_PET_WALK
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_GROWING

      public static final int TEMPOROSS_LIGHTNING_CLOUD_GROWING
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE

      public static final int TEMPOROSS_LIGHTNING_CLOUD_CHARGING_IDLE
      See Also:
    • TEMPOROSS_LIGHTNING_CLOUD_ATTACK

      public static final int TEMPOROSS_LIGHTNING_CLOUD_ATTACK
      See Also:
    • HUMAN_HAMMER_HIT_IMCANDO_HAMMER

      public static final int HUMAN_HAMMER_HIT_IMCANDO_HAMMER
      See Also:
    • PEST_REPAIR_IMCANDO_HAMMER

      public static final int PEST_REPAIR_IMCANDO_HAMMER
      See Also:
    • ANCIENT_GUARDIAN_ATTACK_MELEE

      public static final int ANCIENT_GUARDIAN_ATTACK_MELEE
      See Also:
    • ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION

      public static final int ANCIENT_GUARDIAN_ATTACK_MELEE_VARIATION
      See Also:
    • GODWARS_HAMMER_GONG_IMCANDO_HAMMER

      public static final int GODWARS_HAMMER_GONG_IMCANDO_HAMMER
      See Also:
    • HUMAN_CAST_SELFIMBUE

      public static final int HUMAN_CAST_SELFIMBUE
      See Also:
    • HUMAN_SPELLCAST_GRASP

      public static final int HUMAN_SPELLCAST_GRASP
      See Also:
    • HUMAN_SPELLCAST_RESURRECT

      public static final int HUMAN_SPELLCAST_RESURRECT
      See Also:
    • HUMAN_CAST_VICIOUS_STRIKE

      public static final int HUMAN_CAST_VICIOUS_STRIKE
      See Also:
    • HUMAN_CAST_OFFERING

      public static final int HUMAN_CAST_OFFERING
      See Also:
    • HUMAN_PREPARE_OFFERING

      public static final int HUMAN_PREPARE_OFFERING
      See Also:
    • HUMAN_SPELLCAST_DEMONBANE

      public static final int HUMAN_SPELLCAST_DEMONBANE
      See Also:
    • HUMAN_CAST_VILEVIGOUR

      public static final int HUMAN_CAST_VILEVIGOUR
      See Also:
    • HUMAN_SPELLCAST_SHADOWVEIL

      public static final int HUMAN_SPELLCAST_SHADOWVEIL
      See Also:
    • HUMAN_SPELLCAST_DEGRIME

      public static final int HUMAN_SPELLCAST_DEGRIME
      See Also:
    • HUMAN_PREPARE_DEGRIME

      public static final int HUMAN_PREPARE_DEGRIME
      See Also:
    • JUDGEOFYAMA_ATTACK

      public static final int JUDGEOFYAMA_ATTACK
      See Also:
    • NPC_XAMPHUR_TRANSITION_A

      public static final int NPC_XAMPHUR_TRANSITION_A
      See Also:
    • NPC_XAMPHUR_COMBAT_ATTACK_GRASP

      public static final int NPC_XAMPHUR_COMBAT_ATTACK_GRASP
      See Also:
    • NPC_XAMPHUR_COMBAT_PURSUING_HANDS

      public static final int NPC_XAMPHUR_COMBAT_PURSUING_HANDS
      See Also:
    • NPC_XAMPHUR_DEMONBANE

      public static final int NPC_XAMPHUR_DEMONBANE
      See Also:
    • NPC_HAND_LEFT_ATTACK

      public static final int NPC_HAND_LEFT_ATTACK
      See Also:
    • NPC_HAND_RIGHT_ATTACK

      public static final int NPC_HAND_RIGHT_ATTACK
      See Also:
    • NPC_LYNX_COMBAT_MELEE

      public static final int NPC_LYNX_COMBAT_MELEE
      See Also:
    • NPC_BOAR_COMBAT_MELEE

      public static final int NPC_BOAR_COMBAT_MELEE
      See Also:
    • NIGHTMARE_ATTACK_RIFT_PHASE_04_START

      public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_START
      See Also:
    • NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE

      public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_IDLE
      See Also:
    • NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH

      public static final int NIGHTMARE_ATTACK_RIFT_PHASE_04_FINISH
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START

      public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_START
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE

      public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_IDLE
      See Also:
    • NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END

      public static final int NIGHTMARE_PROJECTILE_RIFT_PHASE_04_END
      See Also:
    • NPC_ARAXYTE01_ATTACK

      public static final int NPC_ARAXYTE01_ATTACK
      See Also:
    • HUMAN_CASTSTRIKE_WALKMERGE

      public static final int HUMAN_CASTSTRIKE_WALKMERGE
      See Also:
    • HUMAN_CAST_SURGE_WALKMERGE

      public static final int HUMAN_CAST_SURGE_WALKMERGE
      See Also:
    • HUMAN_SPELLCAST_DMM

      public static final int HUMAN_SPELLCAST_DMM
      See Also:
    • ZCB_ATTACK

      public static final int ZCB_ATTACK
      See Also:
    • ZCB_ATTACK_PVN

      public static final int ZCB_ATTACK_PVN
      See Also:
    • NEX_WARRIOR_SPECIAL

      public static final int NEX_WARRIOR_SPECIAL
      See Also:
    • NGS_SPECIAL_PLAYER

      public static final int NGS_SPECIAL_PLAYER
      See Also:
    • NGS_SPECIAL_PLAYER_ITERATION

      public static final int NGS_SPECIAL_PLAYER_ITERATION
      See Also:
    • NEX_ALTERNATE_CAST_ATTACK

      public static final int NEX_ALTERNATE_CAST_ATTACK
      See Also:
    • NEX_CAST_ATTACK

      public static final int NEX_CAST_ATTACK
      See Also:
    • LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER

      public static final int LEAGUE03_AREA_UNLOCK_EMOTE_PLAYER
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_MELEE

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_MELEE
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_STUN

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_STUN
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_HEAL

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_HEAL
      See Also:
    • NPC_REVENANT_SUPERIOR_ATTACK_DOT

      public static final int NPC_REVENANT_SUPERIOR_ATTACK_DOT
      See Also:
    • HUMAN_SKI_ATTACK

      public static final int HUMAN_SKI_ATTACK
      See Also:
    • GODWARS_HAMMER_GONG_DWH_ORNAMENT

      public static final int GODWARS_HAMMER_GONG_DWH_ORNAMENT
      See Also:
    • PORTAL_GUARDIAN_SURGE

      public static final int PORTAL_GUARDIAN_SURGE
      See Also:
    • PORTAL_GUARDIAN_SIPHON

      public static final int PORTAL_GUARDIAN_SIPHON
      See Also:
    • RIFT_GUARDIAN_ATTACK_RANGED

      public static final int RIFT_GUARDIAN_ATTACK_RANGED
      See Also:
    • RIFT_GUARDIAN_ATTACK_MELEE

      public static final int RIFT_GUARDIAN_ATTACK_MELEE
      See Also:
    • ARCEUUS_CHISEL_ESSENCE_PRIORITY

      public static final int ARCEUUS_CHISEL_ESSENCE_PRIORITY
      See Also:
    • M_ZOMBIE_ATTACK_MOVE

      public static final int M_ZOMBIE_ATTACK_MOVE
      See Also:
    • BCS_SCABARITE_CHAMPION_ATTACK_SLASH

      public static final int BCS_SCABARITE_CHAMPION_ATTACK_SLASH
      See Also:
    • BCS_SCABARITE_CHAMPION_ATTACK_SPELL

      public static final int BCS_SCABARITE_CHAMPION_ATTACK_SPELL
      See Also:
    • BCS_RIFT_APPEAR

      public static final int BCS_RIFT_APPEAR
      See Also:
    • SG_GRINDSTONE_REPAIR

      public static final int SG_GRINDSTONE_REPAIR
      See Also:
    • HUMAN_WEAPON_GIANT01_RUN

      public static final int HUMAN_WEAPON_GIANT01_RUN
      See Also:
    • GOTR_CHISEL_GUARDIAN

      public static final int GOTR_CHISEL_GUARDIAN
      See Also:
    • BALLISTA02_ATTACK

      public static final int BALLISTA02_ATTACK
      See Also:
    • BALLISTA02_ATTACK_PVN

      public static final int BALLISTA02_ATTACK_PVN
      See Also:
    • BALLISTA02_SPECIAL_ATTACK

      public static final int BALLISTA02_SPECIAL_ATTACK
      See Also:
    • BALLISTA02_SPECIAL_ATTACK_PVN

      public static final int BALLISTA02_SPECIAL_ATTACK_PVN
      See Also:
    • HUMAN_OSMUMTENS_FANG

      public static final int HUMAN_OSMUMTENS_FANG
      See Also:
    • TOA_FLIP_TILE

      public static final int TOA_FLIP_TILE
      See Also:
    • TOA_SOT_CAST_A

      public static final int TOA_SOT_CAST_A
      See Also:
    • TOA_SOT_CAST_B

      public static final int TOA_SOT_CAST_B
      See Also:
    • NPC_KEPHRI_ATTACK_RANGED

      public static final int NPC_KEPHRI_ATTACK_RANGED
      See Also:
    • NPC_KEPHRI_ATTACK_RANGED_RADIAL

      public static final int NPC_KEPHRI_ATTACK_RANGED_RADIAL
      See Also:
    • NPC_KEPHRI_ATTACK_MAGIC_RADIAL

      public static final int NPC_KEPHRI_ATTACK_MAGIC_RADIAL
      See Also:
    • NPC_KEPHRI_ATTACK_SPECIAL_EGGS

      public static final int NPC_KEPHRI_ATTACK_SPECIAL_EGGS
      See Also:
    • NPC_SCARAB_FLYING_ATTACK

      public static final int NPC_SCARAB_FLYING_ATTACK
      See Also:
    • NPC_ZEBAK01_ATTACK_MELEE

      public static final int NPC_ZEBAK01_ATTACK_MELEE
      See Also:
    • NPC_ZEBAK02_ATTACK_MELEE

      public static final int NPC_ZEBAK02_ATTACK_MELEE
      See Also:
    • NPC_ZEBAK01_ATTACK_MELEE_ENRAGED

      public static final int NPC_ZEBAK01_ATTACK_MELEE_ENRAGED
      See Also:
    • NPC_ZEBAK02_ATTACK_MELEE_ENRAGED

      public static final int NPC_ZEBAK02_ATTACK_MELEE_ENRAGED
      See Also:
    • NPC_ZEBAK01_ATTACK_RANGED

      public static final int NPC_ZEBAK01_ATTACK_RANGED
      See Also:
    • NPC_ZEBAK02_ATTACK_RANGED

      public static final int NPC_ZEBAK02_ATTACK_RANGED
      See Also:
    • NPC_ZEBAK01_ATTACK_RANGED_ENRAGED

      public static final int NPC_ZEBAK01_ATTACK_RANGED_ENRAGED
      See Also:
    • NPC_ZEBAK02_ATTACK_RANGED_ENRAGED

      public static final int NPC_ZEBAK02_ATTACK_RANGED_ENRAGED
      See Also:
    • NPC_WARDENS_MELEE01

      public static final int NPC_WARDENS_MELEE01
      See Also:
    • NPC_WARDENS_RANGED01

      public static final int NPC_WARDENS_RANGED01
      See Also:
    • NPC_WARDENS_MAGIC01

      public static final int NPC_WARDENS_MAGIC01
      See Also:
    • NPC_WARDENS_DEATH01

      public static final int NPC_WARDENS_DEATH01
      See Also:
    • NPC_WARDENS_WAKE01

      public static final int NPC_WARDENS_WAKE01
      See Also:
    • NPC_WARDENS_WAKE02

      public static final int NPC_WARDENS_WAKE02
      See Also:
    • NPC_WARDENS_DORMANT01

      public static final int NPC_WARDENS_DORMANT01
      See Also:
    • NPC_WARDENS_SPECIAL01

      public static final int NPC_WARDENS_SPECIAL01
      See Also:
    • NPC_WARDENS_IMPACT01

      public static final int NPC_WARDENS_IMPACT01
      See Also:
    • NPC_WARDENS_LAUNCH01

      public static final int NPC_WARDENS_LAUNCH01
      See Also:
    • NPC_WARDENS_EXPLOSION01

      public static final int NPC_WARDENS_EXPLOSION01
      See Also:
    • NPC_WARDENS_KNEEL01

      public static final int NPC_WARDENS_KNEEL01
      See Also:
    • NPC_WARDENS_KNEELING01

      public static final int NPC_WARDENS_KNEELING01
      See Also:
    • NPC_WARDENS_STANDUP01

      public static final int NPC_WARDENS_STANDUP01
      See Also:
    • NPC_WARDENS_HEADLESS01

      public static final int NPC_WARDENS_HEADLESS01
      See Also:
    • NPC_WARDENS_ATTACKLEFT01

      public static final int NPC_WARDENS_ATTACKLEFT01
      See Also:
    • NPC_WARDENS_ATTACKLEFT02

      public static final int NPC_WARDENS_ATTACKLEFT02
      See Also:
    • NPC_WARDENS_ATTACKRIGHT01

      public static final int NPC_WARDENS_ATTACKRIGHT01
      See Also:
    • NPC_WARDENS_ATTACKRIGHT02

      public static final int NPC_WARDENS_ATTACKRIGHT02
      See Also:
    • NPC_WARDENS_ATTACKCENTER01

      public static final int NPC_WARDENS_ATTACKCENTER01
      See Also:
    • NPC_WARDENS_ATTACKCENTER02

      public static final int NPC_WARDENS_ATTACKCENTER02
      See Also:
    • NPC_WARDENS_STAGGER01

      public static final int NPC_WARDENS_STAGGER01
      See Also:
    • NPC_WARDENS_RELEASE01

      public static final int NPC_WARDENS_RELEASE01
      See Also:
    • NPC_WARDENS_CHARGE01

      public static final int NPC_WARDENS_CHARGE01
      See Also:
    • NPC_WARDENS_CHARGING01

      public static final int NPC_WARDENS_CHARGING01
      See Also:
    • NPC_WARDENS_ENRAGING01

      public static final int NPC_WARDENS_ENRAGING01
      See Also:
    • NPC_WARDENS_ENRAGED01

      public static final int NPC_WARDENS_ENRAGED01
      See Also:
    • NPC_AMASCUT_GIANT01_SUCK01

      public static final int NPC_AMASCUT_GIANT01_SUCK01
      See Also:
    • NPC_AMASCUT_GIANT01_ENRAGE01

      public static final int NPC_AMASCUT_GIANT01_ENRAGE01
      See Also:
    • NPC_AMASCUT_GIANT01_EXIT01

      public static final int NPC_AMASCUT_GIANT01_EXIT01
      See Also:
    • NPC_MANDRILL_ATTACK_SPECIAL_RANGED01

      public static final int NPC_MANDRILL_ATTACK_SPECIAL_RANGED01
      See Also:
    • NPC_AKKHA_ATTACK_MELEE_SPEAR

      public static final int NPC_AKKHA_ATTACK_MELEE_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MELEE_SWORD

      public static final int NPC_AKKHA_ATTACK_MELEE_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_RANGED_SPEAR

      public static final int NPC_AKKHA_ATTACK_RANGED_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_RANGED_SWORD

      public static final int NPC_AKKHA_ATTACK_RANGED_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_01_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_01_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_02_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_02_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_03_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_03_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_04_SPEAR

      public static final int NPC_AKKHA_ATTACK_MAGIC_04_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_01_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_01_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_02_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_02_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_03_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_03_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_MAGIC_04_SWORD

      public static final int NPC_AKKHA_ATTACK_MAGIC_04_SWORD
      See Also:
    • NPC_AKKHA_ATTACK_STOMP_SPEAR

      public static final int NPC_AKKHA_ATTACK_STOMP_SPEAR
      See Also:
    • NPC_AKKHA_ATTACK_STOMP_SWORD

      public static final int NPC_AKKHA_ATTACK_STOMP_SWORD
      See Also:
    • NPC_XAMPHUR_DEMONBANE_QUICK

      public static final int NPC_XAMPHUR_DEMONBANE_QUICK
      See Also:
    • NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE

      public static final int NIGHTMARE_PARASITE_ATTACK_RANGED_MERGE
      See Also:
    • WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01

      public static final int WEAPON_SPEEDRUNNING01_CLOCK01_ATTACK01
      See Also:
    • EMOTE_TRICK_OR_TREAT_0

      public static final int EMOTE_TRICK_OR_TREAT_0
      See Also:
    • EMOTE_TRICK_OR_TREAT_1

      public static final int EMOTE_TRICK_OR_TREAT_1
      See Also:
    • EMOTE_TRICK_OR_TREAT_2

      public static final int EMOTE_TRICK_OR_TREAT_2
      See Also:
    • EMOTE_TRICK_OR_TREAT_3

      public static final int EMOTE_TRICK_OR_TREAT_3
      See Also:
    • EMOTE_TRICK_OR_TREAT_4

      public static final int EMOTE_TRICK_OR_TREAT_4
      See Also:
    • HUMAN_WEAPON_BOW_VENATOR01_SHOOT

      public static final int HUMAN_WEAPON_BOW_VENATOR01_SHOOT
      See Also:
    • MAHJARRAT_ATTACK_MELEE01

      public static final int MAHJARRAT_ATTACK_MELEE01
      See Also:
    • MAHJARRAT_ATTACK_MAGIC01

      public static final int MAHJARRAT_ATTACK_MAGIC01
      See Also:
    • MAHJARRAT_ATTACK_SUMMON01

      public static final int MAHJARRAT_ATTACK_SUMMON01
      See Also:
    • MAHJARRAT_ATTACK_MELEE02

      public static final int MAHJARRAT_ATTACK_MELEE02
      See Also:
    • MAHJARRAT_ATTACK_MAGIC02

      public static final int MAHJARRAT_ATTACK_MAGIC02
      See Also:
    • MAHJARRAT_ATTACK_SUMMON02

      public static final int MAHJARRAT_ATTACK_SUMMON02
      See Also:
    • MAHJARRAT_ATTACK_MELEE03

      public static final int MAHJARRAT_ATTACK_MELEE03
      See Also:
    • MAHJARRAT_ATTACK_MAGIC03

      public static final int MAHJARRAT_ATTACK_MAGIC03
      See Also:
    • MAHJARRAT_ATTACK_SUMMON03

      public static final int MAHJARRAT_ATTACK_SUMMON03
      See Also:
    • MAHJARRAT_ATTACK_MAGIC04

      public static final int MAHJARRAT_ATTACK_MAGIC04
      See Also:
    • MAHJARRAT_ATTACK_SUMMON04

      public static final int MAHJARRAT_ATTACK_SUMMON04
      See Also:
    • MAHJARRAT_ATTACK_MELEE_SLASH01

      public static final int MAHJARRAT_ATTACK_MELEE_SLASH01
      See Also:
    • MAHJARRAT_ATTACK_MELEE_CRUSH01

      public static final int MAHJARRAT_ATTACK_MELEE_CRUSH01
      See Also:
    • NPC_MUSPAH_ATTACK_MAGIC_01

      public static final int NPC_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • NPC_MUSPAH_ATTACK_MELEE_01

      public static final int NPC_MUSPAH_ATTACK_MELEE_01
      See Also:
    • NPC_MUSPAH_ATTACK_RANGED_01

      public static final int NPC_MUSPAH_ATTACK_RANGED_01
      See Also:
    • HUMAN_SPECIAL_ACCURSED

      public static final int HUMAN_SPECIAL_ACCURSED
      See Also:
    • HUMAN_SPECIAL_URSINE

      public static final int HUMAN_SPECIAL_URSINE
      See Also:
    • HUMAN_SPECIAL02_URSINE

      public static final int HUMAN_SPECIAL02_URSINE
      See Also:
    • HUMAN_SPECIAL01_WEBWEAVER

      public static final int HUMAN_SPECIAL01_WEBWEAVER
      See Also:
    • NPC_VETION_ATTACK_MAGIC_01

      public static final int NPC_VETION_ATTACK_MAGIC_01
      See Also:
    • NPC_VETION_ATTACK_MAGIC_02

      public static final int NPC_VETION_ATTACK_MAGIC_02
      See Also:
    • NPC_VETION_ATTACK_MELEE_01

      public static final int NPC_VETION_ATTACK_MELEE_01
      See Also:
    • NPC_VETION_ATTACK_MELEE_02

      public static final int NPC_VETION_ATTACK_MELEE_02
      See Also:
    • NPC_VENENATIS_RANGED_01

      public static final int NPC_VENENATIS_RANGED_01
      See Also:
    • NPC_VENENATIS_MAGIC_01

      public static final int NPC_VENENATIS_MAGIC_01
      See Also:
    • NPC_VENENATIS_MELEE_01

      public static final int NPC_VENENATIS_MELEE_01
      See Also:
    • SMALL_SPIDER_UPDATE_ATTACK_SOUND

      public static final int SMALL_SPIDER_UPDATE_ATTACK_SOUND
      See Also:
    • GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED

      public static final int GODWARS_HAMMER_GONG_DWH_BH_CORRUPTED
      See Also:
    • FORESTRY_2H_AXE_SPECIAL

      public static final int FORESTRY_2H_AXE_SPECIAL
      See Also:
    • FORESTRY_2H_AXE_ATTACK

      public static final int FORESTRY_2H_AXE_ATTACK
      See Also:
    • HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE

      public static final int HUMAN_CASTING_TELE_BLOCK_STAFF_WALKMERGE
      See Also:
    • GHOST_UPDATE_TENDRILL_ATTACK_MERGE

      public static final int GHOST_UPDATE_TENDRILL_ATTACK_MERGE
      See Also:
    • MAHJARRAT_ATTACK_MAGIC_05

      public static final int MAHJARRAT_ATTACK_MAGIC_05
      See Also:
    • MAHJARRAT_ATTACK_MELEE_STAB_01

      public static final int MAHJARRAT_ATTACK_MELEE_STAB_01
      See Also:
    • MAHJARRAT_ATTACK_SUMMON05

      public static final int MAHJARRAT_ATTACK_SUMMON05
      See Also:
    • MAHJARRAT_ATTACK_STAB02

      public static final int MAHJARRAT_ATTACK_STAB02
      See Also:
    • MAHJARRAT_ATTACK_MAGIC06

      public static final int MAHJARRAT_ATTACK_MAGIC06
      See Also:
    • MAHJARRAT_ATTACK_SUMMON_06

      public static final int MAHJARRAT_ATTACK_SUMMON_06
      See Also:
    • ANCIENT_AXE_SPECIAL_SPOTANIM

      public static final int ANCIENT_AXE_SPECIAL_SPOTANIM
      See Also:
    • ANCIENT_AXE_SLASH

      public static final int ANCIENT_AXE_SLASH
      See Also:
    • ANCIENT_AXE_CRUSH

      public static final int ANCIENT_AXE_CRUSH
      See Also:
    • ANCIENT_AXE_SPECIAL

      public static final int ANCIENT_AXE_SPECIAL
      See Also:
    • DUKE_DOOR_EYE_01_AWAKE_IDLE_01

      public static final int DUKE_DOOR_EYE_01_AWAKE_IDLE_01
      See Also:
    • DUKE_SUCELLUS_PET_01_ATTACK_01

      public static final int DUKE_SUCELLUS_PET_01_ATTACK_01
      See Also:
    • NPC_WHISPERER_TENTACLE_01_SPAWN_01

      public static final int NPC_WHISPERER_TENTACLE_01_SPAWN_01
      See Also:
    • NPC_WHISPERER_TENTACLE_01_ATTACK_01

      public static final int NPC_WHISPERER_TENTACLE_01_ATTACK_01
      See Also:
    • NPC_VARDORVIS_01_ENTANGLE_END

      public static final int NPC_VARDORVIS_01_ENTANGLE_END
      See Also:
    • NPC_VARDORVIS_01_SPAWN_01

      public static final int NPC_VARDORVIS_01_SPAWN_01
      See Also:
    • NPC_VARDORVIS_01_DEATH_01

      public static final int NPC_VARDORVIS_01_DEATH_01
      See Also:
    • NPC_VARDORVIS_01_DEATH_01_PET

      public static final int NPC_VARDORVIS_01_DEATH_01_PET
      See Also:
    • NPC_SHADOW_CREATURE_ARM_ATTACK_01

      public static final int NPC_SHADOW_CREATURE_ARM_ATTACK_01
      See Also:
    • BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG

      public static final int BRAIN_PLAYER_ANCHOR_SPECIAL_ATTACK_LONG
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE01
      See Also:
    • NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02

      public static final int NPC_ANCIENT_GUARDIAN01_ZAROS01_ATTACK_MELEE02
      See Also:
    • HUMAN_CASTCURSE_STAFF_WALKMERGE

      public static final int HUMAN_CASTCURSE_STAFF_WALKMERGE
      See Also:
    • VFX_DM_BREACH_DESPAWN

      public static final int VFX_DM_BREACH_DESPAWN
      See Also:
    • AGS_SPECIAL_BLIGHTED_PLAYER

      public static final int AGS_SPECIAL_BLIGHTED_PLAYER
      See Also:
    • POG_MUTATED_BATTLE_TORTOISE_ATTACK

      public static final int POG_MUTATED_BATTLE_TORTOISE_ATTACK
      See Also:
    • POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK

      public static final int POG_MUTANT_TERROR_BIRD_PROJECTILE_ATTACK
      See Also:
    • POG_MUTANT_TERROR_BIRD_ATTACK

      public static final int POG_MUTANT_TERROR_BIRD_ATTACK
      See Also:
    • POG_WARPED_SCEPTRE_ATTACK

      public static final int POG_WARPED_SCEPTRE_ATTACK
      See Also:
    • FORESTRY_FOX_TRAP_ATTACK

      public static final int FORESTRY_FOX_TRAP_ATTACK
      See Also:
    • HUMAN_2H_AXE_SPECIAL

      public static final int HUMAN_2H_AXE_SPECIAL
      See Also:
    • HUMAN_CASTLOWLVLALCHEMY_FIRE

      public static final int HUMAN_CASTLOWLVLALCHEMY_FIRE
      See Also:
    • HUMAN_CASTHIGHLVLALCHEMY_FIRE

      public static final int HUMAN_CASTHIGHLVLALCHEMY_FIRE
      See Also:
    • TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01

      public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01
      See Also:
    • TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE

      public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_FEMALE
      See Also:
    • HUMAN_SPELLCAST_DMM_NOHELD

      public static final int HUMAN_SPELLCAST_DMM_NOHELD
      See Also:
    • SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT

      public static final int SNAKEBOSS_BLOWPIPE_ATTACK_ORNAMENT
      See Also:
    • ANTISANTA_ATTACK

      public static final int ANTISANTA_ATTACK
      See Also:
    • SANTA_ATTACK

      public static final int SANTA_ATTACK
      See Also:
    • XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW

      public static final int XMAS_2023_GUB_XMAS_HUMAN_SNOWBALL_THROW
      See Also:
    • INTERROGATED_IDLE

      public static final int INTERROGATED_IDLE
      See Also:
    • NPC_RAT_BOSS_ATTACK_MELEE_01

      public static final int NPC_RAT_BOSS_ATTACK_MELEE_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_MELEE_02

      public static final int NPC_RAT_BOSS_ATTACK_MELEE_02
      See Also:
    • NPC_RAT_BOSS_ATTACK_RANGED_01

      public static final int NPC_RAT_BOSS_ATTACK_RANGED_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_RANGED_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_MAGIC_01

      public static final int NPC_RAT_BOSS_ATTACK_MAGIC_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_STOMP_01

      public static final int NPC_RAT_BOSS_ATTACK_STOMP_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_STOMP_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_SUMMON_01

      public static final int NPC_RAT_BOSS_ATTACK_SUMMON_01
      See Also:
    • NPC_RAT_BOSS_ATTACK_SUMMON_02

      public static final int NPC_RAT_BOSS_ATTACK_SUMMON_02
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_01
      See Also:
    • NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02

      public static final int NPC_RAT_BOSS_FEEDING_ATTACK_SUMMON_02
      See Also:
    • FARMING_SEED_DIBBING_NODIB

      public static final int FARMING_SEED_DIBBING_NODIB
      See Also:
    • SHARATHTEERK_ATTACK_MELEE_01

      public static final int SHARATHTEERK_ATTACK_MELEE_01
      See Also:
    • SHARATHTEERK_ATTACK_MAGIC_01

      public static final int SHARATHTEERK_ATTACK_MAGIC_01
      See Also:
    • COA_SLIDING_DOORS_RETURN

      public static final int COA_SLIDING_DOORS_RETURN
      See Also:
    • COA_STONE_GOLEM_ATTACK

      public static final int COA_STONE_GOLEM_ATTACK
      See Also:
    • NPC_COLOSSEUM_CRYSTAL_CHARGE_01

      public static final int NPC_COLOSSEUM_CRYSTAL_CHARGE_01
      See Also:
    • NPC_COLOSSEUM_BEES_ATTACK_01

      public static final int NPC_COLOSSEUM_BEES_ATTACK_01
      See Also:
    • NPC_COLOSSEUM_TOTEM_ATTACK_01

      public static final int NPC_COLOSSEUM_TOTEM_ATTACK_01
      See Also:
    • NPC_JAGUAR_RANGER_CLAWS_ATTACK

      public static final int NPC_JAGUAR_RANGER_CLAWS_ATTACK
      See Also:
    • NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM

      public static final int NPC_FREMENNIK_WARBANDER_ARCHER_ATT_COLOSSEUM
      See Also:
    • NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB

      public static final int NPC_FREMENNIK_WARBANDER_MELEE_HUMAN_SWORD_STAB
      See Also:
    • HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL

      public static final int HUMAN_GLAIVE_RALOS01_CHARGED_SPECIAL
      See Also:
    • HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL

      public static final int HUMAN_GLAIVE_RALOS01_UNCHARGED_SPECIAL
      See Also:
    • ANTELOPE_MOONLIGHT_ATTACK

      public static final int ANTELOPE_MOONLIGHT_ATTACK
      See Also:
    • ANTELOPE_SUNLIGHT_ATTACK

      public static final int ANTELOPE_SUNLIGHT_ATTACK
      See Also:
    • ANTELOPE_UPDATE_MOONLIGHT_ATTACK

      public static final int ANTELOPE_UPDATE_MOONLIGHT_ATTACK
      See Also:
    • ANTELOPE_UPDATE_SUNLIGHT_ATTACK

      public static final int ANTELOPE_UPDATE_SUNLIGHT_ATTACK
      See Also:
    • HUMAN_ENCHANTTALISMAN

      public static final int HUMAN_ENCHANTTALISMAN
      See Also:
    • HUMAN_QUETZAL_TAME

      public static final int HUMAN_QUETZAL_TAME
      See Also:
    • CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01

      public static final int CIVITAS_FOUNTAIN01_KNIGHT01_DUNK_WALK_01
      See Also:
    • NPC_QUETZAL_FLYING_ATTACK_01

      public static final int NPC_QUETZAL_FLYING_ATTACK_01
      See Also:
    • NPC_QUETZAL_FLYING_ATTACK_PET_01

      public static final int NPC_QUETZAL_FLYING_ATTACK_PET_01
      See Also:
    • NPC_LYNX_COMBAT_MELEE_BLOOD_JAGUAR

      public static final int NPC_LYNX_COMBAT_MELEE_BLOOD_JAGUAR
      See Also:
    • NPC_DJINN_01_MELEE

      public static final int NPC_DJINN_01_MELEE
      See Also:
    • NPC_DJINN_04_MELEE

      public static final int NPC_DJINN_04_MELEE
      See Also:
    • PMOON_MACUAHUITL_CRUSH

      public static final int PMOON_MACUAHUITL_CRUSH
      See Also:
    • SULPHUR_BLADE_SLASH

      public static final int SULPHUR_BLADE_SLASH
      See Also:
    • NPC_DJINN_01_MAGIC

      public static final int NPC_DJINN_01_MAGIC
      See Also:
    • NPC_DJINN_01_COMBO

      public static final int NPC_DJINN_01_COMBO
      See Also:
    • NPC_DJINN_03_MAGIC

      public static final int NPC_DJINN_03_MAGIC
      See Also:
    • NPC_DJINN_03_MAGIC_02

      public static final int NPC_DJINN_03_MAGIC_02
      See Also:
    • NPC_DJINN_03_BEAM_MAGIC

      public static final int NPC_DJINN_03_BEAM_MAGIC
      See Also:
    • NPC_DJINN_03_MELEE

      public static final int NPC_DJINN_03_MELEE
      See Also:
    • NPC_DJINN_03_COMBO

      public static final int NPC_DJINN_03_COMBO
      See Also:
    • NPC_DJINN_02_MAGIC

      public static final int NPC_DJINN_02_MAGIC
      See Also:
    • NPC_DJINN_02_MAGIC_02

      public static final int NPC_DJINN_02_MAGIC_02
      See Also:
    • NPC_DJINN_02_MELEE

      public static final int NPC_DJINN_02_MELEE
      See Also:
    • NPC_DJINN_02_COMBO

      public static final int NPC_DJINN_02_COMBO
      See Also:
    • HUMAN_LARGENET_LOOPING

      public static final int HUMAN_LARGENET_LOOPING
      See Also:
    • GRIMY_LIZARD_MELEE

      public static final int GRIMY_LIZARD_MELEE
      See Also:
    • MOSS_LIZARD_ATTACK

      public static final int MOSS_LIZARD_ATTACK
      See Also:
    • HUMAN_ATLATL_ATTACK_RANGED_01

      public static final int HUMAN_ATLATL_ATTACK_RANGED_01
      See Also:
    • HUMAN_SPECIAL_ATLATL_01

      public static final int HUMAN_SPECIAL_ATLATL_01
      See Also:
    • HUMAN_STAKE3

      public static final int HUMAN_STAKE3
      See Also:
    • HUMAN_PRAY_BLESSED_BONE_SHARDS_01

      public static final int HUMAN_PRAY_BLESSED_BONE_SHARDS_01
      See Also:
    • HUMAN_QUETZAL_HEADPAT

      public static final int HUMAN_QUETZAL_HEADPAT
      See Also:
    • HUMAN_ELDER_MAUL_SPEC

      public static final int HUMAN_ELDER_MAUL_SPEC
      See Also:
    • GODWARS_HAMMER_GONG_ELDER_MAUL

      public static final int GODWARS_HAMMER_GONG_ELDER_MAUL
      See Also:
    • GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT

      public static final int GODWARS_HAMMER_GONG_ELDER_MAUL_ORNAMENT
      See Also:
    • HUMAN_SITTING_TRANSITION_STANDING

      public static final int HUMAN_SITTING_TRANSITION_STANDING
      See Also:
    • HUMAN_WEAPON_BOW_SCORCHED_01_SPEC

      public static final int HUMAN_WEAPON_BOW_SCORCHED_01_SPEC
      See Also:
    • HUMAN_WEAPON_EMBERLIGHT_01_SPEC

      public static final int HUMAN_WEAPON_EMBERLIGHT_01_SPEC
      See Also:
    • HUMAN_WEAPON_BURNING_CLAWS_02_SPEC

      public static final int HUMAN_WEAPON_BURNING_CLAWS_02_SPEC
      See Also:
    • WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH

      public static final int WGS_ARMADYL_GUARDIAN_HUMAN_SWORD_SLASH
      See Also:
    • WGS_IDRIA_HUMAN_CASTWAVE

      public static final int WGS_IDRIA_HUMAN_CASTWAVE
      See Also:
    • WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT

      public static final int WGS_ARMADYL_GUARDIAN_HUMAN_WEAPON_BOW_VENATOR01_SHOOT
      See Also:
    • WEAPON_SWORD_OSMUMTEN03_SPECIAL

      public static final int WEAPON_SWORD_OSMUMTEN03_SPECIAL
      See Also:
    • VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL

      public static final int VFX_WEAPON_SWORD_OSMUMTEN_SPECIAL
      See Also:
    • HUMAN_SPECIAL_VOIDWAKER

      public static final int HUMAN_SPECIAL_VOIDWAKER
      See Also:
    • LUC2_HENGE_RISE

      public static final int LUC2_HENGE_RISE
      See Also:
    • HUMAN_SPECIAL02_VOIDWAKER

      public static final int HUMAN_SPECIAL02_VOIDWAKER
      See Also:
    • DAGGERHELD_PUNCTURE

      public static final int DAGGERHELD_PUNCTURE
      See Also:
    • LUC2_HUMAN_AXE_HACK_WITH_SOUND

      public static final int LUC2_HUMAN_AXE_HACK_WITH_SOUND
      See Also:
    • NPC_BALANCE_ELEMENTAL_WATER_ATTACK01

      public static final int NPC_BALANCE_ELEMENTAL_WATER_ATTACK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_AIR_ATTACK01

      public static final int NPC_BALANCE_ELEMENTAL_AIR_ATTACK01
      See Also:
    • NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01

      public static final int NPC_BALANCE_ELEMENTAL_FIRE_ATTACK01
      See Also:
    • LUC2_UNDEAD_DEMON_FIREY_BALLS

      public static final int LUC2_UNDEAD_DEMON_FIREY_BALLS
      See Also:
    • LUC2_UNDEAD_DEMON_SPARE_RIBS

      public static final int LUC2_UNDEAD_DEMON_SPARE_RIBS
      See Also:
    • LUC2_UNDEAD_DEMON_MELEE

      public static final int LUC2_UNDEAD_DEMON_MELEE
      See Also:
    • MAHJARRAT_ATTACK_LIGHTNING05

      public static final int MAHJARRAT_ATTACK_LIGHTNING05
      See Also:
    • MAHJARRAT_ATTACK_LIGHTNING05_SILENT

      public static final int MAHJARRAT_ATTACK_LIGHTNING05_SILENT
      See Also:
    • MAHJARRAT_ATTACK_SUMMON_UNDEAD05

      public static final int MAHJARRAT_ATTACK_SUMMON_UNDEAD05
      See Also:
    • MAHJARRAT_POWER_SURGE05

      public static final int MAHJARRAT_POWER_SURGE05
      See Also:
    • MAHJARRAT_POINT05_START

      public static final int MAHJARRAT_POINT05_START
      See Also:
    • MAHJARRAT_POINT05_IDLE

      public static final int MAHJARRAT_POINT05_IDLE
      See Also:
    • MAHJARRAT_POINT05_END

      public static final int MAHJARRAT_POINT05_END
      See Also:
    • HUMAN_CASTSTRIKE_STAFF_WALKMERGE

      public static final int HUMAN_CASTSTRIKE_STAFF_WALKMERGE
      See Also:
    • HUMAN_CASTCONFUSE_WALKMERGE

      public static final int HUMAN_CASTCONFUSE_WALKMERGE
      See Also:
    • HUMAN_CASTCONFUSE_STAFF_WALKMERGE

      public static final int HUMAN_CASTCONFUSE_STAFF_WALKMERGE
      See Also:
    • HUMAN_CASTWEAKEN_WALKMERGE

      public static final int HUMAN_CASTWEAKEN_WALKMERGE
      See Also:
    • HUMAN_CASTWEAKEN_STAFF_WALKMERGE

      public static final int HUMAN_CASTWEAKEN_STAFF_WALKMERGE
      See Also:
    • HUMAN_CASTCURSE_WALKMERGE

      public static final int HUMAN_CASTCURSE_WALKMERGE
      See Also:
    • HUMAN_CASTWAVE_WALKMERGE

      public static final int HUMAN_CASTWAVE_WALKMERGE
      See Also:
    • HUMAN_CASTWAVE_STAFF_WALKMERGE

      public static final int HUMAN_CASTWAVE_STAFF_WALKMERGE
      See Also:
    • HUMAN_CAST_SURGE_FAST

      public static final int HUMAN_CAST_SURGE_FAST
      See Also:
    • WGS_HERO_STAND

      public static final int WGS_HERO_STAND
      See Also:
    • XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL

      public static final int XBOWS_HUMAN_FIRE_AND_RELOAD_NO_STALL
      See Also:
    • WEAPON_MORRIGANS_JAVELIN_SPECIAL01

      public static final int WEAPON_MORRIGANS_JAVELIN_SPECIAL01
      See Also:
    • WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01

      public static final int WEAPON_MORRIGANS_THROWINGAXE_SPECIAL01
      See Also:
    • NPC_ARAXYTE02_ATTACK

      public static final int NPC_ARAXYTE02_ATTACK
      See Also:
    • NPC_ARAXYTE_ACIDIC_01_ATTACK

      public static final int NPC_ARAXYTE_ACIDIC_01_ATTACK
      See Also:
    • NPC_ARAXYTE_ACIDIC_02_ATTACK

      public static final int NPC_ARAXYTE_ACIDIC_02_ATTACK
      See Also:
    • NPC_ARAXYTE_MIRROR_BACK_01_ATTACK

      public static final int NPC_ARAXYTE_MIRROR_BACK_01_ATTACK
      See Also:
    • NPC_ARAXYTE_MIRROR_BACK_02_ATTACK

      public static final int NPC_ARAXYTE_MIRROR_BACK_02_ATTACK
      See Also:
    • HUMAN_ARANEA_BOOTS_WADE

      public static final int HUMAN_ARANEA_BOOTS_WADE
      See Also:
    • HUMAN_CRAFT_RANCOR_START

      public static final int HUMAN_CRAFT_RANCOR_START
      See Also:
    • HUMAN_CRAFT_RANCOR_END

      public static final int HUMAN_CRAFT_RANCOR_END
      See Also:
    • AMOXLIATL_SPAWN

      public static final int AMOXLIATL_SPAWN
      See Also:
    • FROST_NAGUA_SLAYER_BASIC

      public static final int FROST_NAGUA_SLAYER_BASIC
      See Also:
    • FROST_NAGUA_SLAYER_BASIC_LOUDER

      public static final int FROST_NAGUA_SLAYER_BASIC_LOUDER
      See Also:
    • NPC_PORCUPINE_COMBAT_MELEE

      public static final int NPC_PORCUPINE_COMBAT_MELEE
      See Also:
    • HUMAN_ALCHEMY01_MILL01_INTERACT01

      public static final int HUMAN_ALCHEMY01_MILL01_INTERACT01
      See Also:
    • HUMAN_ALCHEMY01_HOPPER01_INTERACT01

      public static final int HUMAN_ALCHEMY01_HOPPER01_INTERACT01
      See Also:
    • HUMAN_ALCHEMY01_LEVER01_INTERACT01

      public static final int HUMAN_ALCHEMY01_LEVER01_INTERACT01
      See Also:
    • HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01

      public static final int HUMAN_MACHINERY_ALCHEMY01_ALEMBIC01_INTERACT01
      See Also:
    • PREPOT_DEVICE_DRINK_FULL

      public static final int PREPOT_DEVICE_DRINK_FULL
      See Also:
    • NPC_HUEY_TAIL_APPEAR_01

      public static final int NPC_HUEY_TAIL_APPEAR_01
      See Also:
    • NPC_HUEY_TAIL_DISAPPEAR_01

      public static final int NPC_HUEY_TAIL_DISAPPEAR_01
      See Also:
    • NPC_HUEY_TAIL_BREAK_01

      public static final int NPC_HUEY_TAIL_BREAK_01
      See Also:
    • NPC_HUEYCOATL_PET_ATTACK_01

      public static final int NPC_HUEYCOATL_PET_ATTACK_01
      See Also:
    • HUMAN_UNARMEDPUNCH_QUICK

      public static final int HUMAN_UNARMEDPUNCH_QUICK
      See Also:
    • HUMAN_UNARMEDKICK_QUICK

      public static final int HUMAN_UNARMEDKICK_QUICK
      See Also:
    • BREWING_POUR_WATER

      public static final int BREWING_POUR_WATER
      See Also:
    • BREWING_FILL_KEG

      public static final int BREWING_FILL_KEG
      See Also:
    • BREWING_FILL_GLASS

      public static final int BREWING_FILL_GLASS
      See Also:
    • BREWING_TURN_VALVE

      public static final int BREWING_TURN_VALVE
      See Also:
    • BREWING_ADD_INGREDIENT

      public static final int BREWING_ADD_INGREDIENT
      See Also:
    • WBR_VENTION_HELLHOUND_ATTACK

      public static final int WBR_VENTION_HELLHOUND_ATTACK
      See Also:
    • BIRD_FLYING_UPDATE_ATTACK_MERGE

      public static final int BIRD_FLYING_UPDATE_ATTACK_MERGE
      See Also:
    • HW24_MARIKA_THROW

      public static final int HW24_MARIKA_THROW
      See Also:
    • HUMAN_THROW_PUMPKIN_BEIGE

      public static final int HUMAN_THROW_PUMPKIN_BEIGE
      See Also:
    • HUMAN_THROW_END

      public static final int HUMAN_THROW_END
      See Also:
    • HUMAN_THROW_PUMPKIN_WHITE

      public static final int HUMAN_THROW_PUMPKIN_WHITE
      See Also:
    • HUMAN_THROW_PUMPKIN_YELLOW

      public static final int HUMAN_THROW_PUMPKIN_YELLOW
      See Also:
    • HUMAN_THROW_PUMPKIN_ORANGE

      public static final int HUMAN_THROW_PUMPKIN_ORANGE
      See Also:
    • HUMAN_THROW_PUMPKIN_RED

      public static final int HUMAN_THROW_PUMPKIN_RED
      See Also:
    • HUMAN_THROW_PUMPKIN_DARKGREEN

      public static final int HUMAN_THROW_PUMPKIN_DARKGREEN
      See Also:
    • HUMAN_THROW_PUMPKIN_POWDERGREY

      public static final int HUMAN_THROW_PUMPKIN_POWDERGREY
      See Also:
    • COA_GRAPPLE_START

      public static final int COA_GRAPPLE_START
      See Also:
    • COA_ELIAS_BIND_01

      public static final int COA_ELIAS_BIND_01
      See Also:
    • SHARATHTEERK_ATTACK_MAGIC_02

      public static final int SHARATHTEERK_ATTACK_MAGIC_02
      See Also:
    • SHARATHTEERK_ATTACK_SUMMON_01

      public static final int SHARATHTEERK_ATTACK_SUMMON_01
      See Also:
    • SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM

      public static final int SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
      See Also:
    • HUMAN_SPECIAL_KHOPESH

      public static final int HUMAN_SPECIAL_KHOPESH
      See Also:
    • KALPHITE_LIGHTNING_DUPE

      public static final int KALPHITE_LIGHTNING_DUPE
      See Also:
    • ROCKKNOCKER_TRAILBLAZER

      public static final int ROCKKNOCKER_TRAILBLAZER
      See Also:
    • ROCKKNOCKER_TRAILBLAZER_RELOADED

      public static final int ROCKKNOCKER_TRAILBLAZER_RELOADED
      See Also:
    • FISHSTABBER_TRAILBLAZER

      public static final int FISHSTABBER_TRAILBLAZER
      See Also:
    • FISHSTABBER_TRAILBLAZER_RELOADED

      public static final int FISHSTABBER_TRAILBLAZER_RELOADED
      See Also:
    • TANGLED_LIZARD_CHARGE

      public static final int TANGLED_LIZARD_CHARGE
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_01
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
      See Also:
    • DRYGORE_BLOWPIPE_ATTACK

      public static final int DRYGORE_BLOWPIPE_ATTACK
      See Also:
    • ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01

      public static final int ICE_GIANT_ELDRIC_KING_ATTACK_MELEE01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_MELEE01
      See Also:
    • ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01

      public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON01
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
      See Also:
    • ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02

      public static final int ICE_GIANT_ELDRIC_KING_ATTACK_SUMMON02
      See Also:
    • FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02

      public static final int FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
      See Also:
    • GNOME_ATTACKBOW

      public static final int GNOME_ATTACKBOW
      See Also:
    • GNOME_ATTACKUNARMED

      public static final int GNOME_ATTACKUNARMED
      See Also:
    • GNOME_ATTACKSWORD

      public static final int GNOME_ATTACKSWORD
      See Also:
    • NPC_YAMA01_MAGIC01

      public static final int NPC_YAMA01_MAGIC01
      See Also:
    • NPC_YAMA01_MAGIC02

      public static final int NPC_YAMA01_MAGIC02
      See Also:
    • NPC_YAMA01_MELEE01

      public static final int NPC_YAMA01_MELEE01
      See Also:
    • NPC_YAMA01_STOMP01

      public static final int NPC_YAMA01_STOMP01
      See Also:
    • JUDGEOFYAMA_ATTACK_SLOW

      public static final int JUDGEOFYAMA_ATTACK_SLOW
      See Also:
    • VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01

      public static final int VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
      See Also:
    • VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01

      public static final int VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
      See Also:
    • VMQ4_METZLI_MAGIC_WATER_CAST01

      public static final int VMQ4_METZLI_MAGIC_WATER_CAST01
      See Also:
    • VMQ4_ENNIUS_SPIN

      public static final int VMQ4_ENNIUS_SPIN
      See Also:
    • VMQ4_ENFORCER_ATTACK

      public static final int VMQ4_ENFORCER_ATTACK
      See Also:
    • VMQ4_CULTIST_MAGIC_WATER_CAST01

      public static final int VMQ4_CULTIST_MAGIC_WATER_CAST01
      See Also:
    • VMQ4_CULTIST_MAGIC_WATER_CAST02

      public static final int VMQ4_CULTIST_MAGIC_WATER_CAST02
      See Also:
    • VMQ4_ENNIUS_CAST

      public static final int VMQ4_ENNIUS_CAST
      See Also:
    • NPC_DJINN_EARTH01_ATTACK01

      public static final int NPC_DJINN_EARTH01_ATTACK01
      See Also:
    • NPC_DJINN_EARTH01_ATTACK02

      public static final int NPC_DJINN_EARTH01_ATTACK02
      See Also:
    • VMQ4_SLAP_ANIM

      public static final int VMQ4_SLAP_ANIM
      See Also:
    • SCRAMBLED_EGG_SPLAT

      public static final int SCRAMBLED_EGG_SPLAT
      See Also:
    • SCRAMBLED_EGG_SPLAT_OFFSET01

      public static final int SCRAMBLED_EGG_SPLAT_OFFSET01
      See Also:
    • SCRAMBLED_EGG_SPLAT_OFFSET02

      public static final int SCRAMBLED_EGG_SPLAT_OFFSET02
      See Also:
    • PETEGG_HUMAN_KICK

      public static final int PETEGG_HUMAN_KICK
      See Also:
    • PETEGG_HUMAN_PUNCH

      public static final int PETEGG_HUMAN_PUNCH
      See Also:
    • HUMAN_SWORD_SLASH_WITHSOUND

      public static final int HUMAN_SWORD_SLASH_WITHSOUND
      See Also:
    • HUMAN_BLUNT_POUND_WITHSOUND

      public static final int HUMAN_BLUNT_POUND_WITHSOUND
      See Also:
    • HUMAN_SPEAR_SPIKE_WITHSOUND

      public static final int HUMAN_SPEAR_SPIKE_WITHSOUND
      See Also:
    • TECPATL_STAB

      public static final int TECPATL_STAB
      See Also:
    • NPC_CUSTODIAN_STALKER02_STOMP01

      public static final int NPC_CUSTODIAN_STALKER02_STOMP01
      See Also:
    • NPC_CUSTODIAN_STALKER02_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER02_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER03_STOMP01

      public static final int NPC_CUSTODIAN_STALKER03_STOMP01
      See Also:
    • NPC_CUSTODIAN_STALKER03_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER03_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER04_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER04_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER04_STOMP01

      public static final int NPC_CUSTODIAN_STALKER04_STOMP01
      See Also:
    • NPC_CUSTODIAN_STALKER05_ATTACK01

      public static final int NPC_CUSTODIAN_STALKER05_ATTACK01
      See Also:
    • NPC_CUSTODIAN_STALKER05_STOMP01

      public static final int NPC_CUSTODIAN_STALKER05_STOMP01
      See Also:
    • HUMAN_EYE_OF_AYAK_SPECIAL

      public static final int HUMAN_EYE_OF_AYAK_SPECIAL
      See Also:
    • HUMAN_EYE_OF_AYAK_NORMAL

      public static final int HUMAN_EYE_OF_AYAK_NORMAL
      See Also:
    • DOM_BEAM_FIRE

      public static final int DOM_BEAM_FIRE
      See Also:
    • DOM_BURROWED_EMERGE

      public static final int DOM_BURROWED_EMERGE
      See Also:
    • DOM_BURROWED_EXPLOSION

      public static final int DOM_BURROWED_EXPLOSION
      See Also:
    • CRAB_BOSS_ATTACK

      public static final int CRAB_BOSS_ATTACK
      See Also:
    • BLOOD_JAGUAR_COMBAT_MELEE

      public static final int BLOOD_JAGUAR_COMBAT_MELEE
      See Also:
    • NPC_OCELOT_COMBAT_MELEE

      public static final int NPC_OCELOT_COMBAT_MELEE
      See Also:
    • NPC_JAGUAR_COMBAT_MELEE

      public static final int NPC_JAGUAR_COMBAT_MELEE
      See Also:
    • NPC_ENT_ATTACK_01

      public static final int NPC_ENT_ATTACK_01
      See Also:
    • NPC_ENT_ATTACK_02

      public static final int NPC_ENT_ATTACK_02
      See Also:
    • GRYPHON_BOSS_SPAWN01

      public static final int GRYPHON_BOSS_SPAWN01
      See Also:
    • GRYPHON_MELEE_ATTACK01

      public static final int GRYPHON_MELEE_ATTACK01
      See Also:
    • GRYPHON_BOSS_MELEE_ATTACK01

      public static final int GRYPHON_BOSS_MELEE_ATTACK01
      See Also:
    • GRYPHON_BOSS_RANGED01

      public static final int GRYPHON_BOSS_RANGED01
      See Also:
    • NPC_GRYPHON_PET_ATTACK01

      public static final int NPC_GRYPHON_PET_ATTACK01
      See Also:
    • LORE_ABYSSAL_CRANE_ATTACK

      public static final int LORE_ABYSSAL_CRANE_ATTACK
      See Also:
    • LORE_ABYSSAL_CRANE_SPECIAL

      public static final int LORE_ABYSSAL_CRANE_SPECIAL
      See Also:
    • LORE_ABYSSAL_TITAN_ATTACK

      public static final int LORE_ABYSSAL_TITAN_ATTACK
      See Also:
    • LORE_TOAD_ATTACK

      public static final int LORE_TOAD_ATTACK
      See Also:
    • LORE_TOAD_TONGUE_ATTACK

      public static final int LORE_TOAD_TONGUE_ATTACK
      See Also:
    • LORE_BLOAT_LEECH_ATTACK

      public static final int LORE_BLOAT_LEECH_ATTACK
      See Also:
    • LORE_BUNYIP_ATTACK

      public static final int LORE_BUNYIP_ATTACK
      See Also:
    • LORE_CHINCHOMPA_ATTACK

      public static final int LORE_CHINCHOMPA_ATTACK
      See Also:
    • LORE_COMPOST_MOUND_ATTACK

      public static final int LORE_COMPOST_MOUND_ATTACK
      See Also:
    • LORE_DAGGANOTH_ATTACK

      public static final int LORE_DAGGANOTH_ATTACK
      See Also:
    • LORE_WYRM_ATTK

      public static final int LORE_WYRM_ATTK
      See Also:
    • LORE_DREADFOWL_SPECIAL

      public static final int LORE_DREADFOWL_SPECIAL
      See Also:
    • LORE_FIRE_TITAN_ATTACK

      public static final int LORE_FIRE_TITAN_ATTACK
      See Also:
    • LORE_MOSS_TITAN_ATTACK

      public static final int LORE_MOSS_TITAN_ATTACK
      See Also:
    • LORE_ICE_TITAN_ATTACK

      public static final int LORE_ICE_TITAN_ATTACK
      See Also:
    • FLAMING_PRINCE_ATTACK

      public static final int FLAMING_PRINCE_ATTACK
      See Also:
    • FLAMING_PRINCE_FIRE_ATTACK

      public static final int FLAMING_PRINCE_FIRE_ATTACK
      See Also:
    • LORE_GEYSER_TITAN_ATTACK

      public static final int LORE_GEYSER_TITAN_ATTACK
      See Also:
    • LORE_GEYSER_TITAN_SPELL

      public static final int LORE_GEYSER_TITAN_SPELL
      See Also:
    • LORE_GEYSER_TITAN_RANGE

      public static final int LORE_GEYSER_TITAN_RANGE
      See Also:
    • LORE_ANT_ATTACK

      public static final int LORE_ANT_ATTACK
      See Also:
    • LORE_HYDRA_ATTACK

      public static final int LORE_HYDRA_ATTACK
      See Also:
    • LORE_IRON_TITAN_ATTACK

      public static final int LORE_IRON_TITAN_ATTACK
      See Also:
    • LORE_JELLY_ATTACK

      public static final int LORE_JELLY_ATTACK
      See Also:
    • LORE_JELLY_DISSOLVE

      public static final int LORE_JELLY_DISSOLVE
      See Also:
    • LORE_LAVA_TYTN_ATTACK

      public static final int LORE_LAVA_TYTN_ATTACK
      See Also:
    • LORE_LOCUST_ATTACK

      public static final int LORE_LOCUST_ATTACK
      See Also:
    • LORE_LOCUST_SPECIAL

      public static final int LORE_LOCUST_SPECIAL
      See Also:
    • LORE_MAGPIE_SPECIAL

      public static final int LORE_MAGPIE_SPECIAL
      See Also:
    • LORE_MINOTAUR_ATTACK

      public static final int LORE_MINOTAUR_ATTACK
      See Also:
    • LORE_MOSQUITO_ATTACK

      public static final int LORE_MOSQUITO_ATTACK
      See Also:
    • LORE_MANTIS_CRUSH_ATTACK

      public static final int LORE_MANTIS_CRUSH_ATTACK
      See Also:
    • LORE_MANTIS_SLASH_ATTACK

      public static final int LORE_MANTIS_SLASH_ATTACK
      See Also:
    • LORE_MANTIS_STAB_ATTACK

      public static final int LORE_MANTIS_STAB_ATTACK
      See Also:
    • LORE_MANTIS_STRIKE_SPELL

      public static final int LORE_MANTIS_STRIKE_SPELL
      See Also:
    • LORE_PYREFIEND_ATTACK

      public static final int LORE_PYREFIEND_ATTACK
      See Also:
    • LORE_RAVAGER_ATTACK

      public static final int LORE_RAVAGER_ATTACK
      See Also:
    • LORE_LOBSTER_ATTACK

      public static final int LORE_LOBSTER_ATTACK
      See Also:
    • LORE_LOBSTER_CRUSHING_CLAW

      public static final int LORE_LOBSTER_CRUSHING_CLAW
      See Also:
    • LORE_SNAIL_ATTACK

      public static final int LORE_SNAIL_ATTACK
      See Also:
    • LORE_SNAKE_ATTACK

      public static final int LORE_SNAKE_ATTACK
      See Also:
    • LORE_SPINNER_ATTACK

      public static final int LORE_SPINNER_ATTACK
      See Also:
    • LORE_STEEL_TITAN_ATTACK

      public static final int LORE_STEEL_TITAN_ATTACK
      See Also:
    • LORE_STORK_SPECIAL

      public static final int LORE_STORK_SPECIAL
      See Also:
    • LORE_STRANGER_PLANT_ATTACK

      public static final int LORE_STRANGER_PLANT_ATTACK
      See Also:
    • LORE_TORCHER_ATTACK

      public static final int LORE_TORCHER_ATTACK
      See Also:
    • LORE_TURNIP_ATTACK

      public static final int LORE_TURNIP_ATTACK
      See Also:
    • LORE_TURNIP_FIREBREATH_ATTACK

      public static final int LORE_TURNIP_FIREBREATH_ATTACK
      See Also:
    • LORE_FIREBAT_ATTACK

      public static final int LORE_FIREBAT_ATTACK
      See Also:
    • LORE_TURTLE_ATTACK

      public static final int LORE_TURTLE_ATTACK
      See Also:
    • LORE_WOLPERTINGER_ATTACK

      public static final int LORE_WOLPERTINGER_ATTACK
      See Also:
    • LORE_GECKO_ATTACK_A

      public static final int LORE_GECKO_ATTACK_A
      See Also:
    • LORE_GECKO_ATTACK_B

      public static final int LORE_GECKO_ATTACK_B
      See Also:
    • LORE_GECKO_ATTACK_C

      public static final int LORE_GECKO_ATTACK_C
      See Also:
    • GIANT_ANTS_ATTACK

      public static final int GIANT_ANTS_ATTACK
      See Also:
    • ROOTS_GIANT_WASP_ATTACK

      public static final int ROOTS_GIANT_WASP_ATTACK
      See Also:
    • AFR_PLATYPUS_ATTACK

      public static final int AFR_PLATYPUS_ATTACK
      See Also:
    • LORE_COCKROACH_ATTACK_A

      public static final int LORE_COCKROACH_ATTACK_A
      See Also:
    • LORE_COCKROACH_ATTACK_B

      public static final int LORE_COCKROACH_ATTACK_B
      See Also:
    • SCAB_CROCODILE_ATTACK

      public static final int SCAB_CROCODILE_ATTACK
      See Also:
    • ROCKO_PIRATE_SWORD_ATTACK_ONE

      public static final int ROCKO_PIRATE_SWORD_ATTACK_ONE
      See Also:
    • SAILING_LIGHTNING_CLOUD_ATTACK

      public static final int SAILING_LIGHTNING_CLOUD_ATTACK
      See Also:
    • CAMPHOR_BLOWPIPE_ATTACK

      public static final int CAMPHOR_BLOWPIPE_ATTACK
      See Also:
    • IRONWOOD_BLOWPIPE_ATTACK

      public static final int IRONWOOD_BLOWPIPE_ATTACK
      See Also:
    • ROSEWOOD_BLOWPIPE_ATTACK

      public static final int ROSEWOOD_BLOWPIPE_ATTACK
      See Also:
    • ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK

      public static final int ROSEWOOD_BLOWPIPE_SPECIAL_ATTACK
      See Also:
    • NPC_ALBATROSS_FLYING_ATTACK_01

      public static final int NPC_ALBATROSS_FLYING_ATTACK_01
      See Also:
    • NPC_OSPREY_FLYING_ATTACK_01

      public static final int NPC_OSPREY_FLYING_ATTACK_01
      See Also:
    • NPC_TERN_FLYING_ATTACK_01

      public static final int NPC_TERN_FLYING_ATTACK_01
      See Also:
    • NPC_SEA_MOGRE_ATTACK_MELEE01

      public static final int NPC_SEA_MOGRE_ATTACK_MELEE01
      See Also:
    • NPC_STINGRAY01_ATTACK01

      public static final int NPC_STINGRAY01_ATTACK01
      See Also:
    • NPC_BUTTERFLYRAY01_ATTACK01

      public static final int NPC_BUTTERFLYRAY01_ATTACK01
      See Also:
    • NPC_MANTARAY01_ATTACK01

      public static final int NPC_MANTARAY01_ATTACK01
      See Also:
    • NPC_EAGLERAY01_ATTACK01

      public static final int NPC_EAGLERAY01_ATTACK01
      See Also:
    • TI_GIANT_WASP_ATTACK

      public static final int TI_GIANT_WASP_ATTACK
      See Also:
    • TI_MANTIS_SLASH_ATTACK

      public static final int TI_MANTIS_SLASH_ATTACK
      See Also:
    • TI_MANTIS_STAB_ATTACK

      public static final int TI_MANTIS_STAB_ATTACK
      See Also:
    • TI_MANTIS_STRIKE_SPELL

      public static final int TI_MANTIS_STRIKE_SPELL
      See Also:
    • TI_GIANT_ANTS_ATTACK

      public static final int TI_GIANT_ANTS_ATTACK
      See Also:
    • SLAYER_AQUANITE_ATTACK

      public static final int SLAYER_AQUANITE_ATTACK
      See Also:
    • SLAYER_SUP_AQUANITE_ATTACK

      public static final int SLAYER_SUP_AQUANITE_ATTACK
      See Also:
    • NPC_STRYKEWYRM_LAVA01_MELEE01

      public static final int NPC_STRYKEWYRM_LAVA01_MELEE01
      See Also:
    • NPC_STRYKEWYRM_LAVA01_RANGE01

      public static final int NPC_STRYKEWYRM_LAVA01_RANGE01
      See Also:
    • ZAROS_CASTING

      public static final int ZAROS_CASTING
      See Also:
    • ZAROS_VERTICAL_CASTING

      public static final int ZAROS_VERTICAL_CASTING
      See Also:
    • ZAROS_CASTING_WALKMERGE

      public static final int ZAROS_CASTING_WALKMERGE
      See Also:
    • ZAROS_VERTICAL_CASTING_WALKMERGE

      public static final int ZAROS_VERTICAL_CASTING_WALKMERGE
      See Also:
  • Constructor Details

    • AttackAnimationId

      public AttackAnimationId()
  • Method Details