Uses of Class
org.rspeer.game.coord.shape.CoordArea
Packages that use CoordArea
Package
Description
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Uses of CoordArea in org.rspeer.game.adapter.type
Methods in org.rspeer.game.adapter.type that return CoordAreaModifier and TypeMethodDescriptiondefault CoordAreaSceneNode.getCoordArea()default CoordAreaSceneNode.getCoordArea(boolean source) -
Uses of CoordArea in org.rspeer.game.coord
Methods in org.rspeer.game.coord with parameters of type CoordAreaModifier and TypeMethodDescriptionbooleanSceneContext.isInFieldOfView(CoordArea srcArea, CoordArea dstArea) Determines whether two rectangular areas have line-of-sight between them, using the bottom-left coordinate of each area as the reference point.booleanSceneContext.isInFieldOfView(CoordArea srcArea, CoordArea dstArea, CollisionFlagOverride override) Determines whether any point insidesrcAreahas a clear line-of-sight to any point insidedstArea, using collision flags to test for blocking. -
Uses of CoordArea in org.rspeer.game.coord.shape
Methods in org.rspeer.game.coord.shape that return CoordAreaModifier and TypeMethodDescriptionstatic CoordAreastatic CoordAreaConstructs a rectangular coordinate area from two opposite corner coordinates, using the floor of the coord as the area floorstatic CoordAreaConstructs a rectangular coordinate area from two opposite corner coordinates.CoordArea.ignoreFloorLevel()Allows the area to match coordinates on any floor level instead of only the configuredfloorLevel.static CoordAreaCoordArea.surrounding(Coord origin, int distance) -
Uses of CoordArea in org.rspeer.game.movement
Methods in org.rspeer.game.movement with parameters of type CoordArea -
Uses of CoordArea in org.rspeer.game.position.area
Methods in org.rspeer.game.position.area with parameters of type CoordArea