Uses of Enum Class
org.rspeer.game.adapter.component.inventory.Equipment.Slot
Packages that use Equipment.Slot
Package
Description
-
Uses of Equipment.Slot in org.rspeer.game.adapter.component.inventory
Subclasses with type arguments of type Equipment.Slot in org.rspeer.game.adapter.component.inventoryMethods in org.rspeer.game.adapter.component.inventory that return Equipment.SlotModifier and TypeMethodDescriptionstatic Equipment.SlotReturns the enum constant of this class with the specified name.static Equipment.Slot[]Equipment.Slot.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in org.rspeer.game.adapter.component.inventory with parameters of type Equipment.SlotModifier and TypeMethodDescriptionEquipment.getItemAt(Equipment.Slot slot) booleanEquipment.remove(Equipment.Slot slot) -
Uses of Equipment.Slot in org.rspeer.game.adapter.definition
Methods in org.rspeer.game.adapter.definition that return Equipment.SlotMethods in org.rspeer.game.adapter.definition that return types with arguments of type Equipment.Slot -
Uses of Equipment.Slot in org.rspeer.game.adapter.scene
Methods in org.rspeer.game.adapter.scene that return types with arguments of type Equipment.Slot -
Uses of Equipment.Slot in org.rspeer.game.config.item.entry
Methods in org.rspeer.game.config.item.entry that return Equipment.Slot -
Uses of Equipment.Slot in org.rspeer.game.config.item.entry.builder
Methods in org.rspeer.game.config.item.entry.builder with parameters of type Equipment.SlotModifier and TypeMethodDescriptionFuzzyItemEntryBuilder.equipmentSlot(Equipment.Slot equipmentSlot) IdItemEntryBuilder.equipmentSlot(Equipment.Slot equipmentSlot) InterchangeableItemEntryBuilder.equipmentSlot(Equipment.Slot equipmentSlot) ItemEntryBuilder.equipmentSlot(Equipment.Slot equipmentSlot) -
Uses of Equipment.Slot in org.rspeer.game.config.item.entry.impl
Methods in org.rspeer.game.config.item.entry.impl that return Equipment.SlotConstructors in org.rspeer.game.config.item.entry.impl with parameters of type Equipment.SlotModifierConstructorDescriptionDefaultFuzzyItemEntry(String key, boolean strict, int minimumQuantity, int quantity, boolean stackable, boolean noted, RestockMeta restockMeta, boolean optional, int maximumConsumableQuantity, int minimumConsumableQuantity, Equipment.Slot equipmentSlot) DefaultIdItemEntry(String key, int[] ids, int minimumQuantity, int quantity, boolean stackable, boolean noted, RestockMeta restockMeta, boolean optional, Equipment.Slot equipmentSlot) DefaultInterchangeableItemEntry(String key, String[] names, int minimumQuantity, int quantity, boolean stackable, boolean noted, RestockMeta restockMeta, boolean optional, Equipment.Slot equipmentSlot) DefaultItemEntry(String key, int minimumQuantity, int quantity, boolean stackable, boolean noted, RestockMeta restockMeta, boolean optional, Equipment.Slot equipmentSlot) -
Uses of Equipment.Slot in org.rspeer.game.config.item.loadout
Methods in org.rspeer.game.config.item.loadout with parameters of type Equipment.SlotModifier and TypeMethodDescriptionEquipmentLoadout.get(Equipment.Slot slot) booleanEquipmentLoadout.remove(Equipment.Slot slot) -
Uses of Equipment.Slot in org.rspeer.game.config.item.serde
Subclasses with type arguments of type Equipment.Slot in org.rspeer.game.config.item.serdeMethods in org.rspeer.game.config.item.serde that return Equipment.SlotModifier and TypeMethodDescriptionEquipmentSlotDeserializer.deserialize(com.fasterxml.jackson.core.JsonParser p, com.fasterxml.jackson.databind.DeserializationContext ctxt) -
Uses of Equipment.Slot in org.rspeer.game.service.combat
Methods in org.rspeer.game.service.combat that return types with arguments of type Equipment.SlotConstructor parameters in org.rspeer.game.service.combat with type arguments of type Equipment.SlotModifierConstructorDescriptionAttack(CombatEventSource eventSource, PathingEntity<?> source, PathingEntity<?> target, int animation, int tick, Map<Equipment.Slot, Item> equipmentSnapshot) Debuff(PathingEntity<?> source, PathingEntity<?> target, int animation, int tick, Map<Equipment.Slot, Item> equipmentSnapshot, DebuffType type)