Uses of Enum Class
org.rspeer.game.coord.collision.ForceApproachFlag
Packages that use ForceApproachFlag
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Uses of ForceApproachFlag in org.rspeer.game.adapter.scene
Methods in org.rspeer.game.adapter.scene that return types with arguments of type ForceApproachFlag -
Uses of ForceApproachFlag in org.rspeer.game.coord.collision
Subclasses with type arguments of type ForceApproachFlag in org.rspeer.game.coord.collisionModifier and TypeClassDescriptionenumRepresents the "force approach" flags used by the client to describe which approach directions are disallowed (or allowed) for an interaction target.Methods in org.rspeer.game.coord.collision that return ForceApproachFlagModifier and TypeMethodDescriptionstatic ForceApproachFlagReturns the enum constant of this class with the specified name.static ForceApproachFlag[]ForceApproachFlag.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in org.rspeer.game.coord.collision that return types with arguments of type ForceApproachFlagModifier and TypeMethodDescriptionstatic EnumSet<ForceApproachFlag> ForceApproachFlag.fromValue(int flags) Converts a raw flags value into anEnumSetof blocked directions.Methods in org.rspeer.game.coord.collision with parameters of type ForceApproachFlagModifier and TypeMethodDescriptionstatic intForceApproachFlag.combine(ForceApproachFlag... flags) Combines multipleForceApproachFlagvalues into a single integer mask.static booleanForceApproachFlag.isAllowed(int flags, ForceApproachFlag blockedFlag) Semantics helper: returns true if this approach option is allowed.static booleanForceApproachFlag.isAllSet(int flags, ForceApproachFlag... test) Checks whether all of the specified flags are present.static booleanForceApproachFlag.isAnySet(int flags, ForceApproachFlag... test) Checks whether any of the specified flags are present.static booleanForceApproachFlag.isSet(int flags, ForceApproachFlag flag) Checks whether a specific flag bit is present in the given value.