Uses of Enum Class
org.rspeer.game.action.ActionOpcode
Packages that use ActionOpcode
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Uses of ActionOpcode in org.rspeer.game.action
Subclasses with type arguments of type ActionOpcode in org.rspeer.game.actionMethods in org.rspeer.game.action that return ActionOpcodeModifier and TypeMethodDescriptionMenuAction.getOpcode()static ActionOpcodeActionOpcode.valueOf(int id) Returns the enum constant of this class with the specified name.static ActionOpcodeReturns the enum constant of this class with the specified name.static ActionOpcode[]ActionOpcode.values()Returns an array containing the constants of this enum class, in the order they are declared. -
Uses of ActionOpcode in org.rspeer.game.action.tree
Constructors in org.rspeer.game.action.tree with parameters of type ActionOpcodeModifierConstructorDescriptionButtonAction(ActionOpcode opcode, int subComponentIndex, int componentUid) ButtonAction(ActionOpcode opcode, int subComponentIndex, int componentUid, jag.oldscape.RSIfType component) DefaultComponentAction(ActionOpcode opcode, int actionIdx, int subIdx, int cmpUid, int itemId) DefaultComponentAction(ActionOpcode opcode, int actionIdx, int subIdx, int cmpUid, jag.oldscape.RSIfType component, int itemId) DeselectAction(ActionOpcode opcode, int primary, int secondary, int tertiary) ItemAction(ActionOpcode opcode, int primary, int secondary, int tertiary) ItemAction(ActionOpcode opcode, int primary, int secondary, int tertiary, jag.oldscape.RSIfType component) NpcAction(ActionOpcode opcode, int index) NpcAction(ActionOpcode opcode, int index, int matrixId) ObjectAction(ActionOpcode opcode, int id, int sceneX, int sceneY) ObjectAction(ActionOpcode opcode, int id, int sceneX, int sceneY, int matrixId) ObjectAction(ActionOpcode opcode, int id, Position position) ObjectAction(ActionOpcode opcode, int id, Position position, int matrixId) PickableAction(ActionOpcode opcode, int id, int sceneX, int sceneY, int matrixId) PickableAction(ActionOpcode opcode, int id, Position position, int matrixId) PickableAction(ActionOpcode opcode, int id, RelativePosition position, int matrixId) PlayerAction(ActionOpcode opcode, int index) PlayerAction(ActionOpcode opcode, int index, int matrixId)