Uses of Class
org.rspeer.game.adapter.scene.Player
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Packages that use Player Package Description org.rspeer.game.action.tree org.rspeer.game.event org.rspeer.game.provider.model org.rspeer.game.query.scene org.rspeer.game.scene org.rspeer.game.service.combat -
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Uses of Player in org.rspeer.game.action.tree
Methods in org.rspeer.game.action.tree that return Player Modifier and Type Method Description PlayerPlayerAction. getSource() -
Uses of Player in org.rspeer.game.event
Constructors in org.rspeer.game.event with parameters of type Player Constructor Description PlayerLoadEvent(Player source)Constructs a prototypical Event.PlayerUnloadEvent(Player source)Constructs a prototypical Event. -
Uses of Player in org.rspeer.game.provider.model
Methods in org.rspeer.game.provider.model with parameters of type Player Modifier and Type Method Description voidModelOutlineRenderer. drawOutline(RSClient client, Player player, int outlineWidth, Color color, int feather) -
Uses of Player in org.rspeer.game.query.scene
Methods in org.rspeer.game.query.scene that return types with arguments of type Player Modifier and Type Method Description Supplier<List<Player>>PlayerQuery. getDefaultProvider()Constructor parameters in org.rspeer.game.query.scene with type arguments of type Player Constructor Description PlayerQuery(RSWorldMatrix matrix, Supplier<List<Player>> provider) -
Uses of Player in org.rspeer.game.scene
Methods in org.rspeer.game.scene that return Player Modifier and Type Method Description static PlayerPlayers. self()Methods in org.rspeer.game.scene that return types with arguments of type Player Modifier and Type Method Description static SceneNodeQueryResults<Player>Players. getLoaded()static SceneNodeQueryResults<Player>Players. getLoaded(RSWorldMatrix matrix) -
Uses of Player in org.rspeer.game.service.combat
Methods in org.rspeer.game.service.combat with parameters of type Player Modifier and Type Method Description default intCombatService. getAttackCooldownTicks(Player player)Computes the number of ticks remaining before the given player may perform their next attack.
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